\n1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than\n$120MM in funding.\n\nAt 1047 Games, youโll find a permanently remote, dedicated team of top-tier talent from some of the worldโs biggest gaming and tech companies who share our foundersโ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. And weโre just getting started.\n\nYouโre the right person if you are:\nโ Driven to create unique design solutions for both Marketing/Branding and In-Game needs\nโ A creative thinker, able to multitask, and detail oriented\nโ A designer excited to take on problems that are new and different (we are a small team and our tasks may change and expand)\nโ An excellent written and spoken communicator\nโ Push to find fresh design solutions that may break convention and result in something surprising for the audience\nโ Able to fail, learn, try again, and fail some more\n\nResponsibilities:\nโ Collaborate with the Marketing and Game Art teams to develop strategically sound marketing design and visual identity solutions for the new game brand /\nsub-brands\nโ Present your design solutions to teammates / partners and provide rationalization - โwhyโ is it right?\nโ Be able to listen to, acknowledge, and act on team feedback for your designs.\nโ Provide actionable feedback to teammates on their creative output\nโ Proactively engage with marketing colleagues and other 1047 teammates to design solutions quickly, accurately, and on time\nโ Be able to balance hot weekly design tasks with longer lead time brand projects\n\nRequirements\nโ Minimum 4+ years experience with an in-house creative team or design agency focusing on branding systems and all marketing channel applications (Games industry experience preferred)\nโ Core design skills include the ability to establish visual hierarchy, layout, typography, and color effectively. You are driven to create and innovate.\nโ Experience working in an agile, fast-paced, and highly cross-functional organization\nโ Demonstrate ability to manage time effectively and juggle multiple priorities, resulting in high quality outcomes\nโ Success working with distributed teams in different time zones\nโ Skilled in the full Adobe base suite (focusing on design) and software such as Miro, Figma, Jira, Frame iO, etc.\n\nPluses\nโ Have experience with motion graphics and or 3D software\nโ Experience playing Splitgate or other PC/console shooters (Halo, Fortnite, Apex,\nCOD, Destiny, etc.)\n\nYour resume and portfolio showcasing excellent design skills and a strong sense of aesthetics are required. Also, donโt forget to include references and anything else youโd like to provide us to help us understand why youโre the best candidate for this position. \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design and Marketing jobs that are similar:\n\n
$85,000 — $117,500/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
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