\nWe are seeking a highly skilled animation lead to join the Subnautica 2 development team. Our ideal candidate is highly technical and has extensive experience working in Unreal Engine. This role offers the opportunity to lead and inspire a team of animators while collaborating across all disciplines to create incredible game experiences. This is a unique opportunity to lead a team creating animation and character movement in immersive underwater environments. \n\n\nThis is a remote position on a fully remote team.\n\n\n\nResponsibilities\n* Lead and manage the animation team, providing mentorship and guidance to foster and promote their professional and creative growth.\n* Develop and maintain animation pipelines with tech art and engineering that optimize workflow and efficiency. \n* Collaborate across disciplines to ensure animations enhance and integrate seamlessly into gameplay. \n* Ensure animation content meets aesthetic and technical requirements with an eye towards game feel and performance. \n* Lead animation reviews and provide feedback to team members on a regular basis.\n* Work with production to set priorities and expectations with the team on a per milestone basis. \n* Create high quality animations for characters, creatures, vehicles and other game assets.\n\n\n\nQualifications\n* 5+ years of experience in an animation field in the gaming industry, with at least two shipped titles.\n* High level of proficiency with Unreal Engine and itโs animation systems including Blueprint and Sequencer experience. \n* Deep understanding of character rigging and skinning techniques and processes including IK, FK, and procedural technologies.\n* Experience evaluating animation project needs and resourcing that work. \n* Self-motivated with excellent leadership, communication, and strong technical problem solving skills. \n* Expertise in keyframe animation techniques.\n* Extensive knowledge of animation software including Blender, MotionBuilder, Maya, etc. Proficiency in Blender is strongly preferred. \n\n\n\nPreferences\n* Experience animating assets for underwater or zero gravity game environments.\n* Experience working with external outsource animation partners. \n* Solid understanding of gameplay movement mechanics and game feel.\n* Experience with early access or other open development processes. \n\n\n\n\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nRemote
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