\n\n\nSenior Staff Technical Artist, Environment\n\nSony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.\n\nWe are seeking a Senior Staff Technical Artist who will help drive and contribute to the technical development of AAA products with a specialized focus on developing pipelines, creating art tools and supporting workflows for Environment Art.\n\nResponsibilities:\n\n\n* \n\nWork with the Environment Art team and other departments to develop, maintain and improve pipelines and tools to increase production efficiency, achieve quality standards and match a defined visual style.\n\n\n* \n\nCreate prototypes that demonstrate technical production goals, help define quality standards and encourage technical evolution within the studio.\n\n\n* \n\nContribute to Environment Art asset production for content that requires Technical Art skill sets.\n\n\n* \n\nAnticipate Environment Art team needs, stay ahead of emerging industry trends, and evaluate competitive products to help identify areas for improvement and innovation.\n\n\n\n\n\nRequirements:\n\n\n* \n\n7+ years of production experience in video games.\n\n\n* \n\nHighly proficient in Python.\n\n\n* \n\nHighly proficient in the use of 3D software such as Maya.\n\n\n* \n\nStrong reading and comprehension skills necessary to fully understand complex process description documents, design documents, and task descriptions.\n\n\n* \n\nThe ability to communicate effectively one-on-one with all team members and within group settings.\n\n\n* \n\nStrong problem-solving skills with the ability to take complex design documents and create achievable plans for game asset development.\n\n\n* \n\nAble to incorporate feedback and complete tasks quickly.\n\n\n* \n\nApplicants may be required to provide examples of work and/or agree to an art test.\n\n\n\n\n\nBonus Qualifications:\n\n\n* \n\nSome experience with Qt and C++.\n\n\n* \n\nSome experience with Houdini, Substance Designer, Substance Painter and/or other Art production programs built around a Visual Scripting/Programming interface.\n\n\n\n\n\n \n\n#LI-DL2 \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design and Senior jobs that are similar:\n\n
$65,000 — $105,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nBend, Oregon, United States
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