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\nOverview\n\n1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. \n\nWhat started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding. \n\nAt 1047 Games, youโll find a permanently remote, dedicated team of top-tier talent from some of the worldโs biggest gaming and tech companies who share our foundersโ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.\n\nWhat We're Looking For:\n\n\nA passionate artist: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them\n\nA hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand\n\nPassion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game\n\n\n\n\nWhat You Will Be Doing\n\n\nCreate high quality 3D models for gameplay level assets, taking them through the modeling, texturing, and baking pipeline\n\nSet dressing and world building in the engine\n\nWork with the Art Director and environment leads to ensure artistic cohesion across the game and help develop the world from prototype to final art\n\nCollaborate with everyone on the team in achieving the overall vision of the game\n\nSupport less experienced members of the team on environment content creation\n\n\n\n\nWhat You Will Need to Succeed\n\n\n3+ years of experience working in the video games industry\n\nAt least one shipped game\n\nStrong portfolio showing high & low poly modeling, texturing, and shader skills that demonstrate a high level of artistic creativity and technical ability.\n\nExceptional proficiency in at least one DCC package for modeling (3dsMax, Maya, Blender or equivalent) \n\nProficiency in at least one PBR texturing and materials tool (Photoshop, Substance Designer/Painter Marvelous Designer, or equivalents).\n\nKnowledgeable about current environment art trends, modeling and texturing technologies, tools pipelines, performance trade-offs, and interdepartmental dependencies.\n\nStrong problem-solving skills.\n\nAbility to prioritize and multitask.\n\nSelf-planning and organization.\n\nExcellent communication and teamwork skills.\n\nFluent English.\n\n\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.