\nWe are looking for a Lead Audio Designer who is passionate about making ground-breaking audio innovations and award-winning sound design for a AAA title. This is an opportunity to work closely with the members of the audio team, to shape and hone their skills, as well as contribute your own custom sound design for this new immersive and detailed world for our players to explore. \n\nYou will work alongside the Audio Director, other audio designers, and representatives from the other development disciplines to deliver the highest quality audio experience and attain our goal of Game of the Year. \n\nResponsibilities: \n\n\nProfessional understanding of foley, mixing, recording, sound design, sound implementation, voice over, music implementation, and localization experience. Help to set best practices and standards for these work categories. \n\nCreate and implement sound assets to quality specifications, while helping the Audio Director to define the audio style and how that style is executed. \n\nReview and provide feedback on work from other audio team members. Mentor other sound designers where necessary. \n\nAssist Audio Leadership to specify the requirements for the audio department's needs for tools and pipeline to achieve the game's goals. \n\nWork with Production to adhere to development schedules and identify dependencies from other departments. \n\nEvaluate and communicate risk to Audio Leadership, Studio Leadership, and Production. \n\n\n\n\nRequirements & Skills: \n\n\n5 years of experience with game audio development, 3 years of which working on AAA content. \n\nShipped titles on major platforms, such as PlayStation, Xbox, or PC. \n\nProven department leadership experience. \n\nExperience working on narrative-driven games, features, and systems. \n\nExperience using Unreal Engine and Wwise, or equivalent. \n\nStrong interpersonal communication skills, especially while working with groups outside of the audio department. \n\n\n\n\nTNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.\n\n\nThe estimated base pay range for this role is: $155,000 - $185,000 \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design, Music and Designer jobs that are similar:\n\n
$70,000 — $110,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nLos Angeles, California, United States
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