\nOverview\n\n1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. \n\nWhat started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding. \n\nAt 1047 Games, youโll find a permanently remote, dedicated team of top-tier talent from some of the worldโs biggest gaming and tech companies who share our foundersโ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.\n\nWhat We're Looking For:\n\n\nA passionate artist: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them\n\nA hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand\n\nPassion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game\n\n\n\n\nWhat You Will Be Doing\n\n\nLead environment content creation and provide support to less experienced members of the team\n\nHelp maintain consistency with modeling standards and best practices alongside environment leads\n\nLead content development on hero assets and key areas on levels\n\nWork closely with environment concept artists (and art director) and level designers to balance between gameplay and visual targets\n\nWork closely with animation, lighting, audio, and vfx teams to ensure levels are polished in all aspects\n\nHelp ensure visual cohesion and quality of levels is consistently implemented and performant\n\nWork with producers to breakdown work and provide realistic estimates\n\nLead level art reviews and provide timely feedback\n\nDevelop new production techniques and explore new technology\n\nHelp establish and maintain best practices, quality bar, pipelines, tools, and processes for the team\n\nEnsure map assets are built efficiently to a high technical standard\n\nIdentify risks, production issues, dependencies, and scoping concerns\n\n\n\nWhat Will Make You Successful\n\n\n8+ years of experience working in the video game industry and at least two shipped AAA titles\n\nExpertise with hardsurface modeling\n\nProficiency with at least two leading DCC packages\n\nFamiliarity with Blender (proficiency desired)\n\nGood knowledge of composition, color theory and lighting\n\nKnowledge of physically based rendering (PBR)\n\nExperience with procedural content creation packages (Substance, Houdini, World Machine) is a plus\n\nBasic knowledge about Level Design is a plus\n\nCreativity and an excellent eye for detail\n\nStrong problem-solving skills\n\nAbility to prioritize and multitask\n\nSelf-planning and organization\n\nExcellent communication and teamwork skills\n\nFluent English\n\n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design and Design jobs that are similar:\n\n
$95,000 — $125,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
\nOverview\n\n1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. \n\nWhat started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding. \n\nAt 1047 Games, youโll find a permanently remote, dedicated team of top-tier talent from some of the worldโs biggest gaming and tech companies who share our foundersโ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.\n\nWhat We're Looking For:\n\n\nA passionate artist: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them\n\nA hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand\n\nPassion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game\n\n\n\n\nWhat You Will Be Doing\n\n\nLead environment content creation and provide support to less experienced members of the team\n\nHelp maintain consistency with modeling standards and best practices alongside environment leads\n\nLead content development on hero assets and key areas on levels\n\nWork closely with environment concept artists (and art director) and level designers to balance between gameplay and visual targets\n\nWork closely with animation, lighting, audio, and vfx teams to ensure levels are polished in all aspects\n\nHelp ensure visual cohesion and quality of levels is consistently implemented and performant\n\nWork with producers to breakdown work and provide realistic estimates\n\n\n\nWhat Will Make You Successful\n\n\n6+ years of experience working in the video game industry and at least one shipped AAA title.\n\nProficiency with at least two leading DCC packages\n\nFamiliarity with Blender (proficiency desired)\n\nGood knowledge of composition, color theory and lighting.\n\nKnowledge of physically based rendering (PBR).\n\nExperience with procedural content creation packages (Substance, Houdini, World Machine) is a plus.\n\nBasic knowledge about Level Design is a plus.\n\nCreativity and an excellent eye for detail.\n\nStrong problem-solving skills.\n\nAbility to prioritize and multitask.\n\nSelf-planning and organization.\n\nExcellent communication and teamwork skills.\n\nFluent English.\n\n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design and Senior jobs that are similar:\n\n
$77,500 — $117,500/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
\nJob Description\n\nPlayStation Studios is looking for a user researcher to join its internal user research department in San Mateo, CA. This is an exceptional opportunity to help our teams create world class games by providing reliable & actionable feedback on game experience via rigorous research with consumers.\n\nWe know that many people in UX come from backgrounds with different experiences that might not seem "standard". We really value people who bring unique perspectives and add new knowledge to our team. So even if you feel that you don't meet all the points listed below, we'd still love to hear from you! \n\nWhile the role is based primarily in our San Mateo, CA, there is scope for remote working.\n\nRole & Responsibilities\n\n\n* Collaborate with senior members of the team to help create an overall research plan that effectively fits user feedback into the game development processes\n\n* Plan and design research activities that support the development of the games\n\n* Carry out research activities including moderating tests, observing users, analyzing findings, and writing reports\n\n* Communicate findings with technical and non-technical members of the development team to foster a deep understanding of user behavior and needs\n\n* Assist the research team in improving processes and methods\n\n* Act as an ambassador, evangelizing user research internally and externally \n\n* Coach/mentor more junior members of the team on research execution\n\n\n\n\nExperience & Knowledge\n\n\n* You will have a studied HCI, Interaction Design or a related subject area such as Cognitive Psychology to degree level including practical experience of moderating tests with users.\n\n* A masters level degree or higher would be preferable.\n\n* A passionate interest in video games\n\n\n\n\nSkills\nThe successful candidate should demonstrate:\n\n\n* Mastery of qualitative research methods\n\n* Usability or UX testing experience, including creating study designs, moderating sessions, writing reports, and presenting findings that drive the improvement of product features\n\n* Can effectively engage with development partners and maintain good working relationships\n\n* Strong verbal and written communication skills; presenting information concisely and effectively to people at all levels of the organization.\n\n* Good negotiation and influencing skills and be able to work well with cross-functional teams โ e.g. game designers, producers, engineers and artists.\n\n* Good organization skills with the ability to prioritize tasks effectively in a fast-paced environment.\n\n* An excellent attention to detail and a strong commitment to quality, both in terms of your own work & in improving product quality through usability testing.\n\n* A commitment to reliability, with a clear understanding & communication of the limitations of the research results.\n\n* A good grounding in HCI and usability methods and excellent analytical ability; able to identify the key problems which need to be addressed.\n\n* Ability to be open-minded and forward thinking and actively maintain an interest in the field; keeping up-to-date with developing tools, techniques and gaming testing methodologies.\n\n\n\n\nBonus Points\n\n\n* Familiarity with quantitative research methods using statistical analysis\n\n* An understanding of a live service product & the role of user research to support continued development\n\n* An understanding of the game development process & the role & limitations of usability testing at each development stage\n\n* Experience mentoring more junior researchers\n\n\n\n\n#LI-RSG \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design, Testing, Video and Senior jobs that are similar:\n\n
$40,000 — $85,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nSan Mateo, California, United States
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
\n\nWho We Are\n\n2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2Kโs portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in todayโs most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.\n\nOur team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meierโs Civilization, Marvelโs Midnight Suns, WWE 2K, and XCOM.\n\nAt 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they donโt meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!\nWho We Need\n\nWeโre looking for a leader to own the integration of 2Kโs game platform and publishing technology into upcoming AAA titles. You will be accountable for helping our titles improve their potential by demonstrating the full strength of 2Kโs custom tech and premier publishing systems. You will range across 2K to ensure successful launches, using an array of tools from driving cross-departmental alignment to leading your own organization of crack integration specialists.\n\nWeโre looking for a leader to lead the integration of 2Kโs game platform and publishing technology into upcoming AAA titles. You will be accountable for helping our titles increase their potential by demonstrating the full strength of 2Kโs custom tech and elite publishing systems. You will range across 2K to ensure successful launches, demonstrating an array of tools from driving cross-departmental alignment to leading your own organization of crack integration specialists.\nWhat You Will Do\n\n\n* As Senior Director, Partner Success, you will be accountable for successful technical integrations between 2Kโs Studios and its technology and publishing teams.\n\n* Own the direction, delivery strategy, resourcing, and leadership alignment for 2Kโs largest and most complex integration projects to date.\n\n* Lead through organizational, process and technology challenges to deliver successful integrations โ on time, within budget, and at the required level of quality.\n\n* Orchestrate the teams, processes and resources necessary to successfully support game development and launches. You will build a multi-functional org spanning game frontend, networking/online and server engineering; DevOps; QA; production/program management; and more as required.\n\n* Collaborate closely with 2K Tech and Studio leadership, your partners in the shared success of our game launches.\n\n\n\nWho We Think Will Be a Great Fit\n\n\n* 10+ years experience in multiplatform AAA game development. Youโve shipped multiple titles as a Lead Producer or above, or have equivalent delivery leadership experience in Engineering or Product Management.\n\n* Consistent track record of successfully delivering multi-year, multimillion-dollar game projects.\n\n* Experience building and leading multi-functional teams operating in highly technical opportunity spaces.\n\n* Technical familiarity. You have led teams working in online subsystems in Unreal and other common engines, integrating common platform SDKs, and optimizing and releasing to all major game platforms. You have a high-level understanding of the architectures, challenges and opportunities with each.\n\n* History of putting into practice AAA development, production, and risk management standard processes. You know from experience where to anticipate problems and proactively design sensible mitigations.\n\n* Fast paced and results oriented. You act with urgency, taking the initiative to ensure success.\n\n* Cool under pressure. You lead by example with a positive, dynamic, and collaborative work ethic.\n\n* Excellent organizational and written communication skills. You align technical and non-technical audiences quickly through a deft mix of persuasion and analysis.\n\n\n\n\nThe pay range for this position in California at the start of employment is expected to be between $265,000 and $325,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.\n\nAs an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.\n\nPlease note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. \n#LI-Remote \n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design, Video, Cloud and Senior jobs that are similar:\n\n
$35,000 — $80,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nNovato, California, United States
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
\n\nWho We Are\n\n2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2Kโs portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in todayโs most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.\n\nOur team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meierโs Civilization, Marvelโs Midnight Suns, WWE 2K, and XCOM.\n\nAt 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they donโt meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!\nWho We Need\n\nWeโre looking for a leader to own the integration of 2Kโs game platform and publishing technology into upcoming AAA titles. You will be accountable for helping our titles improve their potential by demonstrating the full strength of 2Kโs custom tech and premier publishing systems. You will range across 2K to ensure successful launches, using an array of tools from driving cross-departmental alignment to leading your own organization of crack integration specialists.\n\nWeโre looking for a leader to lead the integration of 2Kโs game platform and publishing technology into upcoming AAA titles. You will be accountable for helping our titles increase their potential by demonstrating the full strength of 2Kโs custom tech and elite publishing systems. You will range across 2K to ensure successful launches, demonstrating an array of tools from driving cross-departmental alignment to leading your own organization of crack integration specialists.\nWhat You Will Do\n\n\n* As Senior Director, Partner Success, you will be accountable for successful technical integrations between 2Kโs Studios and its technology and publishing teams.\n\n* Own the direction, delivery strategy, resourcing, and leadership alignment for 2Kโs largest and most complex integration projects to date.\n\n* Lead through organizational, process and technology challenges to deliver successful integrations โ on time, within budget, and at the required level of quality.\n\n* Orchestrate the teams, processes and resources necessary to successfully support game development and launches. You will build a multi-functional org spanning game frontend, networking/online and server engineering; DevOps; QA; production/program management; and more as required.\n\n* Collaborate closely with 2K Tech and Studio leadership, your partners in the shared success of our game launches.\n\n\n\nWho We Think Will Be a Great Fit\n\n\n* 10+ years experience in multiplatform AAA game development. Youโve shipped multiple titles as a Lead Producer or above, or have equivalent delivery leadership experience in Engineering or Product Management.\n\n* Consistent track record of successfully delivering multi-year, multimillion-dollar game projects.\n\n* Experience building and leading multi-functional teams operating in highly technical opportunity spaces.\n\n* Technical familiarity. You have led teams working in online subsystems in Unreal and other common engines, integrating common platform SDKs, and optimizing and releasing to all major game platforms. You have a high-level understanding of the architectures, challenges and opportunities with each.\n\n* History of putting into practice AAA development, production, and risk management standard processes. You know from experience where to anticipate problems and proactively design sensible mitigations.\n\n* Fast paced and results oriented. You act with urgency, taking the initiative to ensure success.\n\n* Cool under pressure. You lead by example with a positive, dynamic, and collaborative work ethic.\n\n* Excellent organizational and written communication skills. You align technical and non-technical audiences quickly through a deft mix of persuasion and analysis.\n\n\n\n\n\n\nThis is a fully remote role that may be based anywhere in the United States. The pay range for this position for applicants based in Colorado at the start of employment is expected to be between $210,000 and $260,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an โat-will positionโ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.\n\nAs an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.\n\nPlease note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.\n\n#LI-Remote\n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design, Video, Cloud and Senior jobs that are similar:\n\n
$35,000 — $80,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nAustin, Texas, United States
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
\n\n\n\n***This position has the flexibility to be fully remote***\n\nManager, UX Design\n\n\n\nSony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is looking for a Senior UX Designer to join our passionate and creative family in crafting our next high-profile AAA console title.\n\nWe're on the hunt for an exceptional Manager, UX Design who will elevate the UX discipline for our product and studio. Are you a positive manager and hands on contributor who can drive the creation of top-notch experiences for our players while demonstrating outstanding leadership qualities? In this role, empower your team while working alongside the creative director and craft leads to develop the UX vision and strategy for products in development. You'll be responsible for evangelizing your team's vision across the studio and encouraging the team through UX principles, best practices, and strategies.\nRequirements\n\n\n* Bachelor's degree or equivalent experience in Game Design, UX Design, interaction design, human-computer interaction, or psychology.\n\n* 7-10 years of senior experience in UX roles within the video game industry or related fields, with leadership experience.\n\n* Excellent management and communication skills, able to inspire team members, and provide constructive feedback.\n\n* Experience with in-game UI design processes and tools, and coordinating the creation of UI/UX deliverables. Proprietary engine experience is a plus.\n\n* Commitment to inclusive design and fostering diverse talent within the team.\n\n* Proficiency in agile methodologies and fundamental UX and technical design principles.\n\n* A holistic approach to design, with an ability to iterate effectively.\n\n* Skill in translating analytical findings into actionable insights for decision-making.\n\n* Passion for user-centered design solutions and educating others about them.\n\n* Familiarity with a variety of popular gaming models.\n\n* In-depth knowledge of and passion for the latest trends in the gaming industry.\n\n* Willingness to support the team with hands-on contributions when necessary.\n\n\n\nResponsibilities\n\n\n* Lead and articulate the product UX vision to leadership, team, and the wider organization while ensuring user-centric, high-quality experiences.\n\n* Mentor the team, providing management and coaching, and collaborate with studio leadership on recruitment and development.\n\n* Champion accessibility in design and maintain a comprehensive, growing knowledge base.\n\n* Nurture collaborative relationships with stakeholders, troubleshoot interdepartmental workflow issues, and uphold high standards for all UI.\n\n* Manage task prioritization within the team and self to meet deadlines and respect technical constraints, while also refining the teamโs tools and pipelines.\n\n* Collectively interpret player behaviors and needs to enhance the gaming experience.\n\n* Convey experience design through user stories, flow charts, user journeys, wireframes, and prototypes that effectively illustrate user needs.\n\n* Encourage UX best practices across the studio.\n\n* If you're passionate about creating incredible player experiences and possess the skills we're looking for, we'd love to hear from you. Please submit your resume and portfolio.\n\n\n\n\n\n#LI-DL2 \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design, Designer, Video and Senior jobs that are similar:\n\n
$45,000 — $100,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nBend, Oregon, United States
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.