\nWe are seeking Hard Surface Artist (Vehicles) with a passion for crafting realistic, high-quality vehicles. Working in collaboration with art direction, game design, and animation, you will be responsible for bringing next-gen hard surface assets to life for in-game and cinematic AAA content. If you live and breathe cars, tanks, and drones, we want you to help push the industry to new heights of realism, gameplay and storytelling! \n\nResponsibilities: \n\n\nContribute to the creation of detailed, high fidelity vehicle assets. \n\nEnsure smooth handoffs between upstream and downstream teams, including in-game set up and integration as well as troubleshooting, optimization, and bug fixing. \n\nCollaborate with design, rigging, and animation to ensure assets are thoughtfully built with realistic functionality that are conducive to gameplay, while keeping in mind technical and performance constraints. \n\nAssist and collaborate with external vendors, including assembling design briefs, organizing files, providing feedback, concept/block out modeling, prototyping, polish and refinement. \n\nProvide feedback on pipeline and process to improve our tools and push our quality bar further. \n\nContribute to the creation of realistic and compelling textures and materials alongside our Material Art team. \n\n\n\n\nRequirements & Skills: \n\n\nShown production experience in Hard Surface assets, with an emphasis on vehicles and hero props for AAA video games \n\nAppreciation and knowledge of vehicles, with a strong understanding of vehicle design principles and mechanical functionality, and best practices for vehicle authoring \n\nAbility to prototype mechanical functionality and animation โ turrets, suspension, functional parts \n\nProduction experience working in Unreal with Blueprints, Materials, etc. \n\nStrong realistic texturing and material authoring skills, including experience with layered materials and decal workflows \n\nApplied modeling experience with any of the following programs - Maya, 3ds Max, Blender, and ZBrush \n\nProficient knowledge of Substance Painter \n\nExperience working with outsource pipelines and external partners \n\n(Bonus) Maya, Houdini, and Substance Designer \n\n(Bonus) Fine art background or education \n\n\n\n\nQualities: \n\n\nSelf-motivated, organized, and able to meet consistently meet production deadlines \n\nGreat teammate invested in the success and development of the studio \n\nAble to communicate optimally, give constructive feedback and direction as well as adapt to creative and art direction \n\n\n\n\n \n\n(This is a temporary โProject Hireโ position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)\n\nTNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.\n\n\nThe estimated base pay range for this role is: $85,000 - $115,000\n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design and Design jobs that are similar:\n\n
$95,000 — $125,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nLos Angeles, California, United States
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