\nBlur Studio is looking for experienced freelance Keyframe Animators working in a European time zone to join our team on some exciting new cinematic projects.\n\nResponsibilities:\n\n\n* Work under the direction of the Director and Animation Supervisor to animate characters, creatures, and/or vehicles on a series of shots\n\n* Keyframe from scratch using a mixture of storyboards, key poses, and video as reference\n\n* Blend, edit, and stylize motion capture performances\n\n* Participate in reviews and dailies regularly\n\n* Adhere to project deadlines and accurately estimate the time needed to complete assigned tasks\n\n\n\n\nRequirements:\n\n\n* 5+ years of relevant professional VFX or animation experience\n\n* Thorough knowledge of Maya\n\n* Ability to create and find Animation reference material\n\n* Work in an organized and clean way\n\n* Excellent communication skills\n\n* Ability to take direction and find creative solutions\n\n* Availability to work in GMT zone workday hours\n\n* Suitable personal workstation to run Maya with an internet connection which allows frequent synchronization of project data locally\n\n* Experience working on high-end, realistic game cinematics with an ability to animate cameras is ideal\n\n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Non Tech and Non Tech jobs that are similar:\n\n
$30,000 — $70,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
\nWhy Join Us? \nTo put it simply: Youโll collaborate with exceptional colleagues to create top-tier, high-quality interactive experiences for the highly acclaimed new title, โMarvel 1943: Rise of Hydraโ. We set out to build an uncompromising vision for a game studio and found the ideal partner in Skydance to extend its reach and sustainability. To fully deliver our vision for these games we assembled the best external development, publishing and IP partners in the world. Our internal team will remain small relative to other AAA developers so we can all maintain the highest levels of familiarity, trust and effectiveness. Youโll be surrounded by industry veterans, currently with an average of 20 yearsโ experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe that lifeโs too short to work with difficult people, regardless of talent, so exceptional character and strong principles are requirements for every role. Your days will be focused on solving creative and technical problems, not navigating corporate politics. \n\n\nWe are open to a spectrum of remote working and office scenarios for staff. This will include regular team get-togethers and travel throughout the year, so we benefit from the best of both worlds โ flexibility and efficiency as well as team cohesion.\n\n\nSkydance New Media is open to hiring remote employees within California and Vancouver, British Columbia. Applicants must be willing to relocate to one of these locations.\n \n\n\nFor information on Skydanceโs privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.\n \n\n\n---\n \n\n\n\n\nWhat Youโll Do:\nWe are seeking a passionate and detail-oriented Video Editor to join our cinematics team. In this role, you will be responsible for supporting the creation of high-quality cinematics, in-game cinematics, trailers, promotional videos, and gameplay footage for our game releases. Working closely with other members of the cinematics team, you will ensure that our game meets the cinematic standards set by our team.\n\n\n\nIn This Role, You Will:\n* Organize editorial projects after each performance capture shoot, including syncing production audio during initial offline editing of each scene.\n* Coordinate the organization of 4-up video reference selects in ShotGrid and SyncSketch for director review.\n* Assist in preparing HMC video delivery to cinematics team and external partners for facial performance ingestion after editorial lock.\n* Upload, organize, and maintain Video Reference Edits (VRE) in ShotGrid.\n* Export EDLs of locked scenes to pass along to the cinematics team for assembly.\n* Export OMFs and playblasts of locked scenes to pass along to the audio team.\n* Edit and maintain voice-overs for background characters and enemies.\n* Organize raw behind-the-scenes footage and audio for future marketing needs.\n* Drive efficient collaboration among audio, video, and design teams through management of video reference footage, audio files, and related workflows.\n* Refine all these processes where there are opportunities to be more efficient or improve quality.\n* Stay updated on industry trends, best practices, and emerging technologies in video editing and post-production to continually improve skills and techniques.\n* Assist in the maintenance and organization of video production equipment, including cameras and editing software, to ensure optimal performance and functionality.\n\n\n\nWe Are Looking For People Who Meet the Following Qualifications:\n* Required:\n* Bachelor's degree in Film, Media Production, Digital Media, or a related field (or equivalent work experience).\n* Proven experience in video editing and post-production, with a strong portfolio showcasing proficiency in editing software such as Adobe Premiere Pro.\n* Solid understanding of video compression formats, codecs, frame rates, and resolution standards for web, social media, and broadcast delivery.\n* Excellent attention to detail, with a keen eye for visual composition, pacing, and storytelling in video content.\n* Strong communication and collaboration skills, with the ability to work effectively in a fast-paced, deadline-driven environment.\n* Passion for video games and a deep appreciation for the artistry and craftsmanship involved in creating interactive entertainment experiences.\n\n\n\n* Preferred:\n* Previous experience in video game development or the gaming industry.\n* Knowledge of Adobe After Effects and Autodesk Maya is a plus.\n* Familiarity with game capture software and hardware, such as OBS Studio or Elgato Game Capture.\n* Basic understanding of game development pipelines and processes.\n\n\n\n\n\n\nThe salary range for this position in Los Angeles is $75,000 โ $105,000. The salary offered may vary based on the candidateโs location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. \n\n\nWe realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you donโt meet all of the requirements as written in the job description. \n\n\n#NewMedia #LI-Remote\n\n\nWhat is Skydance New Media?\nAmy Hennig (co-creator of the Uncharted series) and Julian Beak, both 30-year veterans in the game industry, have built a new studio with Skydance Media (the studio behind Mission: Impossible, Top Gun: Maverick, The Old Guard, Grace and Frankie) that is laser-focused on premium action-adventure games with rich, compelling stories. Our first productions will tap into the traditions of adventure cinema to create an engaging, energetic experience that captures the spirit of TV and film to excite both gamers and non-gamers alike. These games will be best-in-class for both visual fidelity and innovative gameplay on the latest console platforms and PCs. \n \nVisit Our Website: Skydance New Media\n\n\nSkydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.\n \nSkydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex, national origin, citizenship, sexual orientation, gender identity or expression, marital status, pregnancy status, military/veteran status, disability, or any other protected category. Diversity in the workplace is not just a commitment, it is who we are and a reflection of what makes our world special. \n\n\nRecruitment Fraud Alert\nIt has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official โ@skydance.comโ email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at [email protected]. \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design, Video and Marketing jobs that are similar:\n\n
$40,000 — $70,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nRemote US
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
\nCrystal Dynamics is seeking a Lead Animator who will play a pivotal role in defining the animation vision for our upcoming high-fidelity action-adventure titles. As the Lead Animator, you will blend leadership with hands-on contribution, directly influencing the gameplay experience through the execution of top-tier animations. This role offers a unique opportunity to shape the visual and interactive elements of our games, making a substantial impact on our projects. \n\nAs a Lead Animator, you will: \n\n\n* Lead the animation vision in collaboration with the Creative Director and Art Director, ensuring the game's visual and interactive identity is maintained.\n\n* Work in close partnership with Department Leads, Animators, and Designers to assess and meet the game's animation requirements.\n\n* Develop a team of skilled animators, directing the creation of high-fidelity game animations and systems.\n\n* Deliver engaging combat and traversal animations in collaboration with combat designers and engineers.\n\n* Set and manage goals, aligning deliverables with project milestones and deadlines.\n\n* Conduct and direct motion capture shoots for both gameplay and cinematic performances as needed.\n\n* Manage, direct, and review co-developers and external vendors in different countries and time zones.\n\n* Run full pipelines (both internal and external), from narrative / storyboard to fully implemented in-game shippable content.\n\n* Promote team growth through regular individual meetings, performance reviews, and targeted training.\n\n* Foster a positive, collaborative team environment that values open communication and constructive feedback.\n\n* Streamline animation processes to enhance team productivity throughout the game development cycle.\n\n* Document and manage animation tasks and processes.\n\n* Guide animators across various styles, ensuring a consistent animation approach throughout the project.\n\n\n\n\nTo be considered for this role, we require the following: \n\n\n* Experience in a leadership role within animation (Lead or Principal Animator) in the game development industry, particularly for high-fidelity action-adventure games. \n\n* In-depth understanding of gameplay systems, especially in 3rd person perspectives, including weapon, traversal, melee, and ranged combat animations. \n\n* Expertise in animation trees, animation blending, and node-based animation editors. \n\n* Proficiency in Motion Capture, Motion Matching, Maya, and real-time game engines/editors. \n\n* A collaborative mindset, particularly in working with design and engineering teams. \n\n* Examples of relevant work (i.e., demo reel, portfolio, or contributions to shipped title). An ideal reel will include: \n\n\n* Up to date examples of realistic animations that clearly demonstrate your skills/expertise \n\n* Inclusion of a breakdown sheet detailing your specific contributions to each piece is highly recommended.\n\n* Note: If you directed others, then we would be looking for a directorโs cut. \n\n\n\n\n\n\n\n\nPreference will be given to candidates who have: \n\n\n* Experience with cinematic tools in Unreal Engine.\n\n* Demonstrated leadership abilities with a track record of nurturing and developing animation talent. \n\n\n\n\nIt'll be a bonus if you also have: \n\n\n* Shipped 2+ AAA titles as a Senior or Lead Animator. \n\n\n\n\n#LI-Remote \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design and Senior jobs that are similar:\n\n
$77,500 — $117,500/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nAustin, Texas, United States
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
\nAs the Lead Character Artist at Mob, it will be your responsibility to lead a team of character artists and oversee the creation of high-quality character assets, ensuring they meet our artistic vision and technical requirements. You will collaborate closely with the Art Director and game team, to develop character concepts, create models, textures, and optimize assets for performance. Additionally, mentoring and providing guidance to the character art team, reviewing their work, and helping them grow professionally. \n\nPrimary Job Duties\n\n\n* Managing, developing and inspiring the character art team. This includes career growth, project scoping, tasks tracking and assignments, and artistic feedback with reviews.\n\n* Excellent communication skills with the ability to effectively coordinate with producers, programmers, designers, as well as other art disciplines.\n\n* Setting up, maintaining and documenting character production pipelines with strong organizational, supervisory and mentoring skills.\n\n* Utilizes and maintains proficient knowledge of required proprietary art production tools.\n\n* Understanding the scope of work and learning new tactics to better streamline workflows.\n\n* Excellent High and Low poly modeling skills, as well as demonstrable skill with texture and shader creation within a PBR pipeline.\n\n* Expert within the game character workflow.\n\n* Utilize new or enhanced art development tools and techniques.\n\n* Collaborate with appropriate teams to provide rigged character models, ensuring they are ready for seamless animation integration within the game engine.\n\n* Oversee and maintain high visual quality for all character models.\n\n* Collaborate with character artists on character development and take those assets all the way to completion.\n\n* Work with the Art Director and Character team to define benchmarks and develop high quality assets.\n\n* Maintain compliance with company processes and procedures in accordance with established guidelines.\n\n* Work under set deadlines.\n\n* Perform additional tasks as required.\n\n\n\n\nEducation and Experience\n\n\n* Bachelor's Degree in Art or related field preferred; or equivalent education and experience.\n\n* 3+ years of team management experience\n\n* 2+ years of modeling experience in an industry standard software, preferably Maya. \n\n* 1+ years of experience working with Substance Suite.\n\n* 6+ years in game development or a related industry with intimate knowledge of game development, with 2 shipped titles and 1 shipped title as a Lead Character Artist\n\n* Knowledge and understanding of game development pipelines and game engines (e.g., Unreal, Unity or a proprietary engine)\n\n\n\n\n#LI-Remote \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Education and Education jobs that are similar:\n\n
$70,000 — $90,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nSt. Louis, Missouri, United States
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
\nCrystal Dynamics is seeking a Lead Animator who will play a pivotal role in defining the animation vision for our upcoming high-fidelity action-adventure titles. As the Lead Animator, you will blend leadership with hands-on contribution, directly influencing the gameplay experience through the execution of top-tier animations. This role offers a unique opportunity to shape the visual and interactive elements of our games, making a substantial impact on our projects. \n\nAs a Lead Animator, you will: \n\n\n* Lead the animation vision in collaboration with the Creative Director and Art Director, ensuring the game's visual and interactive identity is maintained.\n\n* Work in close partnership with Department Leads, Animators, and Designers to assess and meet the game's animation requirements.\n\n* Develop a team of skilled animators, directing the creation of high-fidelity game animations and systems.\n\n* Deliver engaging combat and traversal animations in collaboration with combat designers and engineers.\n\n* Set and manage goals, aligning deliverables with project milestones and deadlines.\n\n* Conduct and direct motion capture shoots for both gameplay and cinematic performances as needed.\n\n* Manage, direct, and review co-developers and external vendors in different countries and time zones.\n\n* Run full pipelines (both internal and external), from narrative / storyboard to fully implemented in-game shippable content.\n\n* Promote team growth through regular individual meetings, performance reviews, and targeted training.\n\n* Foster a positive, collaborative team environment that values open communication and constructive feedback.\n\n* Streamline animation processes to enhance team productivity throughout the game development cycle.\n\n* Document and manage animation tasks and processes.\n\n* Guide animators across various styles, ensuring a consistent animation approach throughout the project.\n\n\n\n\nTo be considered for this role, we require the following: \n\n\n* Experience in a leadership role within animation (Lead or Principal Animator) in the game development industry, particularly for high-fidelity action-adventure games. \n\n* In-depth understanding of gameplay systems, especially in 3rd person perspectives, including weapon, traversal, melee, and ranged combat animations. \n\n* Expertise in animation trees, animation blending, and node-based animation editors. \n\n* Proficiency in Motion Capture, Motion Matching, Maya, and real-time game engines/editors. \n\n* A collaborative mindset, particularly in working with design and engineering teams. \n\n* Examples of relevant work (i.e., demo reel, portfolio, or contributions to shipped title). An ideal reel will include: \n\n\n* Up to date examples of realistic animations that clearly demonstrate your skills/expertise \n\n* Inclusion of a breakdown sheet detailing your specific contributions to each piece is highly recommended.\n\n* Note: If you directed others, then we would be looking for a directorโs cut. \n\n\n\n\n\n\n\n\nPreference will be given to candidates who have: \n\n\n* Experience with cinematic tools in Unreal Engine.\n\n* Demonstrated leadership abilities with a track record of nurturing and developing animation talent. \n\n\n\n\nIt'll be a bonus if you also have: \n\n\n* Shipped 2+ AAA titles as a Senior or Lead Animator. \n\n\n\n\n#LI-Remote \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design and Senior jobs that are similar:\n\n
$65,000 — $105,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nAustin, Texas, United States
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
\nMid/Senior Cinematics Animator\nFully Remote, UK\nSpliced Inc.\nAAA\nโLetโs redefine what a game is and how we interact with them. We want to make games that everyone wants to play and invite the whole world into ours. \nTogether weโll discover connection and innovation youโve never experienced before and an amazing world youโll never leave behindโ. \nWe are Spliced Inc. and weโre looking for a Cinematics Animator.\n\nThe Role:\n\nPlaying a key role in our gameplay/cinematic animation team, you will be passionate about your craft and excited to show us your demo reel with exciting, engaging and unique cinematics that bolster gameplay sequences.\n\nThis role will see you working with not only the Cinematics Director but other disciplines including animation, art, design and tech-art to collaborate in creating the best possible cinematic experiences with the given resources. \n\nOne of the amazing things about this role is the chance to get in at a relatively early stage on a new AAA game. There is a lot of scope for the game, world and team to grow further, you can use your unique skill-set and abilities to have a meaningful influence on the look and feel of our cinematics. \n\nAbout You:\nDemonstrable experience working on cinematics for games or film and TV. Multiplayer experience a bonus. (Awesome showreel to demo!)\nExperience working with animation systems and pipelines for games, including rigging, skeletons, anim graphs, ragdolls, IK, morph, facial animations, etc.\nEditing skills in Adobe Premiere (or similar) and Maya.\nExperienced with Unreal Engine Sequencer. (Ground up cinematic sequences)\nCinematography skills. Youโll have a good artistic eye for composition, particularly for camera shots and movement.\nCreative mind. You can tell a story. Come up with original ideas for what the shots should look like and spark the directorโs imagination.\n\nWhy Spliced Inc? \n\nWeโre drawn to passion. Weโre intrigued by who you are, not just what you do. We want you to feel at home and be excited to create the most career defining work of your life.\nHere at Spliced Inc, we care about all of this, and more.\n \nOur benefits package is well thought out and you can expect to be rewarded and recognised for your hard work with components that include sign on bonus, stock (RSUโs), a well-being allowance, and generous pension and healthcare benefits to name but a few.\n \nAs a Netease Games studio, we are committed to fostering an inclusive and welcoming environment for everyone and encourage applications from all races, religions, beliefs, ages, sexual orientations, and gender identities. We believe that genuinely diverse teams working in supportive and safe atmospheres, can create magic that touches the hearts and souls of all. \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design and Design jobs that are similar:\n\n
$50,000 — $110,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
\nWeโre seeking a driven artist to help expand the Destiny universe through spectacular visual effects!\n\nThe ideal candidate brings a passion to learn advanced technical and artistic skills. The candidate understands how to work with a team and will be expected to learn the challenges of modern AAA game development to produce stunning in-game visual effects that support gameplay, cinematics, and environments.\n\nRESPONSIBILITIES \n\n\n* Work closely with the VFX Lead to author effect assets that enhance gameplay and storytelling\n\n* Use proprietary tools, Photoshop and 3D Studio Max to create effects that balance the visual goals of the project with the performance demands of the game engine\n\n* Meet the quality bar established by the Art Director and Lead Artist\n\n* Collaborate with the Art Lead, Concept, HS, Design, Engineering, and Animation on visuals, functions, style, limitations, etc.\n\n* Help develop Destinyโs visual language through the craft of visual effects\n\n* Participate in constructive critiques, giving and receiving feedback\n\n* Mentorship of junior artists\n\n\n\n\nREQUIRED SKILLS\n\n\n* Experience working as a VFX Artist on a shipped game title (AAA), or equivalent\n\n* Experience with node based shaders\n\n* Be able to break down a visual effect into component content-types (particle FX, shader FX, mesh FX, post-process, animation, decal, lighting, etc.) and choose the right tools for the job\n\n* Understands the principles of real time visual effects\n\n* Understanding of Art and Visual Design fundamentals (color theory, etc.)\n\n* Familiarity in Photoshop and 3D packages\n\n* Ability and willingness to follow direction, collaborate productively with others, and work to meet deadlines as necessary\n\n* A portfolio or demo reel that demonstrates expert artistic and technical skills, as well as a firm grasp of timing and scale\n\n* Technically proficient, able to identify and collaborate on pipeline innovations\n\n* A dedicated interest for games\n\n\n\n\nNICE-TO-HAVE SKILLS \n\n\n* Programming or scripting experience in any language (C++ / Python / HLSL)\n\n* Animation background\n\n* Experience with Houdini, Fume FX, Maya fluids tools, or Substance Designer\n\n* Effective communication skills, and the ability to work well in a team environment\n\n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Python, Node, Senior, Junior and Non Tech jobs that are similar:\n\n
$60,000 — $120,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nBellevue, Washington, United States
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
This job post is closed and the position is probably filled. Please do not apply. Work for Motion Miracles and want to re-open this job? Use the edit link in the email when you posted the job!
๐ค Closed by robot after apply link errored w/ code 404 2 years ago
About us:\n\nMotion Miracles is an ambitious startup (40 members) focusing on creating and inventing new digital experiencesย in the most collaborative environments possible.ย \n\n\nOur goal is to take gaming and storytelling to a new level by creating immersive projects in blockchain/crypto technology, our own independent project IPs, and edutainment. Culturally, weย are a creativeย platform where individuals from multipleย industries can gather, have a safe space to explore new ideas, grow their abilities, pioneer paradigm-shifting projects, and have loads of fun doing it together.\n\n\n\n\n\nWhat we've accomplished so far:\n\n- Mobile game hit titles that have reached the 5 in multiple regions\n\n- 70,000+ subscribers on YouTube for being a top channel for our 2D tutorials on Blender\n\n- 40 full-time members across multiple countries\n\n- Partnerships with top mobile game publishers such as Voodoo Game, Supersonic Studios, and Lion Studios\n\n\n\n\n\n\n\nCulture:\n\nMotion Miracles was built by creatives for creatives. We function as a decentralized and human-centric platform to house and nurture world-class teams. The work is a mixture of seriousness and playfulness to create the fulfillment we need in our creative work lives and the invigorating momentum of launching industry-breaking projects. This carefully structured, creative culture enables us to go above and beyond in projects, dream big, explore freely, be curious, have exponential career development, and allows inventiveness to naturally occur.\n\n\n\n\nA career at Motion Miracles is about being in fulfilling, small and agile teams working on extravagant projects that will most likely become one of the biggest highlights in your career.ย Taking risks, being collaborative, making tough decisions in ambiguous circumstances, and going overboard are all part of the creative norms at the studio.\n\n\n\n\nIf ever you feel like upping your skills, do check out our online school resources (modules & courses)\nJob Summary:\n\nWe are looking for a creative product manager to manage some ofย our most innovative projects at our studio. The individual will need to beย creative, motivated, proactive, and dedicated toย fit seamlessly with our highly collaborative product teams. The ideal candidate will be used to working on multiple projects simultaneously in a very busy and exciting environment. Superb project management skills, meticulous attention to detail and has a self-starter/learner mindset.\n\n \n \n \nExample Responsibilities:\n\nPriorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:\n\n* Support art team with day-to-day activities\n* Conceptualize and strategize projects along with other project managers\n* Work with other project managers to assess bandwidth and manage priorities between creative departments\n* Provide status updates on projects and track progress with a complete understanding of requirements and expectations\n* Liaise with multiple departments to ensure plans are efficiently executed\n* Work with project managers and designers to ensure work meets project deadlines\n* Uphold creative vision and high-quality standards across all print and digital pieces\n* Be able to benchmark and stay on top of the market and new trends\n\n\nJob requirements:\n\n\nYou'll be successful if you:\n\nMust Haves\n\n\n* Have a great portfolio of projects\n\n* Excellent organization, communication, and interpersonal skills.\n\n* Ability to interact with internal peers and management as well as vendors and outside agencies.\n\n* Proficient in creating and presenting\n\n* Ability to prioritize assignments in order to anticipate and meet multiple deadlines.\n\n* Detail- and results-oriented self-starter with disciplined workflow practices.\n\n* A gamer yourself!\n\n* The passionate and egoless attitude that welcomes feedback and criticism, and enjoys working in a collaborative, iterative, and agile process\n\n* Ability to thrive in a challenging and often ambiguous environment\n\n\n\n\nPluses (Please note that these are desirable skills and are not required to apply for the position)\n\n\n* Experience programming games or web development\n\n* Adept understanding in creating 3D art and animation in Blender\n\n* Background in UI/UX\n\n\n\nHit the apply button to get started with the application! Keep in mind our process can take a bit longer than normal as we like to make sure candidates are an absolute fit in timing, culture, and skill.ย \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Mobile and Mobile jobs that are similar:\n\n
$70,000 — $120,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nSingapore
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.