Crystal Dynamics is hiring a Remote Animation Lead
\nCrystal Dynamics is seeking a Lead Animator who will play a pivotal role in defining the animation vision for our upcoming high-fidelity action-adventure titles. As the Lead Animator, you will blend leadership with hands-on contribution, directly influencing the gameplay experience through the execution of top-tier animations. This role offers a unique opportunity to shape the visual and interactive elements of our games, making a substantial impact on our projects. \n\nAs a Lead Animator, you will: \n\n\n* Lead the animation vision in collaboration with the Creative Director and Art Director, ensuring the game's visual and interactive identity is maintained.\n\n* Work in close partnership with Department Leads, Animators, and Designers to assess and meet the game's animation requirements.\n\n* Develop a team of skilled animators, directing the creation of high-fidelity game animations and systems.\n\n* Deliver engaging combat and traversal animations in collaboration with combat designers and engineers.\n\n* Set and manage goals, aligning deliverables with project milestones and deadlines.\n\n* Conduct and direct motion capture shoots for both gameplay and cinematic performances as needed.\n\n* Manage, direct, and review co-developers and external vendors in different countries and time zones.\n\n* Run full pipelines (both internal and external), from narrative / storyboard to fully implemented in-game shippable content.\n\n* Promote team growth through regular individual meetings, performance reviews, and targeted training.\n\n* Foster a positive, collaborative team environment that values open communication and constructive feedback.\n\n* Streamline animation processes to enhance team productivity throughout the game development cycle.\n\n* Document and manage animation tasks and processes.\n\n* Guide animators across various styles, ensuring a consistent animation approach throughout the project.\n\n\n\n\nTo be considered for this role, we require the following: \n\n\n* Experience in a leadership role within animation (Lead or Principal Animator) in the game development industry, particularly for high-fidelity action-adventure games. \n\n* In-depth understanding of gameplay systems, especially in 3rd person perspectives, including weapon, traversal, melee, and ranged combat animations. \n\n* Expertise in animation trees, animation blending, and node-based animation editors. \n\n* Proficiency in Motion Capture, Motion Matching, Maya, and real-time game engines/editors. \n\n* A collaborative mindset, particularly in working with design and engineering teams. \n\n* Examples of relevant work (i.e., demo reel, portfolio, or contributions to shipped title). An ideal reel will include: \n\n\n* Up to date examples of realistic animations that clearly demonstrate your skills/expertise \n\n* Inclusion of a breakdown sheet detailing your specific contributions to each piece is highly recommended.\n\n* Note: If you directed others, then we would be looking for a directorโs cut. \n\n\n\n\n\n\n\n\nPreference will be given to candidates who have: \n\n\n* Experience with cinematic tools in Unreal Engine.\n\n* Demonstrated leadership abilities with a track record of nurturing and developing animation talent. \n\n\n\n\nIt'll be a bonus if you also have: \n\n\n* Shipped 2+ AAA titles as a Senior or Lead Animator. \n\n\n\n\n#LI-Remote \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design and Senior jobs that are similar:\n\n
$65,000 — $105,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nAustin, Texas, United States
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
Metaverse Game Studios is hiring a Remote Animation Lead
\n\nWe are seeking a talented Animation Lead who will manage the team of animators and collaborate across disciplines, to bring to our characters to life. You have experience working within cross-discipline strike teams on collaborative assignments. You are someone who sets an example for a positive collaborative process. You are self-motivated, have great communication skills, and possess a great team-player attitude! Weโre looking for someone who loves animation!\n\nPLEASE APPLY IF ONLY YOU ARE INTERESTED IN A FULL TIME POSITION - NO OUTSOURCE ARTISTS OR STUDIOS.\n\nResponsibilities\n\nThe ideal candidate will be responsible for ensuring that animation direction is followed, and has a strong aesthetic eye and a solid understanding of AA+ game production. They can communicate easily with other disciplines and studios and take creative and artistic direction as well as support the Art and Design team in maintaining the animation style and quality on a variety of projects for external or co-development work. \n\nLeads work closely with the Art Director to establish the vision and document any style guides or pipelines in support of that goal. They will be expected to be hands-on and perform the duties of their specialty when needed while also taking on the lead-specific duties as outlined below.\n\nQualifications for this role are listed below, but please do not hesitate to apply if you donโt meet 100%.\n\nSkills & Requirements\n\n\n* 5+ years of professional experience in the gaming or film industry, in a Lead or Senior Animator capacity.\n\n* An updated portfolio and/or reel showcasing your mastery of body mechanics, expression, storytelling and animation principles.\n\n* Shipped multiple AA+ titles, ideally using Unreal or a comparable engine.\n\n* Provide leadership, direction, and line management to the animation team\n\n* Collaborate with Tech Art / Tech animation and engineering to ensure animation pipelines and tools are effective, optimal and capable of delivery.\n\n* Review assets to maintain consistent animation quality and style, and provide feedback and critique where needed.\n\n* Document and communicate technical specifications and visual benchmarks to support the game's artistic vision to both internal and external artists.\n\n* Experience in Maya and Unreal Engine.\n\n* Experience in editing Mocap data and creating 3D keyframe animation. \n\n* Exceptional knowledge of how to create and maintain gameplay systems in game engines as they pertain to video game animation.\n\n* Excellent problem-solving and debugging skills.\n\n* A very strong understanding of character performance, form, gesture, and silhouette in regard to the player's character.\n\n* Exceptional skill in animating the human bipedal figure, organic forms and mechanical objects. Experience in quadrupedal animation is a bonus.\n\n* Experience working with Motion Capture data and editing it.\n\n\n\n\n* Excellent English communication and writing skills.\n\n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Game Developer, Design and Senior jobs that are similar:\n\n
$60,000 — $100,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nRemote Worldwide
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
Nimble Giant Entertainment is hiring a Remote Senior 3D Character Artist
\nNimble Giant Entertainment is looking for a full-time Senior 3D Character Artist \n\nOur Art team is on the hunt for a talented, dedicated, and passionate Senior 3D Character Artist with experience in photorealistic modeling to join our team. We are looking for someone with strong skills in Organic and Hard Surface Modeling, but with versatility at the moment of engaging with different challenges.\n\nAs a member of the 3D art team, your job will involve creating AAA characters striving to achieve the highest possible quality of art within our games. You will work closely with the teams during the games development and in synchronicity with the art leads to ensure all assets in each project are top-notch and spectacular.\n\nResponsibilities:\n\n\nCreating and modifying realistic 3D characters & accessories.\n\nCreating PBR textures, including modifying materials and textures.\n\nCollect and familiar with reference images\n\nCo-op and proof asset designs with concept artists.\n\nCollaborate with our Lead Artist and Art Director to deliver high-quality art consistent with a project's needs.\n\nCollaborate with other members of the art team to share ideas and communicate your needs.\n\n\n\n\nRequirements:\n\n\nAAA Professional experience in a Character Artist rol is a Plus.\n\nExperience working with Maya, 3Ds Max or any classic 3D modeling software.\n\nVery Strong skills in Zbrush for organic modeling.\n\nStrong skills creating PBR materials and textures for character models using Substance Painter and Photoshop.\n\nExperience working with Marvelous Designer.\n\nExperience in Retopology techniques and efficient UV unwrapping.\n\nAn understanding of mesh topology best practices for animation purposes.\n\n\n\n\nNice to Have:\n\n\nExperience with Unreal Engine.\n\nExperience with Substance Designer.\n\nKnowledge of real-time hair creation pipelines\n\nExperience using Wrap3D tool.\n\nExperience in modular systems for characters.\n\nKnowledge about face creation techniques.\n\nBe proactive, self-motivated, and be able to work without direct supervision.\n\nTraining and tutoring skills are a plus.\n\nFluent English skills\n\n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Senior and Senior jobs that are similar:\n\n
$60,000 — $110,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
Metaverse Game Studios is hiring a Remote Animation Lead
\n\nWe are seeking a talented Animation Lead who will manage the team of animators and collaborate across disciplines, to bring to our characters to life. You have experience working within cross-discipline strike teams on collaborative assignments. You are someone who sets an example for a positive collaborative process. You are self-motivated, have great communication skills, and possess a great team-player attitude! Weโre looking for someone who loves animation!\n\nPLEASE APPLY IF ONLY YOU ARE INTERESTED IN A FULL TIME POSITION - NO OUTSOURCE ARTISTS OR STUDIOS.\n\nResponsibilities\n\nThe ideal candidate will be responsible for ensuring that animation direction is followed, and has a strong aesthetic eye and a solid understanding of AA+ game production. They can communicate easily with other disciplines and studios and take creative and artistic direction as well as support the Art and Design team in maintaining the animation style and quality on a variety of projects for external or co-development work. \n\nLeads work closely with the Art Director to establish the vision and document any style guides or pipelines in support of that goal. They will be expected to be hands-on and perform the duties of their specialty when needed while also taking on the lead-specific duties as outlined below.\n\nQualifications for this role are listed below, but please do not hesitate to apply if you donโt meet 100%.\n\nSkills & Requirements\n\n\n\n\n* 5+ years of professional experience in the gaming or film industry, in a Lead or Senior Animator capacity.\n\n* An updated portfolio and/or reel showcasing your mastery of body mechanics, expression, storytelling and animation principles.\n\n* Shipped multiple AA+ titles, ideally using Unreal or a comparable engine.\n\n* Provide leadership, direction, and line management to the animation team\n\n* Collaborate with Tech Art / Tech animation and engineering to ensure animation pipelines and tools are effective, optimal and capable of delivery.\n\n* Review assets to maintain consistent animation quality and style, and provide feedback and critique where needed.\n\n* Document and communicate technical specifications and visual benchmarks to support the game's artistic vision to both internal and external artists.\n\n* Experience in Maya and Unreal Engine.\n\n* Experience in editing Mocap data and creating 3D keyframe animation. \n\n* Exceptional knowledge of how to create and maintain gameplay systems in game engines as they pertain to video game animation.\n\n* Excellent problem-solving and debugging skills.\n\n* A very strong understanding of character performance, form, gesture, and silhouette in regard to the player's character.\n\n* Exceptional skill in animating the human bipedal figure, organic forms and mechanical objects. Experience in quadrupedal animation is a bonus.\n\n* Experience working with Motion Capture data and editing it.\n\n\n\n\n* Excellent English communication and writing skills.\n\n\n\n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Game Developer, Design, Video and Senior jobs that are similar:\n\n
$45,000 — $77,500/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nRemote Worldwide
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
Bardel Entertainment is hiring a Remote Character Texturing Lead Feature Animation
\n\n\nThe role of the Character Texturing Lead involves ensuring that textures meet both artistic and technical standards to achieve the desired visual style of the production. The Character Texturing collaborates closely with the Lighting, CG Supervisor, and VFX Supervisor to ensure that all textures are compatible with the production pipeline. This position is of utmost importance and carries a senior level of responsibility, as it demands high artistic standards, requiring textures to align with the Art Director's vision for the project. To excel in this role, one must possess substantial production experience in texturing and lighting pipelines, as well as a deep understanding of texture painting and UV mapping. Additionally, the ability to lead and manage a busy team of surfacing artists is essential.\n\nWhat youโll be doing:\n\n\n* Work closely with the Lighting team, CG/VFX Supervisor, Production, Designer, and Art Director interpreting and refining the initial appearance of models to align with the Director's vision. \n\n* Participate in the project's early development phase, creating texture maps and refining the visual identity of key assets.\n\n* Work alongside the CG Supervisor and Pipeline departments to define the texturing process, covering aspects such as inputs, outputs, naming conventions, scripts, and tools. \n\n* Maintain clear communication channels between departments, particularly between Lighting and Modeling, attending meetings, and addressing texturing-related comments and issues.\n\n* Oversee the texturing progress on a daily basis, ensuring quality control, and upholding aesthetic consistency. \n\n* Brief texture artists and providing constructive artistic feedback to ensure uniformity in the project's visual style. \n\n* Collaborate with the Production team to ensure that staffing, schedules, and delivery timelines are met.\n\n* Stay updated with the latest tools, software, and advancements in the texturing and lighting pipeline.\n\n* Create documentation for the texturing workflow across the entire production, offering guidance and knowledge sharing. \n\n* Provide texturing notes and feedback to the overseas studio to maintain a high level of quality and consistent style throughout the production process.\n\n\n\n\nWhat youโll bring:\n\n\n* 6+ years of experience working on a fully animated or hybrid feature film\n\n* 3+ years of experience in a leadership role on a fully animated or hybrid feature film\n\n* Good production experience in Maya\n\n* Experience in texturing in variety of styles\n\n* Experience in 3D painting of characters and props using Substance Painter and Mari\n\n* Excellent attention to detail\n\n* Strong technical and visual skills\n\n* Able to take direction, collaborate, and be a team player\n\n* Able to communicate creative and technical thoughts and ideas\n\n* Skilled at improvising and problem solving\n\n* Excellent communication, time-management, and organizational skills\n\n* Ability to work under tight deadlines\n\n\n\n\n\n\nSalary Range $2100 - $2500 CAD Weekly The Salary Range is the span between the minimum and maximum base salary for a position. The midpoint of the range is approximately halfway between the minimum and the maximum and represents an employee that possesses full job knowledge, qualifications and experience for the position. In the normal course, employees will be hired, transferred or promoted between the minimum and midpoint of the salary range for a job. \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Senior and Excel jobs that are similar:\n\n
$45,000 — $80,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nVancouver, British Columbia, Canada
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.