\n \n \nCloud Chamber is looking for a Senior Animator who loves inspiring others and tackling challenging assignments head-on. Working in close collaboration with other animators, and under the guidance of the Lead Animator, you will help us breathe life into the world of BioShock. Your primary responsibility will be the creation of exemplary animations. As a world-class animator you have an impeccable sense of timing, are highly organized, and have a solid foundation of anatomy and animation principles. Most importantly, you are able to evangelize the artistic vision of the game and push the technical boundaries of what is possible. \nJob Details:\nYou have experience working within cross-discipline strike teams on collaborative assignments. You are someone who sets an example for a positive collaborative process. You are self-motivated, have great communication skills, and possess a great team-player attitude! Weโre looking for someone who loves animation!\n\n* Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe, and augmented mocap techniques. \n\n* Work closely with programmers and designers to support a multitude of features. \n\n* Collaborate with Senior Animators on complicated sets of animation data to fulfill various gameplay and AI systems.\n\n* Participate in reviews with the gameplay team, give and receive constructive feedback.\n\n* Communicate with individuals in other disciplines from model, art to design and engineering.\n\n* Estimate the time required to carry out your own tasks and to meet deadlines.\n\n* Provide knowledge and solutions for everyday animation challenges. \n\n* Work closely with programmers to establish and refine the animation pipeline.\n\n* Act as an advocate for a positive collaborative process.\n\n* Embrace and evangelize the Cloud Chamber values: Act with Kindness, Lead With Courage, Dare To Be Original and Creative, Stand For Unity, and Embrace Diversity.\n\n\n\nSkills, Experience and Qualifications:\n\n* Shipped multiple AAA titles, ideally using Unreal or a comparable engine.\n\n* Exemplary skills in keyframe stylized 3D animation.\n\n* Exceptional knowledge of how to create and maintain gameplay systems in game engines as they pertain to video game animation.\n\n* Excellent problem solving and debugging skills.\n\n* A very strong understanding of character performance, form, gesture, and silhouette in regard to player and AI characters.\n\n* Excellent understanding of anatomy and caricature.\n\n* Exceptional skill in animating the human bipedal figure, organic forms, quadrupedal, and mechanical objects.\n\n* An exemplary understanding of traditional animation principles and how they support and enhance gameplay.\n\n* Experience working with Motion Capture data and editing it.\n\n* Experience with hand key facial animation and tools such as FaceFx.\n\n* Experience structuring & maintaining animation processes such as rigging, or prototyping.\n\n* A love for research, reference, and documenting your findings to share with the team.\n\n* Strong collaborative and flexible spirit.\n\n* Mentorship, coaching, and training experience is a bonus.\n\n* Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.\n\n* Ability to partner with a diverse group of personalities effectively and constructively.\n\n* The ability to problem-solve and prioritize issues while developing a production pipeline.\n\n* Mature outlook on work ethics and responsibilities.\n\n* Champion of high standards, pushing for progress, embracing change, and challenging the status quo.\n\n* Able to respond elegantly to difficult creative changes, often late in the process.\n\n* A positive force multiplier with a great team-player attitude. \n\n* Self-motivated, curious, and collaborative.\n\n* Uncompromising ethics and unwavering integrity.\n\n* Willing to uphold the values of Cloud Chamber.\n\n\n\nWe are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. \nWe believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.\nWeโre currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.\nIf all of this sounds as exciting to you as it is to us weโd love to meet you. Join us in creating worlds that move people.\nPlease note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.\n\nThis is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:\nColorado: $70,000 and $130,000 per year\nCalifornia: $90,000 and $140,000 per year\nNew York State (inclusive of New York City): $90,000 and $140,000 per year\nWashington: $70,000 and $130,000 per year\nBase pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.\n#LI-Hybrid \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design, Cloud and Senior jobs that are similar:\n\n
$50,000 — $80,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
Insomniac Games is hiring a Remote Lead Character Artist
\nJob Title: Lead Character Artist\n\nSummary: Responsible for leading and inspiring a team of Character Artists to deliver exceptional quality character content to the high visual standard and project style as defined by the Art Director. Manages up to 4 direct reports, ensuring their creative output meets director goals and project timelines, while maintaining quality standards and well-being. Manages offsite contractors and vendors to ensure project deadlines are upheld to the appropriate standard. \n\n\nEssential Duties and Responsibilities include the following: \n* Manages a small team of direct reports (typically no more than 4 artists), which includes regular 1 on 1s, constructing performance reviews, goals, and managing their career growth and well-being.\n* Collaborates with the Art Director to establish the visual style and quality bar, ensuring alignment with the overall tone and vision of the assigned project.\n* Communicates the visual design and development of characters through art specifications, style guides, and reference material while ensuring quality is maintained.\n* Collaborates with the Character Art Manager and Project Management to develop and maintain an asset schedule that aligns with overall production timelines.\n* Evaluates the Character Art teamโs Jira queues in consultation with Project Managers.\n* Identifies assets for External Development and reviews and approves ExDev asset briefs and final products.\n* Collaborates with Design, Animation and Visual Effects departments to meet the highest visual quality and gameplay standards.\n* Contributes with direct asset creation as needed, demonstrating hands-on leadership and technical proficiency.\n* Implements new production methods to improve the performance and efficiency of the Character Art team.\n* Maintains a strong understanding of the needs of Rigging, Animation, and Design to ensure assets are passed cleanly through the pipeline.\n* Represents the project Character Art team in appropriate inter and intra-department meetings.\n* Stays informed of all project-specific updates and can answer any necessary questions from Character Artists.\n* Continuously explores and introduces the latest advancements in asset creation technology, fostering a culture of innovation and learning within the team.\n* Ensures a professional and respectful work environment by addressing concerns swiftly and fostering a culture of respect and safety.\n* Other duties may be assigned.\n\n\n\nSupervisory Responsibilities: Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws. Responsibilities include maintaining 1 to 4 direct reports, interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems.\n\nQualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. \n\nComputer Skills: Strong knowledge of Painter, Photoshop, Maya, 3D Studio Max, Mudbox, and ZBrush (or equivalent). Advanced understanding of generating normal maps from high poly models. Understanding of complex node-based shader networks such as those used in Unreal Editor, Designer, etc. Basic understanding of GgFX, HLSL, or Cg from a technical artistโs perspective. Experience with Perforce or other source control software. Experience with project management software such as Jira and ShotGrid (preferred). \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design and Design jobs that are similar:\n\n
$95,000 — $125,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nUnited States, Remote
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
A Technical Artist will work closely with artists and programmers to help with the asset and pipeline optimizations. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.\nRESPONSIBILITIES:The main and usual functions of the Technical Artist are:\nยท Setting up and maintaining production pipelines and workflow\n\nยท Develop and test tools that will be used by the artists to improve and assist their work in production\n\nยท Work with Art Leads, Technical Directors and QA to ensure that all the assets conform to technical requirements \n\nยท Use the best tools and methods for improving and facilitating the graphic workload\n\nยท Share best practices, conduct training sessions to the team to ensure proper use of tools and methods Integrate, validate and optimize graphic data in the engine by using scripts if needed\n\nยท Ensure that graphic bugs are fixed according to their priorities and provide support to the other artists\n\nยท Produce and maintain documentation on tools, methods, trainings, processes, and engine limits for consultation and future reference.\n\nยท Help and spearhead the QA Team on ensuring that assets are 100% bug-free and shippable\n\nยท Gatekeeper of Tech Art constraints, pushing for top visual quality and performance\n\nยท Optimization and Profiling\n QUALIFICATIONS:\nยท Knowledge in the following areas in game development: Modelling & TexturingScripting/Tools Development, LightingShaders (GLSL/HSLS), VFX Rendering & Post Processing Rigging and Animation, Strong understanding of Graphic Rendering Pipeline for next-gen technologies\n\nยท Experience working with Game Engines (Unreal) is essential\n\nยท Experience working with Source Control (Git, Perforce, Mercurial)\n\nยท Strong Technical Background on the Art Production Process and Workflows Programming Knowledge\n\nยท Knowledge of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus\n\nยท Strong communication and Interpersonal Skills\n\nยท Background in 3d development software (3DS Max, Maya, Blender, Motion Builder)\n\nยท Eagerness to learn current developing next-gen technologies for gamesAble to work under pressure, learn new skills, and develop a good relationship between the team\n\nยท Experience in collaboration between artists, programmers, technical directorsStrong organizational skills\n\nยท Creative at finding solutions\n \n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nWorldwide
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.