A Technical Artist will work closely with artists and programmers to help with the asset and pipeline optimizations. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.\nRESPONSIBILITIES:The main and usual functions of the Technical Artist are:\nยท Setting up and maintaining production pipelines and workflow\n\nยท Develop and test tools that will be used by the artists to improve and assist their work in production\n\nยท Work with Art Leads, Technical Directors and QA to ensure that all the assets conform to technical requirements \n\nยท Use the best tools and methods for improving and facilitating the graphic workload\n\nยท Share best practices, conduct training sessions to the team to ensure proper use of tools and methods Integrate, validate and optimize graphic data in the engine by using scripts if needed\n\nยท Ensure that graphic bugs are fixed according to their priorities and provide support to the other artists\n\nยท Produce and maintain documentation on tools, methods, trainings, processes, and engine limits for consultation and future reference.\n\nยท Help and spearhead the QA Team on ensuring that assets are 100% bug-free and shippable\n\nยท Gatekeeper of Tech Art constraints, pushing for top visual quality and performance\n\nยท Optimization and Profiling\n QUALIFICATIONS:\nยท Knowledge in the following areas in game development: Modelling & TexturingScripting/Tools Development, LightingShaders (GLSL/HSLS), VFX Rendering & Post Processing Rigging and Animation, Strong understanding of Graphic Rendering Pipeline for next-gen technologies\n\nยท Experience working with Game Engines (Unreal) is essential\n\nยท Experience working with Source Control (Git, Perforce, Mercurial)\n\nยท Strong Technical Background on the Art Production Process and Workflows Programming Knowledge\n\nยท Knowledge of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus\n\nยท Strong communication and Interpersonal Skills\n\nยท Background in 3d development software (3DS Max, Maya, Blender, Motion Builder)\n\nยท Eagerness to learn current developing next-gen technologies for gamesAble to work under pressure, learn new skills, and develop a good relationship between the team\n\nยท Experience in collaboration between artists, programmers, technical directorsStrong organizational skills\n\nยท Creative at finding solutions\n \n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nWorldwide
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