\nWho We Are:\n\n\nFounded by an MMO legend who has led AAA teams for over 20 years, our new studio Fantastic Pixel Castle (FPC) is building an original fantasy IP from scratch. Players will be regularly engaged in our development process from early stages as part of our open and transparent studio culture, and we aim to craft an IP that will be worthy of their passion and dedication for decades to come. \n\n \n\nWe are committed to being a fully remote and global studio, so that we can hire world-class people and have them live their best lives. We think top-heavy bureaucracy stifles creativity, so we aim to stay small as we focus on delivering a game and a world that players will love. We are fully-funded, and the team will share in all of our studio's successes. We're seeking talented teammates to join us in our journey so we encourage you to apply if you're interested, even if you're not sure you check all the boxes.\n\n \n\nPosition Overview:\n\nAs the Principal Gameplay Animator, and the first animator on the team, you will help to define our gameโs animation direction. You will guide our team through the prototype phase, partnering with creative leadership to craft our animation style! During pre-production you will set standards, determine best practices, and execute at an incredibly high level, creating best-in-class game animations for our upcoming MMO.\n\n \n\nThe Principal Animator will work with artists, designers, and engineers in the creation of compelling player, and fantastic creature locomotion and combat animations for our brand new IP, and be a key contributor on our gameplay team. The Principal Animator is an individual contributor role that creates industry-leading animation from previsualization, prototype, through final implementation. The animations generated will enhance the moment-to-moment combat experience, create delightful traversal, a variety of character personalities, while simultaneously deepening character relationships and the world's narrative.\n\n \n\nPrincipal Animator Responsibilities: \n\nPriorities can often change in a fast-paced environment like ours, so this role includes but is not limited to, the following responsibilities:\n\n\n* Demonstrate animation mastery by creating and delivering animation content from prototype to final quality that serves as an excellence benchmark and inspiration for the team.\n\n* Research and implement new and innovative systems and processes to fulfill pre-visualization objectives and execute best-in-class animation on character and creatures.\n\n* Create animation assets for highly iterative gameplay prototypes, continuously delivering content that meets the evolving requirements of the project.\n\n* Set animation quality targets for combat sequences and narrative experiences in the game. Create abilities that feel reactive, string combo maneuvers together in real-time that look and feel great, and execute ideas in Unreal to make our combat animations performant in an MMO environment \n\n* Lead animation with concrete results and a hands-on approach, providing feedback and notes as needed for internal and external developers. \n\n* Develop and refine Style and Process Guides to ensure smooth in-studio execution and efficient outsourcing during content development phases.\n\n* Proactively identify risks and propose solutions within the area of animation, rigging, simulation, and technical animation as required.\n\n\n\n\n \n\nRequirements:\n\n\n* 10+ years of experience in AAA game animation.\n\n* Proven experience, having shipped multiple major titles in a similar role.\n\n* Portfolio showing hand-keyed gameplay animations.\n\n\n\n\n \n\nPreferred Qualifications:\n\n\n* Experience working on an MMO, or similar genre, is a big plus.\n\n* Strong understanding and practical experience with next-generation asset creation workflows including rigging, simulation, cloth, and dynamics in and out of Unreal.\n\n* Passion for gaming (especially MMOs), with an awareness of current industry trends and an understanding of player expectations.\n\n* Exceptional problem-solving skills, able to adapt quickly to new technologies, workflows, and ideas.\n\n\n\n\n \n\nUS Salary Band: $109,000 - 196,000 USD\n\nCanada Salary Band: $90,000 -140,000 CAD\n\n \n\nThe expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location. Any final compensation offer will depend on various factors. As part of an overall package, NetEase employees can take advantage of NetEase's comprehensive benefits and discretionary incentive plans, provided that they comply with the policies and guidelines governing those programs.\n\nWe are an equal opportunity employer that embraces diversity, equity, and inclusion. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required by law.\n\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nLos Angeles, California, United States
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
\nWho We Are:\n\nFounded by an MMO legend who has led AAA teams for over 20 years, our new studio Fantastic Pixel Castle (FPC) is building an original fantasy IP from scratch. Players will be regularly engaged in our development process from early stages as part of our open and transparent studio culture, and we aim to craft an IP that will be worthy of their passion and dedication for decades to come. \n\nWe are committed to being a fully remote and global studio, so that we can hire world-class people and have them live their best lives. We think top-heavy bureaucracy stifles creativity, so we aim to stay small as we focus on delivering a game and a world that players will love. We are fully-funded, and the team will share in all of our studio's successes. We're seeking talented teammates to join us in our journey so we encourage you to apply if you're interested, even if you're not sure you check all the boxes.\n\n \n\nPosition Overview:\n\nAs the Senior 3D Artist-Worlds & Environments, you will be tasked with bringing our worlds and environments to life in our new game. You will play a crucial role in shaping our gameโs aesthetic, as well as creating immersive and captivating worlds and 3d environment assets for our game that leverages Unreal Engine 5. We are not just looking for an artist; we need a collaborative game developer who can contribute innovative ideas, engage in prototyping, drive our project from the conceptual stage through implementation, and bring our unique and compelling world to life.\n\n \n\nResponsibilities:\n\n\n* You are an extraordinary Environment/ World Artist with a portfolio which reflects proven game development experience, and your portfolio reflects your experience and love for creating new worlds.\n\n* You specialize in appealing Hand-Crafted Environment Art which is beautiful, practical, and performant.\n\n* You are well-versed in modern tools and techniques for creating modular, optimized game-ready content.\n\n* Work alongside Art, Engineering, and Design to evolve areas of development and create prototype assets to help facilitate cross department work as needed.\n\n* Help create, and evolve, the look of our in-game worlds through Prototype and the live version of the game.\n\n* Build final assets ranging from foliage, tiling materials, and terrain geometry to architecture and hero props.\n\n* Implement game-ready assets in UE5 while being mindful of performance.\n\n* Create vignettes to demonstrate proper asset use cases for internal and external developers.\n\n* Provide feedback to External Development as needed. This role will provide feedback to External Development, but External Development is not the focus of the job.\n\n\n\n\n \n\nRequirements:\n\n\n* A bachelor's degree (or equivalent certificate) in Art, Graphic Design, Game Design, or a related field.\n\n* Minimum of 6 years experience in a 3d Artist role within a game studio that includes, but not limited to, workflows for high and low poly modeling, texture painting, PBR material setup, mapping techniques, UV layout, tools, lighting, and optimizations.\n\n* Strong portfolio demonstrating exceptional skills in environment and level creation and a deep understanding of composition, shape & form, architecture, lighting, exterior environment design.\n\n* Proficiency in using Unreal Engine 4+ for rapid prototyping.\n\n* Proficiency in using Substance Tools (Designer & Painter) and PBR workflows.\n\n* Proficiency with industry-standard 3D software, Zbrush and Maya (or other 3D modeling tools).\n\n* Basic level lighting skills.\n\n* An understanding of the impact of Environment Art on Level Design.\n\n* Excellent communication skills, with a proven ability to articulate design concepts and rationales to other team members and stakeholders.\n\n* Capability for self-directed work and taking a brief prompt and/or idea and pushing the visual boundaries to create something inspiring.\n\n* Work well on a highly collaborative team, providing constructive feedback to help steer the efforts of developers in and outside the Art department.\n\n\n\n\n \n\nPreferred Qualifications:\n\n\n* Experience working on AAA titles (Previous work on an MMO is a big plus).\n\n* Strong understanding and practical experience with next-generation asset creation workflows.\n\n* Proficiency with industry-standard software, including Photoshop, Houdini and/or other procedural tooling skills.\n\n* Proficiency with advanced in-game lighting skills.\n\n* Ability to create environment VFX\n\n* Passion for gaming (especially MMOs), with an awareness of current industry trends and an understanding of player expectations.\n\n* Exceptional problem-solving skills, able to adapt quickly to new technologies, workflows, and ideas.\n\n\n\n\n \n\nUS Salary Range: $75,000 - 165,000 USD\n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design and Senior jobs that are similar:\n\n
$65,000 — $105,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nLos Angeles, California, United States
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
\nWho We Are:\n\nFounded by an MMO legend who has led AAA teams for over 20 years, our new studio, Fantastic Pixel Castle (FPC) is building a new fantasy MMO from scratch. Players will be engaged in our development process from early stages as part of our open and transparent studio culture.\n\n\n\n\nAbout the Role:\nAs our Community Manager, you will play a pivotal role in building, engaging, and nurturing our player community. You will be responsible for creating and fostering a positive and interactive player community, facilitating communication and building trust between players and the studio, and managing programming for our various social media platforms.\n\n \n\nWe're always on the lookout for talented folks. Go ahead and apply, even if you're not sure you check all the boxes. Our Talent team will review your application and contact you if there is a potential fit.\n\nResponsibilities:\n\n\n* Community Building (70%):\n\n\n\n* Develop and execute strategies to build a strong, loyal player community for the studioโs game in support of our studio value โpartner with playersโ.\n\n* Collaborate with streamers, content creators, influencers, and players more broadly to develop trusted relationships.\n\n* Act as a bridge between the players and the development team, collecting and synthesizing player feedback, suggestions, and bug reports and conveying them to the appropriate teams as well as sharing with players how we have acted on their input.\n\n* Respond promptly to comments, questions, and concerns from the player community, maintaining a friendly and supportive tone.\n\n\n\n\n\n\n* Social Media Communication (20%):\n\n\n\n* Through initial phases of development, manage FPC public communications, including website and social media channels, including but not limited to Discord, Twitch, YouTube, Reddit, Twitter, Instagram and Tiktok.\n\n* Post engaging and relevant content to include players in our development process and request their perspectives and input.\n\n* Foster positive conversations and manage potential conflicts or issues effectively.\n\n* Monitor social media trends and insights to adapt strategies and content accordingly.\n\n\n\n\n\n\n \n\n\n* Analytics and Reporting (10%):\n\n\n\n* Facilitate playtests and other opportunities to gather player feedback.\n\n* Regularly analyze and report on key social media metrics and community engagement data to assess the success of community initiatives.\n\n* Use data insights to refine strategies and improve the community's overall experience.\n\n\n\n\n\n\nRequirements:\n\n\n* A demonstrated strong passion for MMO games.\n\n* 3+ years of community management experience.\n\n* Excellent written and verbal communication skills.\n\n* Proficiency in social media management tools and analytics platforms.\n\n* Strong problem-solving and conflict resolution skills.\n\n* Proven experience in developing inclusive communities. \n\n\n\n\nBonus Qualifications:\n\n\n* Experience working on a game pre-launch and building a community from the ground up.\n\n* Experience in collaborating with gaming streamers, content creators and influencers.\n\n* Experience with external communications for company websites and various social media platforms.\n\n\n\n\n\nCompensation range for US: $77,000 - $118,000 USD
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.