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Limit Break


India
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Unity

 

C#

 

3d

Game

Gaming

Mobile

Content

Senior

Junior

Go

Engineer

Backend

Executive

Limit Break

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Limit Break is hiring a

Remote Unity Senior Engineer

\nUnity Senior Engineer\n\n\nLocations: India, Remote. \n\n\n\n\nAbout us:\n \nDeep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles.\nWelcome to Limit Break, where gaming and innovation meet to create a world like no other. As global pioneers in the mobile gaming industry, we go beyond traditional boundaries to redefine digital markets and build vibrant communities that transcend virtual boundaries.\n\n\nOur vision extends far beyond gaming as we leverage cutting-edge technology, cryptocurrency, and our unparalleled creative vision to craft unforgettable experiences that unite people from every corner of the globe. From players to traders, we're elevating gaming economies to new heights.\n\n\nAt Limit Break, we take pride in our illustrious track record of over a decade of excellence. Our visionary founders have continually pushed the envelope, transforming the mobile gaming industry with their bold innovations and calculated risks. Join our trailblazers' team; together, we'll maintain our position as the unrivaled global leaders in mobile gaming.\n\n\nBacked by esteemed investors such as Buckley Ventures & Paradigm Ventures, we're not just a company but a dynamic force of change and are eager to welcome brilliant minds to help us shape the future of gaming and beyond. Be a part of Limit Break's extraordinary journey, where your creativity and passion will know no limits.\n \nAbout the Role:\n \nUnleash your potential at Limit Break as we seek an exceptional Unity Engineer to spearhead an exciting new venture! We are embarking on a groundbreaking journey to develop a cutting-edge, mid-core, 3D mobile game from concept to reality.\n\n\nAt the outset, you'll collaborate closely with a small yet dynamic team to craft and refine the game's prototype, ensuring alignment with executive stakeholders. As the project gains momentum, you'll take charge of scaling the team from pre-production to full production, collaborating with leads and directors across various disciplines.\n\n\nThis role offers an inquisitive and driven individual a rare chance to shape the workflow and assemble a top-notch team for an ambitious gaming project. Join a passionate and experienced organization where bright minds thrive, and your dedication to gaming excellence will be celebrated.\n\n\nYou will have the opportunity to play an active role as a core member from the beginning of the team. Leave your mark on the gaming world and be part of an engaging, forward-looking team!\n\n\n \nResponsibilities: What you’ll do\n \n●      Design, implement, and maintain robust gameplay systems in Unity (C#)\n●      Collaborate with designers and artists to bring features to life\n●      Design and implement modular, data-driven systems in Unity that can respond to live configuration and content changes.\n●      Interface with our backend team to ensure smooth client-server communication\n●      Contribute to architecture decisions and help mentor junior developers\n●      Diagnose and resolve issues related to performance, crashes, and build size using Unity’s profiling and debugging tools\n●      Take full ownership of features—seeing them through from concept to polish—and make them the best they can be\n \nQualifications: Who you are and what you’ve done\n \n●      8+ years of professional experience in game development, 5+ years working in Unity.\n●      Strong Unity and C# skills, with a deep understanding of the engine lifecycle.\n●      Has shipped one or more live service games targeting mobile with Unity.\n●      Confidently work within a large, established Unity codebase, refactoring and extending existing systems with minimal disruption.\n●      A proactive mindset and pride in taking ownership of features from start to finish.\n●      Strong understanding of Unity’s architecture, including best practices for MonoBehaviours, ScriptableObjects, Prefabs and Addressables.\n●      Can work autonomously, but communicate clearly, and collaborate with other engineers, designers and artists.\n\n\nNice to have. What an ideal candidate looks like\n\n\n●     Bilingual preferred in English and Japanese.\n●     Knowledge of backend tech including GoLang, Redis, SQL, and Docker.\n●     Experience with Free-to-play titles.\n●     Familiarity with CI/CD pipelines.  \n\n\n\n\n\n\nApply now:\n\n\nIf you are confident, driven and are looking for an exciting role, this job could be a great opportunity for you. Apply to [email protected] to explore this new opportunity. This is an international blockchain gaming company that operates regionally, and is opening offices in multiple locations around the globe. We value diversity at our company. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or any other applicable legally protected characteristics in the location in which the candidate is applying.  \n\n#Location\nIndia