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Take-Two Interactive Software, Inc.


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Lead

 

Art Direction

 

Game

Design

Designer

Take-Two Interactive Software, Inc.

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This job post is closed and the position is probably filled. Please do not apply. Work for Take-Two Interactive Software, Inc. and want to re-open this job? Use the edit link in the email when you posted the job! 🤖 Closed by robot after apply link errored w/ code 403 1 month ago


\n \n\nWho We Are:  \n\nGhost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. \n\nThe Challenge:\n\nGhost Story Games is seeking a talented Lead Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). \n\nAs a Lead Level Artist, you should be passionate about telling compelling stories through environmental art, all while thoughtfully crafting spaces and visuals with the needs of gameplay in mind. We place the utmost importance on memorable, immersive visual storytelling, through all aspects of the game experience, and the close team collaboration necessary to realize a shared vision together. Join us and play a key role in Judas’ success!\n\nWhat You’ll Take On: \n\n\n* \n\nYou will work with the Art Director and Creative Director to define and refine the various thematic spaces of the world of Judas. With a deep immersion in the lore, scripts, and purpose of the environmental spaces you will leverage your skillset and approach to thoughtful world building and visual storytelling and guide the team of level artists, concept artists, and 3d artists to deliver a richly immersive and memorable player experience.\n\n\n* \n\nYou will span narrative-driven visual support of quests, the development of overall environmental ‘theme’ visual identities, and support key Level and System Design features that overlap the environmental design of Judas, including dynamic traversal systems, player pickups, and dynamic environmental systems and interactions.\n\n\n* \n\nYou will develop a deep understanding of the Mayflower’s visual systems: how its thematic spaces are built, organized, and triggered in-game. This includes partnering with level artists and quest pods to ensure those spaces are set up correctly and functioning as intended, and collaborating with tech and QA to troubleshoot and resolve any issues.\n\n \n\n#Location\nMassachusetts
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.