The award-winning team behind Journey, flOw, and Flower is looking to expand their team on Sky: Children of the Light with a Cinematic Animation Artist. This position reports to the Art team while working closely with the Design team.The Cinematic Animation Artist would primarily assist in designing, generating, and implementing in-game cutscenes and cinematic sequences, using a mixture of proprietary and non-proprietary toolsets. This work would involve working in the game engine to create complex timelines incorporating a wide range of events including cameras and camera moves, animations, effects, and many other in-world mechanics. Additional responsibilities would include 3D keyframe animation and implementation for characters, props, and environment elements, as well as contributing to narrative design and development.Responsibilities* Creating clear, emotionally engaging narrative cutscenes and cinematics for narrative and gameplay purposes\n* Modifying and revising preexisting cinematics\n* Storyboarding and other narrative development tasks\n* 3D Keyframe Animation\n* Implementation, testing, and debugging of in-game assets\n* Close interdisciplinary coordination and communication\n* Delivering project work under tight, dynamic deadlines\n\n\nMust Haves* Deep working knowledge of cinematography, editing, pictorial composition, and general principles of visual storytelling\n* 5+ years of professional experience in cinematics production for game development and/or animation for film/television/commercial productions\n* Ability to clearly communicate narrative ideation early and quickly through thumbnails, storyboards, and animatics\n* Working knowledge and solid technical proficiency with 3D game engines and related toolsets and workflows\n* Professional experience with 3D character animation\n* Proficiency in Autodesk Maya\n* Excellent communication and interpersonal skills\n* Willingness to learn new software and skillsets\n\nNice to Haves* Knowledge and experience with TGC games, especially Sky: Children of the Light\n* 3D Generalist skills (rigging, modeling, materials, etc)\n* Solid drawing and/or digital painting skills\n* Knowledge of Gameplay Engineering skillsets, C++, C#, and C\n\nPerks\nโข Paid Time Off, Holidays, and Two Weeks Winter Break\nโข Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the jobโthereโs no waiting period before they kick in.\nโข Pet Insurance for those who need it too.\nโข Compassionate leave for employees who needs to take care of their family membersโข Pre-tax wellness stipend\nโข Pre-tax work from home stipend\nโข Access our savings plan (401K program) with company match\nโข Mental health resources including Headspace membership and Employee Assistance Program (EAP)\nโข Discount portal for everyday goods and services\nโข Employee inclusive and diversity initiatives such as Grow Together\nโข Support for personal professional development\nApplicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.\nThe salary range for this position is $107,000 to $148,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Companyโs compensation practices.\nEmployees in this position are eligible to participate in the Companyโs standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.\nWe look forward to meeting you!\n#L1-Remote
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Paid time off\n\n
\n\n#Location\nLos Angeles