IMG.LY is a company that provides a video, photo, and creative SDK for applications. Their SDK powers over 500 million creations per month and empowers creativity with features like video editing, photo editing, and creative editing. Thousands of compa...
๐ img.ly
๐ Founded in 2018
๐ฉโ๐ป 45 employees
๐งฑ Software & Services
๐ฐ $5,500,000/y
๐ฉ๐ช
Germany
Minimum
$0k/year
๐ฐ 401(k)
๐ Distributed team
โฐ Async
๐ค Vision insurance
๐ฆท Dental insurance
๐ Medical insurance
๐ Unlimited vacation
๐ Paid time off
๐ 4 day workweek
๐ฐ 401k matching
๐ Company retreats
๐ฌ Coworking budget
๐ Learning budget
๐ช Free gym membership
๐ง Mental wellness budget
๐ฅ Home office budget
๐ฅง Pay in crypto
๐ฅธ Pseudonymous
๐ฐ Profit sharing
๐ฐ Equity compensation
โฌ๏ธ No whiteboard interview
๐ No monitoring system
๐ซ No politics at work
๐ We hire old (and young)
Regions
๐ Worldwide
โฐ๏ธ North America
๐ Latin America
๐ช๐บ Europe
๐ฆ Africa
๐ Middle East
โฉ Asia
๐ Oceania
Countries
๐บ๐ธ United States
๐จ๐ฆ Canada
๐ฌ๐ง United Kingdom
๐ฆ๐บ Australia
๐ณ๐ฟ New Zealand
๐ฎ๐ณ India
๐ต๐น Portugal
๐ฉ๐ช Germany
๐ณ๐ฑ Netherlands
๐ธ๐ฌ Singapore
๐ซ๐ท France
๐ญ๐ฐ Hong Kong
๐ง๐ท Brazil
๐ฌ๐ท Greece
๐ฆ๐ช United Arab Emirates
๐ธ๐ช Sweden
๐ต๐ฑ Poland
๐ช๐ธ Spain
๐ฒ๐ฝ Mexico
๐บ๐ฆ Ukraine
๐ฏ๐ต Japan
๐น๐ญ Thailand
๐จ๐ฟ Czechia
๐ท๐บ Russia
๐ฎ๐ฑ Israel
๐ซ๐ฎ Finland
๐จ๐ณ China
๐ฎ๐ฉ Indonesia
๐ฆ๐ซ Afghanistan
๐ฆ๐ฑ Albania
๐ฉ๐ฟ Algeria
๐ฆ๐ธ American Samoa
๐ฆ๐ฉ Andorra
๐ฆ๐ด Angola
๐ฆ๐ฎ Anguilla
๐ฆ๐ถ Antarctica
๐ฆ๐ฌ Antigua and Barbuda
๐ฆ๐ท Argentina
๐ฆ๐ฒ Armenia
๐ฆ๐ผ Aruba
๐ฆ๐น Austria
๐ฆ๐ฟ Azerbaijan
๐ง๐ธ The Bahamas
๐ง๐ญ Bahrain
๐ง๐ฉ Bangladesh
๐ง๐ง Barbados
๐ง๐พ Belarus
๐ง๐ช Belgium
๐ง๐ฟ Belize
๐ง๐ฏ Benin
๐ง๐ฒ Bermuda
๐ง๐น Bhutan
๐ง๐ด Bolivia
๐ง๐ฆ Bosnia
๐ง๐ผ Botswana
๐ง๐ป Bouvet Island
๐ฎ๐ด British Indian Ocean Territory
๐ง๐ณ Brunei
๐ง๐ฌ Bulgaria
๐ง๐ซ Burkina Faso
๐ง๐ฎ Burundi
๐ฐ๐ญ Cambodia
๐จ๐ฒ Cameroon
๐จ๐ป Cape Verde
๐ฐ๐พ Cayman Islands
๐จ๐ซ Central African Republic
๐น๐ฉ Chad
๐จ๐ฑ Chile
๐จ๐ฝ Christmas Island
๐จ๐จ Cocos Islands
๐จ๐ด Colombia
๐ฐ๐ฒ Comoros
๐จ๐ฌ Congo
๐จ๐ฉ DR Congo
๐จ๐ฐ Cook Islands
๐จ๐ท Costa Rica
๐ญ๐ท Croatia
๐จ๐บ Cuba
๐จ๐ผ Curaรงao
๐จ๐พ Cyprus
๐ฉ๐ฐ Denmark
๐ฉ๐ฏ Djibouti
๐ฉ๐ฒ Dominica
๐ฉ๐ด Dominican Republic
๐ช๐จ Ecuador
๐ช๐ฌ Egypt
๐ธ๐ป El Salvador
๐ฌ๐ถ Equatorial Guinea
๐ช๐ท Eritrea
๐ช๐ช Estonia
๐ช๐น Ethiopia
๐ซ๐ฐ Falkland Islands
๐ซ๐ด Faroe Islands
๐ซ๐ฏ Fiji
๐ฌ๐ซ French Guiana
๐น๐ฑ East Timor
๐น๐ซ French Southern Territories
๐ฌ๐ฆ Gabon
๐ฌ๐ฒ Gambia
๐ฌ๐ช Georgia
๐ฌ๐ญ Ghana
๐ฌ๐ฎ Gibraltar
๐ฌ๐ฑ Greenland
๐ฌ๐ฉ Grenada
๐ฌ๐ต Guadeloupe
๐ฌ๐บ Guam
๐ฌ๐น Guatemala
๐ฌ๐ฌ Guernsey
๐ฌ๐ณ Guinea
๐ฌ๐ผ Guinea Bissau
๐ฌ๐พ Guyana
๐ญ๐น Haiti
๐ญ๐ฒ Heard Island and McDonald Islands
๐ญ๐ณ Honduras
๐ญ๐บ Hungary
๐ฎ๐ธ Iceland
๐ฎ๐ท Iran
๐ฎ๐ถ Iraq
๐ฎ๐ช Ireland
๐ฎ๐ฒ Isle of Man
๐ฎ๐น Italy
๐จ๐ฎ Cote d'Ivoire
๐ฏ๐ฒ Jamaica
๐ฏ๐ช Jersey
๐ฏ๐ด Jordan
๐ฝ๐ฐ Kosovo
๐ฝ๐ฐ Kosovo
๐ฐ๐ฟ Kazakhstan
๐ฐ๐ช Kenya
๐ฐ๐ฎ Kiribati
๐ฐ๐ต North Korea
๐ฐ๐ท South Korea
๐ด Kurdistan
๐ฐ๐ผ Kuwait
๐ฐ๐ฌ Kyrgyzstan
๐ฑ๐ฆ Laos
๐ฑ๐ป Latvia
๐ฑ๐ง Lebanon
๐ฑ๐ธ Lesotho
๐ฑ๐ท Liberia
๐ฑ๐พ Libya
๐ฑ๐ฎ Liechtenstein
๐ฑ๐น Lithuania
๐ฑ๐บ Luxembourg
๐ฒ๐ด Macau
๐ฒ๐ฐ North Macedonia
๐ฒ๐ฌ Madagascar
๐ฒ๐ผ Malawi
๐ฒ๐พ Malaysia
๐ฒ๐ป Maldives
๐ฒ๐ฑ Mali
๐ฒ๐น Malta
๐ฒ๐ญ Marshall Islands
๐ฒ๐ถ Martinique
๐ฒ๐ท Mauritania
๐ฒ๐บ Mauritius
๐พ๐น Mayotte
๐ซ๐ฒ Micronesia
๐ฒ๐ฉ Moldova
๐ฒ๐จ Monaco
๐ฒ๐ณ Mongolia
๐ฒ๐ช Montenegro
๐ฒ๐ธ Montserrat
๐ฒ๐ฆ Morocco
๐ฒ๐ฟ Mozambique
๐ฒ๐ฒ Myanmar
๐ณ๐ฆ Namibia
๐ณ๐ท Nauru
๐ณ๐ต Nepal
๐ง๐ถ Caribbean Netherlands
๐ณ๐จ New Caledonia
๐ณ๐ฎ Nicaragua
๐ณ๐ช Niger
๐ณ๐ฌ Nigeria
๐ณ๐บ Niue
๐ณ๐ซ Norfolk Island
๐ฒ๐ต Northern Mariana Islands
๐ณ๐ด Norway
๐ด๐ฒ Oman
๐ต๐ธ Palestine
๐ต๐ฐ Pakistan
๐ต๐ผ Palau
๐ต๐ฆ Panama
๐ต๐ฌ Papua New Guinea
๐ต๐พ Paraguay
๐ต๐ช Peru
๐ต๐ญ Philippines
๐ต๐ณ Pitcairn Island
๐ต๐ซ Polynesia
๐ต๐ท Puerto Rico
๐ถ๐ฆ Qatar
๐ท๐ช Reunion
๐ท๐ด Romania
๐ท๐ผ Rwanda
๐ธ๐ญ Saint Helena
๐ฐ๐ณ Saint Kitts and Nevis
๐ฑ๐จ Saint Lucia
๐ต๐ฒ Saint Pierre and Miquelon
๐ป๐จ Saint Vincent and the Grenadines
๐ผ๐ธ Samoa
๐ธ๐ฒ San Marino
๐ธ๐น Sao Tome and Principe
๐ธ๐ฆ Saudi Arabia
๐ธ๐ณ Senegal
๐ท๐ธ Serbia
๐ธ๐จ Seychelles
๐ธ๐ฑ Sierra Leone
๐ฒ๐ซ Saint-Martin
๐ธ๐ฝ Sint Maarten
๐ธ๐ฐ Slovakia
๐ธ๐ฎ Slovenia
๐ธ๐ง Solomon Islands
๐ธ๐ด Somalia
๐ฟ๐ฆ South Africa
๐ฌ๐ธ South Georgia and the South Sandwich Islands
This job post is closed and the position is probably filled. Please do not apply. Work for IMG.LY and want to re-open this job? Use the edit link in the email when you posted the job!
IMG.LY is looking for a highly motivated and experienced C++ Engine Architect to join our development teams. As an architect in the engine team at IMG.LY, you will be responsible for designing and implementing core features in our engine, the base of our products. Youโll solve complex technical challenges and add exciting features to our in-house creative engine, a runtime for creative editing that needs to be implemented in C++.
Your Role
Collaborate with the designers, and fellow engineers to develop and refine core engine concepts to be utilized in multiple creative tools
Plan out new features and define the engine architecture
Design, implement, debug, test, and benchmark C++ code.
Be a mentor to other engineers creating understandable, clean, and performant C++ code.
Participate in code reviews and discussions with other engineers on the team
Discuss and plan product features with fellow colleagues from
Your profile
Good communication skills and an attitude to sharing their findings internally and externally
Skilled in C++ but always open to trying and employing other languages when you see fit
Advanced knowledge of data structures
Experience with Game Engine Architectures
Experience in building modular and reusable code
Work self-reliant and manage your time and tasks independently
Build positive relationships with fellow engineers in the industry, join meetups, visit conferences
Please mention the word VERSATILITY when applying to show you read the job post completely (#RMTguOTcuMTQuODQ=). This is a feature to avoid fake spam applicants. Companies can search these words to find applicants that read this and instantly see they're human.
Salary and compensation
$70,000 — $90,000/year
Benefits
๐ 4 day workweek
๐ Company retreats
How do you apply?
This job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
This job post is closed and the position is probably filled. Please do not apply. Work for IMG.LY and want to re-open this job? Use the edit link in the email when you posted the job!
IMG.LY is looking for a highly motivated and experienced build engineer to join our development teams. As a build engineer in the engine team at IMG.LY, you will be responsible for improving and maintaining our products' build process and enhancing the stability and efficiency of our CI/CD pipelines. Youโll provide supporting infrastructure and automation to support the development of our core product, the IMGLY Engine (UBQ). This includes helping with building issues and platform-specific integrations and keeping an eye out for repetitive tasks and bottlenecks.
Your Role
Develop, maintain and troubleshoot build processes around different software projects
Ensure availability of delivery-ready builds and binaries for all platforms
Create new CI/CD pipelines and enhance the stability and efficiency of existing ones
Manage and maintain test environments
In collaboration with your peers, develop and maintain automation to eliminate other repetitive and/or time-intensive tasks surrounding the development process
Create and maintain documentation of the build/release process
Your Profile
Deep knowledge with building cross-platform C++ projects using CMake and Conan
Experience working with GitHub Actions pipelines or alternatives (e.g. Circle CI, GitLab CI, Jenkins)
Self-motivation with a strong work ethic
Flexibility, ability to work collaboratively, excel as a team player
Can work in a feedback environment and in a fast-paced, constantly iterating environment
Ability to communicate effectively in English, both verbally and in writing
Please mention the word OPTIMAL when applying to show you read the job post completely (#RMTguOTcuMTQuODQ=). This is a feature to avoid fake spam applicants. Companies can search these words to find applicants that read this and instantly see they're human.
Salary and compensation
$60,000 — $90,000/year
Benefits
๐ 4 day workweek
๐ Company retreats
How do you apply?
This job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
Hi! We are IMG.LY! Our love for technology & design is the core of our work, and we continually bring that alive with every step in the community across industries. IMG.LY firmly believes in accessible, stunning design for everyone. That is why we have powered over 600 innovative startups, Governments, and Fortune 500 businesses with our SDKs. PhotoEditor SDK, VideoEditor SDK, and CreativeEditor SDK bring fully customizable design editors to applications.
We are a fully remote company. That means: you manage your own time and place while we bring neat design tools to every corner of the world together! IMG.LY embraces a culture of flexibility, written documentation, open company communication, and collaboration. Choose your Batcave and join us on our mission!
What you will do:
Work on our newest flagship CreativeEditor SDK, a fully-customizable design editor that empowers our customers, and covers their design and template needs.
Ensure a user interface with a focus on usability, accessibility, and customizability with our design and product team.
Develop our in-house creative engine UBQ with our engine team. UBQ is a portable cloud-native runtime for creative editing implemented in C++ and compiled to WebAssembly for our web editor.
Discuss and implement APIs and interfaces, and create architectures to integrate our engineering smoothly on the web. Not only for our user interfaces but also for all customers who directly integrate our engine.
What skills you should have:
Eagerness to plan out new features in cycles by collaborating with your team and designing architecture in a balance between getting it done and not being a pain in future.
Know your tools โ a good grasp ofย TypeScriptย is highly desirable. If you are a JavaScript veteran, we are sure you will learn TypeScript quickly. Experience with a type-system is helpful.
Most of our UI is written inย React. Being experienced in React is helpful, but if you are fluent in another web framework, we are also sure you will learn this quickly.
Most importantly, you are eager to learn and happily share your knowledge and improvement ideas in code reviews and architectural discussions. Being able to receive and evaluate constructive feedback is equally essential to us.
A broad understanding of the web platform with its standards, how browsers tick and how to debug effectively.
Not a must, but a bonus in your skillset would be to have:
Have you already built an SDK or worked with WebAssembly? Do you not shy away from reading or even writing a line or two of C++? If you nod in agreement, we need to speak.
It would be a cherry on top if you loved building a positive relationship with your fellow engineers in the industry! Perhaps you enjoy speaking at conferences or sharing your wisdom in a blog, writing, and maintaining Open-source software. In that case, we certainly need to talk.
Please mention the word INVALUABLE when applying to show you read the job post completely (#RMTguOTcuMTQuODQ=). This is a feature to avoid fake spam applicants. Companies can search these words to find applicants that read this and instantly see they're human.
Salary and compensation
$70,000 — $90,000/year
Location
CET +/-4 h
How do you apply?
Tell us what youโve been working on in the past, and where you see yourself in the future. The most recent projects are enough, we donโt care who you have been 10 years ago, we care who you are now and where you are heading!
If possible send us code, a GitHub link is perfect, but donโt worry if you donโt have code on GitHub, this is not what we count. Any sample project is worth more than a thousand words.
How the hiring process works After a 20-minute interview, we will provide you with a real problem we have encountered and work on it together. No theoretical buzz, just hands-on! You can choose between a live coding session or taking the task home. After review, we discuss the code with your potential teammates together.
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
This job post is closed and the position is probably filled. Please do not apply. Work for IMG.LY and want to re-open this job? Use the edit link in the email when you posted the job!
You will be working on both, PhotoEditor SDK as well as VideoEditor SDK for Android, which includes everything from architecture, over encoding, decoding, and rendering, to UI. You should care deeply about developer experience, because, after all, we're doing this for developers just like you. Your mindset should be API-first and thus thoughtful public API design and documentation should be something that's dear to your heart.\n\nAdditionally, you'll communicate and collaborate with our growing iOS team to come up with concepts, that work equally well on both platforms, but at the same time, you'll use your platform-specific knowledge to make the call whether a unified API across platforms or an Android-tailored API makes more sense.\n\nWith your architectural decisions you'll lay the foundation for our future shift to UBQ, our cross-platform rendering engine, and the integration of our upcoming cloud services. \n\nPlease mention the word **CONGRATULATORY** when applying to show you read the job post completely (#RMTguOTcuMTQuODQ=). This is a feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n
$70,000 — $100,000/year\n
\n\n#Location\nEurope
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
This job post is closed and the position is probably filled. Please do not apply. Work for IMG.LY and want to re-open this job? Use the edit link in the email when you posted the job!
Your Mission\n* You are the owner of new features and play a vital role in the complete process from proposal, to design, development and documentation, to marketing and shipping.\n* You work on all layers of the SDK, from UI-, model-, to engine layer - you name it.\n* You write world-class documentation, as well as concise, terse, and useful blog articles about topics that excite you at work and build your personal brand.\n* You work with our customers to understand their needs and use cases and support them in achieving their goals.\n* You collaborate with our creative and technically adept team of designers and developers, extend our internal knowledge base, and your personal knowledge base by thriving in a tech-driven environment of utterly skilled devs and an outstanding community beyond.\n\nYour Profile\n* You have a sound understanding and experience working with the Android SDK and tools, such as Android Studio, Gradle and NDK.\n* You are familiar with Java and Kotlin (and probably have one or the other official Android merch item in your shed)\n* You are interested in OpenGL and GPU programming (if you already have a fair chunk of experiences, that would be the frosting on the cake)\n* You have a high sense of responsibility and an eye for the details, but also have good judgement of where it makes sense to go the extra mile vs. pushing a quick bug fix\n* You like working remotely and bring the right mindset to the table - manage yourself and the way you work, be one kind of a good communicator and have a decent level of English for written and spoken communication with our distributed and asynchronous team \n\nPlease mention the words **ROUGH BROTHER MEADOW** when applying to show you read the job post completely (#RMTguOTcuMTQuODQ=). This is a feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n
$80,000 — $120,000/year\n
\n\n#Benefits\n
โฐ Async\n\n
\n\n#Location\nEurope
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
This job post is closed and the position is probably filled. Please do not apply. Work for IMG.LY and want to re-open this job? Use the edit link in the email when you posted the job!
You will be working on our core technologies, developing our in-house creative engine UBQ. \nThe UBQ engine is a portable cloud-native runtime for creative editing needs implemented in C++ and used in all our new products.\nThe core of the engine focuses on graphics, animation, and print quality output. Its primary focus is the development of creative tools such as Photo-, Video-Editing Applications as well as Desktop Publishing Applications.\n\nThis isn't your next code monkey job where you transform coffee into code. Since we operate highly autonomously within our cycles you need to plan out new features by collaborating with your peers and design an architecture that will have the right balance between getting it done and not being a pain in the ass in the future.\nOf course, it is essential to know your tools. We all know that C++ can get messy quickly, so we need to take special care to write understandable, clean, and yet performant code. You need to know how to do this.\n\nWhat would make you shine brightly is a broad understanding of modern renderer pipelines and game engines. \nIs data driven design and an entity component system your state of mind? \nHave you worked on compute-, render and frame-graphs? \nHave you maybe even tinkered with vector or text rendering on the GPU or CPU? \nOr deep-dived into writing your own game engine in C++ or Rust for fun? \nIf this sounds like you, we definetly need to talk. \n\nPlease mention the words **POINT EMPTY BLUE** when applying to show you read the job post completely (#RMTguOTcuMTQuODQ=). This is a feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n
$80,000 — $110,000/year\n
\n\n#Location\nEurope
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
Join us at magical times where youโll play a pivotal role in further developing and improving our UI development utilizing your expertise implementing React components and workflows. \nWe're currently in a phase of maintaining, fine-tuning and improving the status quo of our SDKs, and bethink of what we assume to be most important - improving the developer experience and ease to use.\n\nYour Mission\n* You'll be working closely with the core teams that build our UBQ Engine and our CreativeEditorSDK.\n* You'll be essential in improving developer experience and product versatility by leveraging our technologies to build multiple demonstrators and appliances.\n* This includes some full fledged unreleased B2C products as well as use case specific show-cases for a multitude of different products. This includes custom editors for postcards, sodical-media, apparel and more.\n* Youโll build and implement pixel perfect UIs, boostrap backends and services that are directly connected to our APIs and SDKs.\n* Youโll collaborate with your fellow developers, designers to directly convert ideas to real products.\n\nYour Profile\n* You have expertise developing professional frontends in React, Angular, VueJS or similar.\n* You have expertise in creating small backends with modern technologies like Next.js, Ruby on Rails 5, or similar technoligies.\n* You have a passion for technology and design.\n* You already have basic skills in TypeScript, JavaScript, or Rollup, โcause these are a big thumbs up.\n* You are passionate about developing creative tools that help create stunning content.\n* You like to work self-sufficient and feel comfortable with jumping in at the deep and, but that's okay, 'cause you are convivial fellow and social butterfly. \n\nPlease mention the words **ARCH COIL STAND** when applying to show you read the job post completely (#RMTguOTcuMTQuODQ=). This is a feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n
$80,000 — $100,000/year\n
\n\n#Location\nEurope
# How do you apply?\n\nJust shoot us a message. Don't worry to not match all the bullet points. Let's be honest, no one does. Send us a piece of code like a link to your GitHub repository or a personal project app that you are quite proud of. Links to GitHub and a CV would also be cute as a button.
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
This job post is closed and the position is probably filled. Please do not apply. Work for IMG.LY and want to re-open this job? Use the edit link in the email when you posted the job!
The Mission \n* You will be working on both, PhotoEditor SDK as well as VideoEditor SDK for iOS\n* You will be responsible for everything, from architecture, over encoding, decoding, and rendering, to UI \n* You'll communicate and collaborate with our Android team and come up with concepts for both platforms\n* You'll use your platform-specific knowledge to make the call whether a unified API across platforms or an iOS-tailored API makes more sense\n* Your architectural decisions lay the foundation for our future shift to UBQ, our cross-platform rendering engine, and the integration of our upcoming cloud services\n\nYour Profile\n* You care deeply about developer experience\n* Your mindset is API-first and thus thoughtful public API design and documentation are dear to your heart\n* You are fully capable to plan out new features by collaborating with your peers and design an architecture that will have the right balance between getting it done and not being a pain in the ass in the future to complement our highly autonomously operation within our cycles\n* You know how to write an SDK in Swift, this is not a code-golf challenge\n* You know how to write understandable, clean, and yet performant code.\n\nIt is alright to miss stuff here and there. What is important for every team member is to happily share your knowledge and ideas for improvement in code reviews and architectural discussions. And this is not a one-way street.\n\n\nIf you nod in agreement to any of this, we need to talk:\n* Some experience writing Objective-C to design bindings that feel right at home in this prehistorian language.\n* Have you worked with Core Image, OpenGL, or Metal before?\n* You can't sleep the night before WWDC out of excitement and can't wait to evaluate the latest additions to Foundation, UIKit, SwiftUI, SPM, or DocC to see if we should support this?\n* Do you feel a rush of adrenaline when you read about Hopper, reverse engineering, or swizzling?\n* You can't help but shudder when someone writes Ios or xCode instead of iOS and Xcode? \n\nPlease mention the words **LAW SPIRIT TORNADO** when applying to show you read the job post completely (#RMTguOTcuMTQuODQ=). This is a feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n
$80,000 — $120,000/year\n
\n\n#Location\nEurope
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
This job post is closed and the position is probably filled. Please do not apply. Work for IMG.LY and want to re-open this job? Use the edit link in the email when you posted the job!
You will be working on our core technologies, developing our in-house creative engine UBQ. The UBQ engine is a portable cloud-native runtime for creative editing needs implemented in C++ and used in all our new products\nThe core of the engine focuses on graphics, animation, and print quality output. Its primary focus is the development of creative tools such as Photo-, Video-Editing Applications as well as Desktop Publishing Applications.\n\nWe all know that C++ can get messy quickly, so we need to take special care to write understandable, clean, and yet performant code. You need to know how to do this.\nWhat would make you shine brightly is a broad understanding of modern renderer pipelines and game engines. \nIs data driven design and an entity component system your state of mind? \nHave you worked on compute-, render and frame-graphs? \nHave you maybe even tinkered with vector or text rendering on the GPU or CPU? \nOr deep-dived into writing your own game engine in C++ or Rust for fun?\n\nIf this sounds like you, we should definitely talk. \n\nPlease mention the words **MODEL AIRPORT RECEIVE** when applying to show you read the job post completely (#RMTguOTcuMTQuODQ=). This is a feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n
$80,000 — $110,000/year\n
\n\n#Location\nEurope
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
**Who we are**\n\nHi! We are that super-groundbreaking technology provider youโve probably never heard of! Our flagship product, the PhotoEditor SDK is a fully customizable photo editing solution for web and mobile platforms that is being used by marvelously big brands like HP, Hootsuite, ZARA and hundreds of other companies around the world. Our products for photo and video editing are world-class and market leaders, and weโre damn proud of it. ๐ช \n\n\n**Where we work**\n\nOur office is in the very heart of Bochum Germany, but our team is working wherever they can thrive. From Bochum over Berlin, at the seaside or beyond the hills. We give you the freedom and tools to choose where you work best. We are currently on our way to become a remote-first company. We wonโt get back to the old normal, as we donโt believe in an old normals.\n\n\n**Why we need you**\n\nWeโve become a quite buzzy startup in tech circles but we want to be a lot more than the buzz. Therefore we merged the talents of our team, bringing together the best of design, arts, and tech. After successfully developing our SDK flagships over the past years, we're on the rise for the next generation of our photo and video editing SDKs. And that's where you step in.\n\n\n**What you'll do**\n\nYou are the owner of new features and play a vital role in the complete process from proposal, to design, development and documentation, to marketing and shipping.\nYou work on all layers of the SDK, from UI-, model-, to engine layer - you name it.\nYou write world-class documentation, as well as concise, terse, and useful blog articles about topics that excite you at work and build your personal brand.\nYou work with our customers to understand their needs and use cases and support them in achieving their goals.\nYou collaborate with our creative and technically adept team of designers and developers, extend our internal knowledge base, and your personal knowledge base by thriving in a tech-driven environment of utterly skilled devs and an outstanding community beyond.\n\n**Strings in your bow include . . .**\n* You have a sound understanding and experience working with the Android SDK and tools, such as Android Studio, Gradle and NDK.\n* You are familiar with Java and Kotlin (and probably have one or the other official Android merch item in your shed)\n* You are interested in OpenGL and GPU programming (if you already have a fair chunk of experiences, that would be the frosting on the cake)\n* You have a high sense of responsibility and an eye for the details, but also have good judgement of where it makes sense to go the extra mile vs. pushing a quick bug fix\n* You like working remotely and bring the right mindset to the table - manage yourself and the way you work, be one kind of a good communicator and have a decent level of English for written and spoken communication with our distributed and asynchronous team \n\nPlease mention the words **ABSORB STORY FABRIC** when applying to show you read the job post completely (#RMTguOTcuMTQuODQ=). This is a feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n
$65,000 — $80,000/year\n
\n\n#Benefits\n
โฐ Async\n\n
\n\n#Location\nEurope
# How do you apply?\n\nIf that sounds like you, shoot us a message. Don't worry to not match all the bullet points. Let's be honest, no one does. Send us a piece of code like a link to your GitHub repository or a personal project app that you are quite proud of. Links to GitHub and a CV would also be cute as a button. Rise above the noise and let's have a remote cup of coffee. โ
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
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This job post is closed and the position is probably filled. Please do not apply. Work for IMG.LY and want to re-open this job? Use the edit link in the email when you posted the job!
**Who we are**\nHi! We are that super-groundbreaking technology provider youโve probably never heard of! Our flagship products, the PhotoEditor SDK and VideoEditor SDK are fully customizable photo and video editing solution for web and mobile platforms that are being used by marvelously big brands like HP, Hootsuite, ZARA, and hundreds of other companies around the world. Our products for photo and video editing are world-class and market leaders, and weโre damn proud of it. ๐ช\n\n**Where we work**\nOur office is in the very heart of Bochum, but our team is working wherever they can thrive. From Bochum over Berlin, at the seaside or beyond the hills. We give you the freedom and tools to choose where you work best. We are currently on our way to become a remote-first company. We wonโt get back to the old normal, as we donโt believe in an old normal.\n\n**Why we need you**\nWeโve become a quite buzzy startup in tech circles but we want to be a lot more than the buzz. Therefore we merged the talents of our team, bringing together the best of design, arts, and tech. After successfully developing our SDK flagships over the past years, we're going back to our roots and to what we are best at - creating the best development experience possible. And that's where you step in.\n\n**What youโll do**\n* Join us at magical times where youโll play a pivotal role in further developing and improving our UI development utilizing your expertise implementing React components and workflows. And behold, VideoEditor SDK for Web is coming . . . \n* We're currently in a phase of maintaining, fine-tuning and improving the status quo of our SDKs, and bethink of what we assume to be most important - improving the developer experience and ease to use.\n* Youโll build and implement pixel perfect React UIs, enhance our core technology with new features and core concepts, integrate it in other tool kits and support our customers with the integration.\n* Youโll collaborate with your fellow designer colleagues to directly convert components and interactively shape the UI together.\n* Youโll provide technical leadership on React frontend and UI development and mentor our team on best practices around frontend technologies.\n\n**This might be a job for you if you . . .**\n* have expertise developing professional frontends in React, Angular, VueJS or similar\n* have a passion for technology and design, and maybe are interested in new fields like creative coding\n* already have basic skills in TypeScript, JavaScript, or Rollup, โcause these are a big thumbs up\n* have experience with state management libraries such as Redux or MobX, as well as the React testing library or Cypress\n* are passionate about developing creative tools that help create stunning content\n* like to work self-sufficient and feel comfortable with jumping in at the deep and, but that's okay, 'cause you are convivial fellow and social butterfly ๐ฆ\nWe are a razor-sharp team of coders and designers thatโll be always by your side to code, create and collaborate and together with you to always have the edge over everybody else. We are open about technology choices, and we like to tinker with the new stuff. So, the odds are overwhelming that, no matter what you like, youโll find a place here to run free your affinity for cutting-edge technologies. \n\nPlease mention the words **SPIN EVOLVE OBJECT** when applying to show you read the job post completely (#RMTguOTcuMTQuODQ=). This is a feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n
$65,000 — $80,000/year\n
\n\n#Location\nEurope
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.