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Turbulent

Turbulent builds innovative digital platforms that engage audiences for video game, education, media, and entertainment companies. Shake things up with us!

Turbulent

 This job is getting a high amount of applications right now (22% of viewers clicked Apply)

verified closed
๐ŸŒ Worldwide
 
๐Ÿ’ฐ $60k - $90k

backend

 

node

 

typescript

 

gaming

Turbulent

Turbulent

turbulent.ca

๐Ÿ”Ž4,450 views

โœ… 984 applied (22%)

This job post is closed and the position is probably filled. Please do not apply.
**What you will do**\n* Work on a large scale platform that handles Star Citizenโ€™s high traffic e-commerce, community development and web marketing products. You will contribute to the project vision of this business critical department while collaborating with key members of Cloud Imperium Gameโ€™s creative and business teams.\n\n**Youโ€™re Savvy in**\n* Giving feedback. *You explain your ideas and thoughts clearly.*\n* Being open to feedback. *You believe that good collaboration builds stronger technical design.*\n* Adapting to various contexts, sometimes shifting priorities\n* Producing clear documentation\n* Being thorough, showing autonomy, developing creative solutions\n* Being part of a team and contributing to a product\n* Working in a bilingual environment (English and/or French).\n\n**You have Accomplished**\n* 2 years+ of experience in backend development with Node.js and TypeScript\n* Excellent knowledge of SQL and good knowledge of NoSQL databases (Document, Graph)\n* Experience with microservices and Cloud services (AWS, k8s)\n* Experience with distributed message queues (Kafka, rabbitMQ)\n* Good knowledge of continuous integration with CI/CD web servers and databases\n* Experience working with Docker. *Knowledge of Kubernetes is an asset.*\n* Strong experience and ease in a Linux environment\n* Strong experience with high volume projects and systems\n* Knowledge of security best practices for large scale projects\n* Mastery of PHP 7 or 8; *an asset*\n* Experience with OAuth 2.0 / OpenID; *an asset*\n\n**Youโ€™re Eager to Take On**\n* Developing and maintaining products within the Star Citizen platform universe\n* Producing accurate complexity estimates and timelines for product feature development\n* Setting up and maintaining the servers, databases and web applications\n* Performing code reviews and otherwise contributing to the code quality of any project you contribute to\n\n*Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to ethnicity, color, religion, sex, ethnicity, age, sexual orientation, gender identity, gender expression, or disability.*\n\n**Compensation displayed is an approximation, the salary will depend on the experience related to the job.** \n\nBe sure to mention the words **VESSEL YELLOW GLAD** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n $60,000 — $90,000/year\n \n\n#Location\n๐ŸŒ Worldwide


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# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.

Turbulent


verified closed
๐ŸŒ Worldwide
 
๐Ÿ’ฐ $70k - $90k

fullstack

 

tools

 

gaming

 

php

Turbulent

Turbulent

turbulent.ca

๐Ÿ”Ž5,359 views

โœ… 351 applied (7%)

This job post is closed and the position is probably filled. Please do not apply.
**IMPORTANT : You must live in Montreal time zone (GMT-4) to apply on this position**\n\n**What You Will Do**\n* As a member of the Star Citizen Tools team, you will mostly work on the Game launcher as well as the crash management pipeline. The team is also in charge of all internal tools to support other teams, including web tools and applications. The team is based in Montreal, but operates primarily online with studios located in the US and UK. Remote is ok as long as your are in the same time zone as Montreal. \n\n*Your main objectives will be:*\n* Designing service APIs in order to optimize the crash management functionalities of servers, clients and services on all environments (Dev, QA, Prod) of the game\n* Maintaining and developing new features on the Star Citizen Game Launcher: mainly application (frontend and backend) and a more minor part in web (especially backend)\n* Developing tools that meet market security standards\n* More occasionally, supporting internal tool needs for the Microservices Team of the game (ie. performance measurement and load testing tools)\n\n*You will work with the following technologies:*\n* Electron application with JavaScript, React, Redux (Saga)\n* Web platform and APIs in PHP\n\n**You Are Savvy In**\n* Working in a diversified technological environment. As a fullstack developer, you are more backend oriented but the frontend does not put you off, you know how to be versatile.\n* Having a good team spirit. A great atmosphere in your workplace is just as important to you as the excellence of your code.\n* Showing autonomy and thoroughness. You adapt to sometimes shifting priorities by managing your schedule, knowing when it becomes relevant to involve other members of your team.\n* Demonstrating productivity and efficiency in projects\n* Getting things done, sharing best practices in backend development, contributing to the implementation of efficient processes, exploring new technologies\n\n**You Have Accomplished**\n* Relevant programming experience or bachelor's degree in computer science\n* 4 years+ of experience in web and/or application development\n* 2+ years of programming experience with PHP and JavaScript\n* Experience with Electron and/or Python; an asset\n* Experience in setting up CI/CD pipelines; an asset\n* Interest in developing skills with C ++; an asset\n* Interest in video games; an asset\n\n**You Are Eager To Take On**\n* Collaborating within the Tools Team on the Game launcher as well as on the crash management pipeline of the AAA intergalactic video game Star Citizen\n* Being part of a fast iterating development environment within a tight-knit team. Intermediate to senior, you are looking to meet developers who will continue to bring you further.\n* Allowing players to launch the Star Citizen Game at any time by developing a reliable, robust, secure and scalable game launcher\n* Developing a technical understanding of the demands coming from Cloud Imperium Games as well as their immediate and longer term impacts on the product\n* Dividing work into specific tasks, adequately estimating the effort required to meet delivery deadlines\n* Taking an interest in the needs of game Developers and other teams in order to provide tools and applications that optimize their work\n\n*Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to ethnicity, color, religion, sex, ethnicity, age, sexual orientation, gender identity, gender expression, or disability.*\n\n*Compensation displayed is an approximation, the salary will depend on the experience related to the job.* \n\nBe sure to mention the words **GAP INDUSTRY SPEED** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n $70,000 — $90,000/year\n \n\n#Location\n๐ŸŒ Worldwide


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Visit Turbulent's website

# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.

Turbulent


verified closed
๐ŸŒ Worldwide
 
๐Ÿ’ฐ $70k - $80k

microservices

 

node

 

typescript

 

aaa gaming

Turbulent

turbulent.ca

๐Ÿ”Ž2,664 views

โœ… 216 applied (8%)

This job post is closed and the position is probably filled. Please do not apply.
### What you will do\nAs a member of the Game Services team for the AAA video game Star Citizen, you will be responsible for building the online MMO backend services & related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online with Could Imperium Games studios located in the US and the UK.\n\n#### Your main objectives will be to:\n* Design service APIs to power game features by working closely with Game Designers.\n* Develop scalable online macroservices in a large meshed service ecosystem\n* Program in tandem with Gameplay Developers to enable the game client\n* Take ownership of game features in the MMO architecture from inception to deployment and operation.\n\n#### You will work in the following stacks:\n* Communications with gRPC & Protobuf\n* Gameplay services under Node.JS with Typescript\n* High throughput services with C++ and gRPC\n* C++ Game Client (StarEngine) communications with gRPC\n* Distributed message queues (Kafka)\n* Deployment with Kubernetes, Docker, and Linkerd2\n\n### Youโ€™re Savvy in\n* Communicating efficiently with people and translating technical jargon\n* Adapting to various contexts, sometimes shifting priorities\n* Managing your schedule to ensure productivity and efficiency in projects\n* Showing autonomy, being thorough and curious about new technologies\n* Getting things done, sharing good practices in backend development, contributing to implementing efficient processes\n### You have Accomplished\n* Relevant programming experience or Bachelor in Computer Science\n* 4 years+ of experience in backend programming\n* 2 years+ of experience in programming with Node.js and experience with TypeScript\n* Good understanding of Linux shell, git and build pipelines\n* Good understanding of real-time network communication through gRPC, WebSocket\n* Knowledge of Event-Sourcing and Domain-Driven Design (DDD)\n* Experience with C/C++\n* Experience with Docker and Kubernetes; *an asset*\n* Experience working in a video game studio, *an asset*\n### Youโ€™re Eager to Take On\n* Build macroservices in a polyglot environment\n* Be part of a fast-iterating development environment\n* Estimate the effort to perform specific tasks, commit to delivery deadlines and help the team set and respect production timeline collectively\n* Mentor other developers on technologies you have learned to master\n* Designing innovative online services by focusing on fault-tolerance, scalability & security\n* Understanding the game features in order to provide clean, well defined, and documented service APIs\n* Using Cloud Native technologies to guarantee that Star Citizen is built on top of a sustainable ecosystem\n* Providing tools and applications to enable LiveOps teams to manage the game.\n* Interacting with infrastructure engineers to analyze, inform, review and improve the reliability and scalability of the gameโ€™s backend\n\nTurbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, colour, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.\n\nThe salary displayed on the posting is an estimation. The compensation offered depends on the seniority and experience of each candidate. \n\nBe sure to mention the words **GLAD SHED FOAM** when applying to show you read the job post completely. This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n $70,000 — $80,000/year\n \n\n#Location\n๐ŸŒ Worldwide


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# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
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