\n\n\nABOUT YOU \n\nWe are looking for a Sales Operations Project Manager who is highly organized to join our Operations team. The best candidate will be someone who thrives in a fast-paced, highly collaborative, and exceptionally dynamic setting and is excited to drive operational excellence, support company-wide initiatives, and ensure smooth execution of projects. \n\n \n\nStrong stakeholder, project, and tool management skills are essential. The ability to streamline processes, enhance efficiency, and manage cross-functional operations will be key to success in this role. \n\n \n\nIf you're passionate about workflow optimization and strategic planning, we would love to hear from you!\n\n \n\nABOUT US \n\nXsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game. \n\n \n\nFor more information, visit xsolla.com.\n\n\n\n\n\nRESPONSIBILITIES\n\n* Lead and facilitate functional and cross-functional project meetings, ensuring clear ownership, timelines, and follow-through on deliverables.\n\n* Partner with global sales leadership to develop and refine go-to-market strategies and enablement programs.\n\n* Collaborate with sales leaders to provide real-time visibility into pipeline health, sales performance, forecasting, and business outcomes.\n\n* Support the data collection, deck build, and socialization of quarterly and annual sales reporting for executive leadership.\n\n* Help analyze sales data to identify trends, risks, and opportunities, presenting findings and recommendations to leadership on a regular cadence.\n\n* Develop and enforce standards for project tracking, communication, and documentation alongside operations and project management leadership. \n\n* Audit existing sales workflows and identify inefficiencies, bottlenecks, and gaps; design and implement scalable solutions.\n\n* Lead the rollout of new operational processes, tools, and frameworks, including change management and team training.\n\n* Drive continuous improvement initiatives that reduce friction in the sales cycle and improve overall productivity.\n\n\n\n\nQUALIFICATIONS & SKILLS\n\n* Bachelor's degree\n\n* 5-8 years of experience in Sales Operations, Revenue Operations, or a related project management role. \n\n* Strong analytical skills; comfort working with large datasets, building reports, and telling a story with data.\n\n* Proficiency with project management tools (e.g., Confluence, Jira, Basecamp, G Suite) and sales / reporting tools (Salesforce, Looker).\n\n* Strong communication and interpersonal skills, with the ability to influence and collaborate with stakeholders at all levels.\n\n* Adaptable learner who can quickly master new tools and technologies.\n\n* Strong time-management skills, attention to detail, and the ability to manage multiple priorities in a fast-paced environment.\n\n* Experience driving operational improvements and implementing best practices.\n\n* Ability to work both independently and within a collaborative, team-oriented\n\n* environment.\n\n* Experience working in a high-growth, ambiguous and entrepreneurial environment.\n\n\n\n\nNICE TO HAVE\n\n* PMP certification or similar (preferred).\n\n* Prior experience in the gaming or fintech industry is a plus.\n\n\n\n\n\n\n$120,000 - $160,000 a year\n\n\n\nBENEFITS\n\nWe are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees and their families through a comprehensive Benefits Program. This includes 100% company-paid medical, dental, and vision plans, unlimited Flexible Time Off, and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we're not just building a business; we're cultivating a community that values creativity, collaboration, and the transformative power of play.\n\n \n\nEQUAL EMPLOYMENT OPPORTUNITY STATEMENT \n\nXsolla is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We do not discriminate based on race, color, religion, sex, national origin, age, disability, sexual orientation, gender identity, or any other characteristic protected by law. We consider qualified applicants with criminal histories in accordance with the Fair Chance Act.\n\n \n\nCRIMINAL HISTORY CONSIDERATION \n\nFor the Strategic Sourcing Manager, we will conduct a background check that may include the following: \n\n\n* Criminal history check \n\n* Employment verification\n\n* Education verification\n\n* Credit history check\n\n* Professional license verification\n\n\n\n\nRELEVANCE TO JOB RESPONSIBILITIES\n\nThe background check is relevant to this position because of the following role responsibilities:\n\n\n* Handling sensitive financial information / managing budgets / accessing funds\n\n* Accessing confidential company data\n\n\n\n\nRIGHTS UNDER THE FAIR CHANCE ACT \n\nApplicants are encouraged to inquire about their rights under the Fair Chance Act. If you have questions regarding our hiring practices, please contact careers@xsolla.com. \n\n \n\nBy submitting the following job application form, you consent to Xsolla processing your data for career-related inquiries and potential employment opportunities. We process your data in accordance with this Xsolla Privacy Notice for Job Applicants. Please direct any inquiries regarding your data privacy to careers@xsolla.com.\n\n
The award-winning team behind Journey, flOw, and Flower is looking to expand their team on Sky: Children of the Light with a Cinematic Animation Artist. This position reports to the Art team while working closely with the Design team.The Cinematic Animation Artist would primarily assist in designing, generating, and implementing in-game cutscenes and cinematic sequences, using a mixture of proprietary and non-proprietary toolsets. This work would involve working in the game engine to create complex timelines incorporating a wide range of events including cameras and camera moves, animations, effects, and many other in-world mechanics. Additional responsibilities would include 3D keyframe animation and implementation for characters, props, and environment elements, as well as contributing to narrative design and development.Responsibilities* Creating clear, emotionally engaging narrative cutscenes and cinematics for narrative and gameplay purposes\n* Modifying and revising preexisting cinematics\n* Storyboarding and other narrative development tasks\n* 3D Keyframe Animation\n* Implementation, testing, and debugging of in-game assets\n* Close interdisciplinary coordination and communication\n* Delivering project work under tight, dynamic deadlines\n\n\nMust Haves* Deep working knowledge of cinematography, editing, pictorial composition, and general principles of visual storytelling\n* 5+ years of professional experience in cinematics production for game development and/or animation for film/television/commercial productions\n* Ability to clearly communicate narrative ideation early and quickly through thumbnails, storyboards, and animatics\n* Working knowledge and solid technical proficiency with 3D game engines and related toolsets and workflows\n* Professional experience with 3D character animation\n* Proficiency in Autodesk Maya\n* Excellent communication and interpersonal skills\n* Willingness to learn new software and skillsets\n\nNice to Haves* Knowledge and experience with TGC games, especially Sky: Children of the Light\n* 3D Generalist skills (rigging, modeling, materials, etc)\n* Solid drawing and/or digital painting skills\n* Knowledge of Gameplay Engineering skillsets, C++, C#, and C\n\nPerks\n⢠Paid Time Off, Holidays, and Two Weeks Winter Break\n⢠Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the jobâthereâs no waiting period before they kick in.\n⢠Pet Insurance for those who need it too.\n⢠Compassionate leave for employees who needs to take care of their family members⢠Pre-tax wellness stipend\n⢠Pre-tax work from home stipend\n⢠Access our savings plan (401K program) with company match\n⢠Mental health resources including Headspace membership and Employee Assistance Program (EAP)\n⢠Discount portal for everyday goods and services\n⢠Employee inclusive and diversity initiatives such as Grow Together\n⢠Support for personal professional development\nApplicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.\nThe salary range for this position is $107,000 to $148,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Companyâs compensation practices.\nEmployees in this position are eligible to participate in the Companyâs standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.\nWe look forward to meeting you!\n#L1-Remote
\n\n#Benefits\n
đ° 401(k)\n\nđ Paid time off\n\n
\n\n#Location\nLos Angeles
đ Hi, Iâm Kat, Head of Partnerships at Ashby. I joined the team in 2024 to develop and lead our Partnership ecosystem. From the start, I was responsible for setting strategy and executing; the 0 to 1 work that a serial startup marketer like me loves. The through-line in my career is âdoing things that have never been done beforeâ, which is what drew me to Ashby. The work here looks different than at most companies. We have strong buy-in for partnerships within the organization. This has allowed me to focus on building key programs like Ashby Experts, our integration directory, community partnerships that provide air cover to our sales teams, and partner activations like the SF Giantâs game for Ashby One.As the business scales, itâs time for me to give away my legos. One of the projects Iâve fully owned since the beginning is our VC Partnerships. The startup ecosystem is an anchor of Ashbyâs growth. Our goal is to make Ashby the default ATS for venture-backed startups by embedding deeply into the VC talent ecosystem, driving trust, preference, and repeatable startup pipeline. Itâs led me to forming deep relationships with VC Talent at firms like Andreessen Horowitz, Sequoia, Craft, and hosting our inaugural VC Talent Summit. Now itâs time to think bigger.The Principal, VC & Startup Ecosystem Lead role is an opportunity for someone to come in and own partnerships across three key pillars: VC Talent, Startups, and Accelerators. Iâm looking for someone whoâs excited about being the face of this community and building programming that serves founders and VC Talent. Taking what Iâve started and 10xâing it to increase the impact. Youâll immediately own our startup partnerships, making sure weâre connected with the right firms, running campaigns with Demand Gen to target portfolio companies, building relationships with accelerators to develop programming for founders, and running an event strategy to co-host meetups with top VC firms.What youâll be responsible for in this role:Over the next 12 months, youâll be responsible for:1. Deepening Ashbyâs VC Talent Partner community & programming. Youâll own our annual VC Talent Partner Summit, taking our format and making it even better next year. Youâll develop programming that builds trusted relationships with top Talent Partners, create content, events, and touch points that invest in Talent Partners and become a known, trusted advisor in the community.2. Extending Ashbyâs startup ecosystem. Youâll design events that bring together founders and first recruiters, turning community moments into long-term relationships, and make Ashby the default hiring tool in a founderâs stack.3. Building our Accelerator GTM motion. Youâll build relationships with Accelerators and design programming that increases adoption across early-stage companies. Making accelerators a clear part of Ashbyâs startup success.You Will Probably Love This Role IfâŚ* Youâve worked closely with VC Talent Partners and understand their roles in the venture ecosystem.\n* You thrive off of a high-ownership, high trust environment and enjoy putting strategy together and then running at it to execute.\n* You love designing event programming with partners and know what a startup founder values.\n* You lead with curiosity and kindness, and have mastered the art of turning ânoâsâ into a positive experience for others.\n* Youâre an exceptional communicator and writer, with a strong executive presence.\n* You enjoy being a host, leading conversations and are known for building long-term relationships.\n* Youâre excited by the idea of building something new and meaningful for the startup community.\n\nThis Role Is Not a Fit IfâŚ* Youâre uncomfortable with autonomy or working independently. Our team culture is primarily asynchronous and high-ownership. Meaning youâre responsible for setting deadlines and moving work forward.\n* Youâre not used to working with urgency. We value forward momentum and high output, and believe itâs a competitive advantage to out-execute others.\n* You love founders, but prefer to be in the background. This role requires you to lead conversations with executive audiences and be comfortable speaking as a subject matter expert in front of big rooms.\n* For whatever reason, travel is hard for you. VCs are located in SF and NYC, and the events youâll be hosting will be there or at conferences. This role is best suited for someone who gets energy from being on the road.\n* Youâre not detail oriented. We have an incredible Event Ops team, but this role requires you to sweat the details on your programs with full ownership over them. \n\nInterview ProcessAt Ashby, we design our interview process to help you show your best self. Hereâs what to expect:* 30-minute intro call â intro call with Michelle (Recruiter) to learn more about the role and share a bit about your experience and how youâd want to approach this role.\n* 45-minute interview with me (Kat, Hiring Manager) â Weâll dive into past projects and discuss your approach to partner enablement.\n* 30-minute interview with Harriet, (VP, Marketing) to dig into Operating Principles and business acumen.\n* Assignment â Youâll complete a written take-home assignment.\n* Virtual Onsite (2 hours) â Youâll meet with team members across marketing, events, and leadership.\nBenefits* Competitive salary and equity.\n* Opportunity to work with a talented and passionate team.\n* 10-year exercise window for stock options. You shouldnât feel pressure to purchase stock options if you leave Ashby âdo it when you feel financially comfortable.\n* Unlimited PTO with four weeks recommended per year. Expect âVacation?â in our one-on-one agenda until you start taking it đ .\n* Twelve weeks of fully paid family leave in the US. We plan to expand this to employees in other countries as situations arise.\n* Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!\n* $100/month education budget with more expensive items (like conferences) covered with manager approval.\n* If youâre in the US, top-notch health insurance for you and your dependents with all premiums covered by us.\n\nAshbyâs success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. Weâre being deliberate about building that environment from the ground up. I hope that excites you enough to apply.Apply NowIf this sounds like a role youâd love, weâd love to hear from you! Apply through our careers page with your resume and make sure to fill out the application questions. While we appreciate your use of AI, please use your own work and examples on the questions.Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities. \n\n#Salary and compensation\n
$180,000 — $220,000/year\n
\n\n#Benefits\n
â° Async\n\n
\n\n#Location\nSan Francisco
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.\n\nWe are looking for hardworking, Senior Technical Game Designer to focus on creating systems, mechanics, prototypes, workflows and pipelines. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling.\n\nResponsibilities: \n\n⢠As part of a highly skilled team that believes in self-sufficiency, the Senior Technical Designerâs responsibilities will include creating new mechanics, systems, event scripting, and interactive objects. \n⢠Design, prototype, and implement gameplay systems from the ground up, while extending and iterating on existing systems to deliver a polished, high-quality player experience.\n⢠Work with engineering, animation and design teams to implement content, solve workflow issues, and create content pipelines.\n⢠We believe in ownership, so the more of your vision that you can prototype and execute with your own skills, the better. \n⢠We also believe in open communication and collaboration â use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!\n⢠You will also work with \n\n#Location\nUnited States
\nEleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!\nTHE OPPORTUNITY:\nAs a Senior Level Designer at Eleventh Hour Games, you will craft engaging, memorable, and replayable environments that define the player experience. Youâll take ownership of level design from concept to polish, creating gameplay spaces that balance flow, combat rhythm, and visual storytelling.\n\nYouâll collaborate closely with design, art, and engineering teams to bring the world of Last Epoch to life, building spaces that challenge, reward, and inspire players. This role requires both strong creative instincts and technical understanding of modern game engines and tools.RESPONSIBILITIES:\nDesign, prototype, and implement levels that deliver strong gameplay loops, pacing, and player progression.\nCollaborate with environment art, narrative, and systems design teams to ens
\nEleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!\n\n\nTHE OPPORTUNITY:\n\n\nAs the Animation Lead for Eleventh Hour Games, you will drive the vision for gameplay animation while staying hands-on to create high-quality animations yourself. Youâll provide the direction and context needed to achieve a cohesive style while collaborating closely with the design team to create high-quality animations that enhance the game experience.\nThis role requires a understanding of development cycles and workflows to mentor and guide the team effectively. The ideal candidate communicates openly in an indie environment, stays agile when priorities shift, and makes thoughtful, efficient decisions to keep production moving smoothly.\nRESPONSIBILITIES:\n\n\nWork closely with the design team to understand animation needs and lead execution on animation design and implementation\n\nCreating and facilitating project schedules, crea\n\n\n
At ArenaNet, we've always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we're proud to share our passion for the online worlds we've created with over 21 million players worldwide.\n\nArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.\n\nWe are looking for a Contract Senior Animator with the ability to breathe life and expressiveness into our Characters while still delivering on a tight and responsive gameplay experience. You will play a critical role in helping to define the look and feel of the game by building a range of character combat and movement animations that work to establish visual and technical targets.\n\nWHAT YOU'LL DO\n\n\n* Create AAA animations for gameplay and locomotion, with a focus on combat for a variety of characters and creatures.\n\n* Collaborate with Design to achieve clear and expressive action gameplay animations that feel responsive to player input.\n\n* Contribute to the development of content and gameplay pipelines and systems.\n\n* Work closely with the Animation Lead, Art Director, Design, and other disciplines to execute an eye-catching animation style that delivers a fantastic combat experience.\n\n* Work closely with Tech Art to iterate on character rigs and refine animation workflows.\n\n* Use both keyframe and motion capture to craft compelling animated performances.\n\n* Actively share knowledge, process, and constructive feedback.\n\n* Participate in teamwide playtests and contribute your ideas and feedback to group discussions.\n\n\n\nWHAT YOU'LL NEED TO BE SUCCESSFUL\n\n\n* 5+ years of professional game industry experience as a Gameplay Animator\n\n* Ability to keyframe strong gameplay animation and execute at a very high level, as shown by examples of professional work\n\n* Deep understanding of kinetics, action gameplay animation, and animation systems\n\n* Experience implementing animation content into existing runtime systems\n\n* Expert knowledge of Maya character animation workflows\n\n* Strong understanding of UE5 animation systems and workflows\n\n* Outstanding ability to problem-solve and explore creative solutions in an ambiguous space\n\n* Experience enhancing and implementing motion capture data\n\n* Strong understanding and experience with motion capture data and animation process\n\n* Passion for worki \n\n#Location\nBellevue
\nJunior Live Ops Game Designer (Mobile)\n\n \n\nThe team\n\nA Thinking Ape is a remote mobile game studio focused on building social strategy games that people play for decades. This role sits on the Game Design team within our world-class Live-Ops organization, which leads the industry in supporting and growing long running live games. Our designers are hands-on across the full lifecycle of live features and events from ideation and release to iteration and long term improvements. The team isnât afraid to try new things, take smart risks, and learn quickly. Decisions are metrics-driven and player-informed, balancing data with deep community insight to deliver meaningful, lasting experiences for our player community. \n\nThe game\n\nParty in my Dorm is a highly successful free-to-play game with a community of over 100,000 dedicated players who love our game. The game has the population of a small city, with a player-driven trade economy, a passionate community, and years of layered content. While its themes focus on fashion, relationships, storytelling, and home decor, itâs also one of the most competitive PVP experiences in mobile, surprising many with its depth and intensity of its gameplay. \n\nThe job\n\nAs a Junior Live Ops Game Designer, youâll help bring live events and content to life in Party in my Dorm. This is an entry-level role designed for someone passionate about free-to-play games and excited to learn how live-service games are run day to day. \n\nYouâll work closely with Senior Designers, Product, Creative, Engineering, QA, and Community teams to create and execute core content for our players, while building the intuition to improve and evolve them over time. Youâll learn directly from experienced Live Ops Designers through hands-on mentorship and iteration, gradually taking on more ownership as you build your skills. This role is designed as the first step in our Live Ops design path, with successful designers growing into owning event \n\n#Location\nBC
\nMob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. \n\n \nMob Entertainment is a mid-sized game studio focused on crafting memorable, atmospheric, and emotionally impactful gameplay experiences. We specialize in immersive worlds where tension, storytelling, and player agency come together to create unforgettable moments. Our team develops primarily in Unreal Engine and collaborates using Jira and Confluence to ship high-quality games with production discipline and creative ambition.\nRole Overview\n\nWe are looking for a Senior Game Designer with deep horror experience to lead the design of tense, atmospheric, and psychologically engaging gameplay systems. This role is ideal for someone who has worked on narrative or survival-horror titles similar in tone and craft to Alien: Isolation, SOMA, Amnesia, Dead Space, or comparable immersive horror experiences.\n\nYou will own core gameplay pillars such as tension pacing, player vulnerability, AI threat behaviors, and systemic scare design. You'll help shape how players feel moment-to-moment â not just what they do.\n\nThis is a highly hands-on role that blends creative vision, technical implementation in Unreal, and leadership across design and production.\nResponsibilities\n\n\n* Lead the design of core horror gameplay systems including stealth, survival, resource management, enemy behaviors, and player vulnerability\n\n* Craft tension curves, pacing beats, and emotional arcs across levels and chapters\n\n* Design systemic and scripted scare mechanics that create emergent, replayable dread (not just jump scares)\n\n* Collaborate with AI engineers on enemy behav \n\n#Location\nUnited States
\n\nMagic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertise in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.\n\nWe're looking for a C++ Programmer who is self-motivated, goal-orientated, and a strong team player. The ideal candidate will have extensive full-time C++ programming experience in games, with a focus on custom/proprietary engine development. We are looking for someone who is passionate about the game development process and who is willing to work with content creators and engineers of other disciplines to build awesome games.\n\nWHAT YOU WILL DO: \n* Implement and improve a variety of fast and efficient core software using a custom proprietary C++ Engine.\n* Work across the full technology stack including DirectX, Havok, FMOD, RakNet \n* Maintain and extend the codebase across multiple subsystems: AI, gameplay, player systems, UI, multiplayer\n* Help provide architectural oversight across the entire application. \n* Collaborate to devise optimal engineering solutions to technical challenges.\n\n\n\n\n* 3+ years of experience as a professional in game development.\n* Experienced with multiplayer gameplay systems, network replication, core engine, and multiplayer networking (RakNet, SteamSDK or similar).\n* Experience with WAF/CMake or similar build system\n* Experience with DirectX 9/11 graphics programming.\n* Fluent in English.\n\n\n\n\n\nDESIRABLE PLUSES: \n* Experience with Havok SDK (physics, animation, AI)\n* Experience in Tools Development.\n* Experience working with Python scripting in game pipelines\n* Solid technical foundation (e.g. Computer Science / Maths Degree or equivalent).\n\n\n\n\n* Project based remote position.\n* An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.\n* Be part of an international Group with offices worldwide.\n* Career growth and development.\n* Working closely with a team of like-minded people in a fast-paced, multicultural environment.\n* Ongoing training and professional self-improvement opportunities.\n* Flexible working hours.\n* An inclusive culture and open communication.\n\n\n\nAt Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.\n\n
2D Game Design Intern â AI-Powered EdTech Games | Fully RemoteWeâre hiring interns to power our 2D game art pipeline. If youâre energetic, have great taste in art & design, and arenât afraid to push creative boundaries with AI tools, we want to hear from you.đŻ What You'll Do* đ Help design game worlds, characters, and visual themes that make educational content come alive for young learners\n* đĽď¸ Create game UI screens â from early concepts through high-fidelity Figma mockups\n* đ Design 2D game assets including characters, objects, backgrounds, icons, and UI components\n* đ¨ Develop mood boards, color palettes, and style treatments that feel cohesive and age-appropriate for Kâ8 learners\n* đ¤ Generate and refine game art using AI tools â prompt, curate, edit, and polish until it meets the visual standard\n* âď¸ Edit and composite AI-generated outputs in Photoshop, Figma to produce production-ready assets\n* đ¤ Collaborate with designers, developers, and learning specialists on fast iteration cycles\n\nđ What We're Looking For* đŹ Strong visual design fundamentals: color, composition, typography, layout, and hierarchy\n* đď¸ A keen eye for art direction â you know what looks right, what feels off\n* đś Sensitivity to designing for children: age-appropriate visuals, readability, emotional tone\n* đ¤ Ability to work with AI art tools (ChatGPT, Midjourney, Higgsfield) alongside traditional editing tools (Photoshop, Figma)\n* ⥠Eager to experiment, iterate fast, and push creative boundaries\n* đď¸ Hands-on experience with Adobe Creative Suite (Photoshop, Illustrator)\n* đ Proficiency in Figma: components, auto-layout, prototyping\n* âď¸ Illustration or character design ability\n* đ Ability to work with minimal guidance â you take a brief and run with it!\n\nâ Nice to Have* đď¸Basic Animation - Lottie, After Effects, Rive, or Spine\n* đPrior experience designing for EdTech, children's products, or 2D games\n\nđ˘ Internship Details:* đť Remote-first work culture\n* đ 6-month internship, with potential for full-time offer\n* đ¸ Stipend: âš20,000 â âš30,000/month\n* đ Chance to design real-world EdTech experiences used by millions\n\n
SpaceX was founded under the belief that a future where humanity is out exploring the stars is fundamentally more exciting than one where we are not. Today SpaceX is actively developing the technologies to make this possible, with the ultimate goal of enabling human life on Mars.\n\nSOFTWARE ENGINEER (DIRECT TO CELL)\nThe Direct to Cell network will expand Starlink's vision by providing ubiquitous connectivity and seamless access to text, voice, and data for LTE phones and devices across the globe. The Direct to Cell network leverages the infrastructure we've built for Starlink over the past several years. Starlink is the world's largest satellite constellation and is providing fast, reliable internet to 7M+ users worldwide. As the global leader in rocket and satellite launch and manufacturing, SpaceX is uniquely positioned to rapidly scale our Direct to Cell network and will rapidly launch a constellation of hundreds of satellites. As a software engineer on the Direct to Cell program, you are responsible for the complete lifecycle of the software they create, including development, testing, and support. We expect our engineers to close the feedback loop between software design and real-world performance. In this role, your software will have a meaningful and measurable impact on the world.\n\nRESPONSIBILITIES:\n\n\n* Develop highly reliable, real-time software that plans and executes network topology for our satellite-based global network in order to connect mobile phones and maximize user experience.\n\n* Participate in and lead architecture, design, and code reviews.\n\n* Develop prototypes and manage experiments to prove out key design concepts.\n\n* Develop tools for software development and deployment, data analysis and visualization, and test execution across multiple environments, including virtualized hardware environments, real hardware-in-the-loop simulations, and on-orbit testing.\n\n\n\nBASIC QUALIFICATIONS:\n\n\n* Bachelor's degree in computer science, engineering, math, or science discipline; OR 2+ years of professional experience in software development in lieu of a degree.\n\n* Development experience in Python, C, or C++.\n\n\n\nPREFERRED SKILLS AND EXPERIENCE:\n\n\n* Knowledgeable in real-time rendering, game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing.\n\n* Knowledgeable in network topology, numerical optimization techniques, graph theoretic approaches, or convex optimization.\n\n* Developed, debugged, and deployed software that has been used in real world applications/projects.\n\n* Creative approach to problem solving, exceptional analytical skills, and engineering fundamentals.\n\n* Excellent communication skills both written and verbal.\n\n* Ab \n\n#Location\nRedmond, WA
\nSkydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how weâll deliver best-in-class games for years to come. \n\n\nWe build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of whatâs possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world. \n\n\nDo you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.\n \nFor information on Skydanceâs privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.\n\n\n---\n \n\n\n\n\nSkydance is seeking an experienced technical leader to drive AI-focused game technology research and development, enabling the next generation of immersive, adaptive, and intelligent storytelling in games. This role will lead the exploration, prototyping, and deployment of AI-driven systems across multiple game teams, partnering with technical and creative leadership to define a forward-looking technology roadmap.\n\n\nAs a Technical Director, you will build and grow a team of engineers focused on AI systems, gameplay intelligence, and developer-facing tools, transforming research into scalable, production-ready technology that enhances both player experience and development workflows.\n\n\n\nResponsibilities\n* Provide senior technical leadership in the architecture, design, and delivery of AI-driven game technologies, from early research through production integration.\n\n\n* Partner with game, engine, and creative leadership to define and execute a multi-title AI technology roadmap, balancing innovation with production realities.\n\n\n* Lead exploration of AI applications for games, including (but not limited to) NPC behavior, player modeling, procedural systems, generative content, and intelligent tooling.\n\n\n* Build, mentor, and manage a high-performing team of engineers, fostering a culture of experimentation, technical excellence, and collaboration.\n\n\n\nRequirements\n* Proven technical leadership with the ability to architect systems and execution plans for complex, multi-team technology initiatives.\n\n\n* Deep understanding of the game development lifecycle, including current production challenges and opportunities for AI-driven innovation.\n\n\n* Strong communication and collaboration skills, with the ability to explain advanced AI and systems concepts to non-technical partners.\n\n\n* Experience guiding R&D efforts while maintaining a clear path to production-ready solutions.\n\n\n\nQualifications\n* Shipped multiple titles using Unreal Engine in a senior or lead technical role.\n\n\n* Several years of experience building, leading, and mentoring engineering teams.\n\n\n* Hands-on experience developing new game technologies, including AI systems, gameplay frameworks, or developer tools.\n\n\n* Background in applied AI/ML for games or interactive systems is strongly preferred.\n\n\n\n\n\n\nThe annual salary range for this position in Los Angeles is $230,000 â $250,000. The salary offered may vary based on the candidateâs location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. \n\n\nWe realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you donât meet all of the requirements as written in the job description. \n\n\n#Games #LI-hybrid\n\n\nParamount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.\n\n\n\n\nRecruitment Fraud Alert\nIt has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official â@skydance.comâ email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.
Scopely is looking for a Senior Game Designer to join our WWE Champions team within our Midcore division in the United States or Canada on a remote basis.\n\nAt Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.\n\nWWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends across mobile and PC platforms. WWE Champions is the most downloaded WWE game to date, with a highly engaged and passionate community - who will remain undefeated?\n\nWhat You Will Do\n\n\n* Own the end-to-end design and delivery of new features and systems that enhance player engagement, retention, and monetization\n\n* Work hands-on to conceptualize, prototype, and iterate on meta systems, game modes, events, challenges, and social mechanics that align with the game's audience and brand tone\n\n* Contribute to systems design discussions around economy, progression, and balancing to support feature goals\n\n* Evaluate live data and player feedback to identify opportunities for iterative improvements to core loops, game modes and live-ops features\n\n* Translate high-level business and creative goals into detailed feature specs, wireframes, and documentation\n\n* Partner closely with Product, Analytics, and Engineering to design, tune, and optimize features based on player behavior and game KPIs\n\n* Collaborate with cross-functional teams (Art, UX, Production)
Scopely is looking for a Game Designer to join our Star Trek Fleet Command team in Spain, Ireland, Portugal, or the United Kingdom on a remote basis within these locations.\n\nAt Scopely, we care deeply about what we do and want to inspire play, every day â whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily.\n\nStar Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X MMO has continually evolved, earning its place as one of the top-grossing games on the market. Our next chapter is bold: we're evolving the traditional 4X experience in STFC â and we need smart systems to power that next step.\n\nWhat You Will Do\nAs a Game Designer on STFC, you'll be a key contributor in building fresh, exciting experiences for our players as part of our content teams, working closely with other designers, artists, and engineers.\n\n⢠Own the design and balance of new content and systems that drive engagement, conversion, and long-term investment from our players.\n⢠Build and refine novel gameplay experiences focused on resource generation, spending, time gating, and power growth\n⢠Create systems that foster meaningful player agency and long-term investment\n⢠Leverage the deep Star Trek IP to create unique content and experiences that tap into the rich lore and characters of each movie or TV show within the franchise.\n⢠Use tools (Excel, Google Sheets) to model economies and progression pacing\n⢠Collaborate with Experienced, driven and passion
\n \n\nWho We Are: \n\nGhost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studioâs mission is to create narrative-driven experiences rooted in immersive world building and gameplay. \n\nThe Challenge:\n\nGhost Story Games is seeking a talented Lead Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). \n\nAs a Lead Level Artist, you should be passionate about telling compelling stories through environmental art, all while thoughtfully crafting spaces and visuals with the needs of gameplay in mind. We place the utmost importance on memorable, immersive visual storytelling, through all aspects of the game experience, and the close team collaboration necessary to realize a shared vision together. Join us and play a key role in Judasâ success!\n\nWhat Youâll Take On: \n\n\n* \n\nYou will work with the Art Director and Creative Director to define and refine the various thematic spaces of the world of Judas. With a deep immersion in the lore, scripts, and purpose of the environmental spaces you will leverage your skillset and approach to thoughtful world building and visual storytelling and guide the team of level artists, concept artists, and 3d artists to deliver a richly immersive and memorable player experience.\n\n\n* \n\nYou will span narrative-driven visual support of quests, the development of overall environmental âthemeâ visual identities, and support key Level and System Design features that overlap the environmental design of Judas, including dynamic traversal systems, player pickups, and dynamic environmental systems and interactions.\n\n\n* \n\nYou will develop a deep understanding of the Mayflowerâs visual systems: how its thematic spaces are built, organized, and triggered in-game. This includes partnering with level artists and quest pods to ensure those spaces are set up correctly and functioning as intended, and collaborating with tech and QA to troubleshoot and resolve any issues.\n\n \n\n#Location\nMassachusetts
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the worldâs top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry.\n\nWhat We Need:\nWeâre seeking a Principal Engineer with a passion for server-side development to join the NBA 2K team! In this role, youâll take ownership across a broad technical landscapeâleveraging your expertise in distributed systems, large-scale computing, and efficient databases to build high-performance backend services. Your work will play a key role in delivering world-class online experiences that power one of the most popular sports game franchises in the world.\n\nWhat You Will Do:\n- Contribute to the backend architecture and services that support NBA 2K's online features\n- Design and optimize distributed systems to ensure scalability, reliability, and fault tolerance\n- Build and maintain large-scale computing solutions that handle millions of concurrent players\n- Develop efficient database structures and queries to support high-volume, real-time transactions\n- Deliver high-performance backend services with a focus on low latency and stability\n- Partner with engineering and design teams to enable seamless online gameplay experiences.\n\nWho Will Be A Great Fit:\n- 12+ years of professional software development experience, with a strong focus on backend development. \n\n#Location\nNovato, CA
\nObol builds mission-critical technologies that help keep Ethereum decentralized and secure. Already securing billions of dollars in staked ETH, Obol Distributed Validators are the end game of Ethereum staking, delivering higher uptime, lower risk, and stronger performance than legacy staking setups.\n\n\nObolâs middleware, Charon, which powers Distributed Validators (DVs), enables Ethereum validators to be run across multiple operators and machines. With features like threshold signing, distributed key generation, and no runtime key access, DVs deliver the most resilient, highest-performing validators on Ethereum â the end game of staking ETH.\n\n\nThe Obol Collective, powered by the OBOL Token, is home to the worldâs largest decentralized operator ecosystem â a network of financial institutions, staking protocols, client teams, software tools, community projects, and professional node operators. This includes names like Lido, EtherFi, Nethermind, Blockdaemon, Stakewise, Chorus One, DappNode, and many more.\n\n\nMission of the role\n\n\nA Technical Customer Success Manager guides customers through the adoption of Distributed Validators, through to the ongoing oversight of their stakeâs performance and security.\nRather than functioning as customer support agents, CSMs form a direct relationship with customers and provide them with timely value propositions, products, and features, to get the most benefits and rewards from adopting Obol technologies to improve their staking setups. \n\n\nIn this case, the mission of the role is to manage relationships between ETH Capital Allocators and their staking operators.\nThis helps customers grow and achieve goals while simultaneously strengthening their relationship with the business.\n\n\n\nResponsibilities\n* Serve as the primary point of contact and trusted advisor for key technical stakeholders, coordinating internal resources to ensure their success with Obol.\n* Lead the full node operator journey post-partnership, including onboarding, deployment optimisation, and ongoing distributed validator management.\n* Educate customers on how to effectively use Obolâs software, providing technical guidance and reference implementations, answering questions (including in Discord), and ensuring optimal staking setup and performance.\n* Understand customer needs deeply and communicate recurring feedback, behaviors, and requirements to internal teams (product, marketing, business, legal).\n* Maintain and improve documentation to support customer use cases and technical needs.\n* Work with customers to evaluate their infrastructure costs and develop cost saving models for adopting Obol.\n* Coordinate customer upgrades and recommend performance optimizations.\n* Work with Business & engineering teams to align on priorities & roll out new features. Manage customer success function via monthly cluster performance reviews & feedback collections. \n\n\n\nRequirements\n* Experience as a DevOps Engineer or Software Developer\n* Practical knowledge of Kubernetes, Helm, Grafana, Ansible, Terraform, Docker, and Unix\n* Experience deploying software to both cloud environments and bare-metal infrastructure\n* Web3 or staking experience is a plus\n* Comfortable in customer-facing situations\n* Located within UTC-5 to UTC+3 time zone\n\n\n\nNice to Have\n* Programming skills and developer experience\n* Understanding of the Ethereum Virtual Machine and Solidity\n* Running servers at home\n\n\n\nBenefits\n* Competitive compensation\n* Flexible hours\n* Generous paid time off (According to company policy)\n* Equipment Budget\n* Annual offsite to meet the team\n\n\n\n\n\n
\n\n#Benefits\n
đ Paid time off\n\n
\n\n#Location\nLisbon, Portugal
\nAbout Us đ\n\n\nImmutable is a global technology company, powering the leading platform for building games on Ethereum. We are on a mission to build the future of gaming by redefining how games are played and discovered. Founded in 2018, Immutable is one of the fastest Australian companies to hit unicorn status, having raised more than AUD $300M+ and a valuation of AUD $3.5 billion.\n\n\nCurrently, the Immutable Group consists of the Immutable Platform, the leading platform for building games on Ethereum powering successful games like RavenQuest and Immortal Rising 2, and Immutable Games, a global leader in web3 game development and publishing with leading titles Gods Unchained and Guild of Guardians.\n\n\nOur ambition is to make digital worlds real; we have incredible global growth plans as the fastest growing gaming chain in 2024 with 250+ games signed, more than in all previous years combined. đ\n\n\nAbout The Role đ¤\n\n\nImmutable is entering a new era where our success depends not only on shipping world class products, but on helping our game studio partners use them to drive real growth. We are looking for a Customer Growth Lead, Americas to partner directly with studios across the region to activate our growth products and help them scale player acquisition, retention, and monetisation on Immutable.\n\n\nIt is a strategic, high-leverage role that blends commercial problem-solving with hands-on execution. You will diagnose growth bottlenecks, design activation strategies, bring the right specialists together, and operationalise the rollout end-to-end. If a studio is trying to launch faster, reduce churn, accelerate acquisition, or scale, you will be the person who figures out how to unlock that growth.\n\n\nYouâll be deployed into the most important opportunities across the region, partnering closely with Customer Growth, Business Development, Partnerships, and Product. The role is ideal for someone who loves variety, ambiguity, and owning problems from strategy to execution with a clear scorecard for impact.\n\n\n\nYou'll Be Empowered To đŽ:\n* Work directly with studio partners to diagnose growth challenges, design activation plans, and unlock measurable outcomes\n* Bring cross-functional teams together to operationalise activation strategies and accelerate partner time to value\n* Turn successful activation patterns into repeatable playbooks and scalable growth programs for future customers\n* Identify upsell and expansion opportunities by analysing performance trends and customer behaviour\n* Collaborate with Product and Delivery to continually refine how studios adopt and scale Immutableâs growth products\n* Act as the strategic point of escalation for high-value partners and ensure delivery meets commercial expectations\n\n\n\nWe'd Love You To Bring đ¤:\n* Experience driving commercial outcomes for customers in a high-growth, fast-moving environment\n* 2+ years in top-tier strategy consulting with a proven track record of solving complex commercial or go-to-market challenges\n* A strong problem-solving toolkit with the ability to quickly define a challenge, design the model, and turn the answer into an executable plan\n* Hands-on experience activating or scaling go-to-market initiatives within a tech or gaming context\n* Strong communication and influencing skills, with the ability to translate complex ideas into compelling narratives for internal and external stakeholders\n* Bias for action, with comfort working in ambiguity, and shifting priorities without losing momentum\n* High learning velocity and curiosity for gaming and web3, with motivation to apply strategic thinking to emerging growth models\n* A proactive, energetic style suited to autonomous, high-impact roles where results matter more than theatrics\n\n\n\nBonus Points For â :\n* Crypto native or prior exposure to web3, gaming, or digital assets\n* Experience in growth, performance marketing, or product experimentation\n\n\n* Experience building and scaling growth frameworks or playbooks in high-growth teams\n* Exposure to cross-market initiatives across Asia or other global regions\n\n\n\n\n\n\nWe are proud of the benefits that we offer for all of our employees globally. Here is a snapshot: \n\n\nAttracting the best global talent:\nđ¸ We commit to paying globally competitive salaries and contributions & we share our products' success through Employee Stock Options. We also support our US Employees with Medical and 401K Insurance\nđť Our flexible working model blends the best of both worlds: Sydney-based employees enjoy three days a week in our vibrant head office, while remote team members can work from home or utilise access to global office hubs via a WeWork All-Access pass\nđ˛ We offer USD $500 WFH allowance to set up your home office and USD $600 per annum to put toward your internet and phone usage.\n\n\nLevelling up your growth\nđą We offer up to USD $1,350 per annum for any classes, courses or events to support your growth and development\nđ Enjoy access to free online courses via Udemy\n\n\nHelping you thrive\nđđ˝ââď¸ Enjoy USD $800 per year to put toward your health and wellbeing\nđ¤ Get 24/7 access to unlimited counselling for you and your family when you need it through our EAP Service\nđ Monthly subsidy and discounted rate with ClassPass, including a 1-year free membership to Breethe\n\n\nLeave when you need it the most: \nđ¨âđ§âđŚ New parents receive 12 weeks of paid leave in our gender-neutral offer. The birthing parent also gets an additional six weeks of leave for rest and recovery leading up to and after birth. We also offer Miscarriage Leave and extra leave for IVF treatments\nđ Enjoy 2 additional paid annual leave days at the end of the year and a paid day off for your birthday\n\n\nAdditional Information: \n\n\nImmutable is committed to building and fostering an inclusive, diverse workplace. We believe in incorporating everyone's perspectives and experiences as this has been a significant driver of our success so far. \n\n\nWe are a 2025 Circle Back Initiative Employer â we commit to responding to every applicant.\n\n\n*A note to recruitment agencies: Our internal team has this role covered, so there is no need to reach out - We don't accept unsolicited agency resumes and are not responsible for any fees related to unsolicited resumes. Thank you!\n\n\nJoin us in shaping the future of web3 gaming!\n\n\n#LI-Remote
\n\n#Benefits\n
đ° 401(k)\n\n
Firesprite is a visionary game development studio based in the heart of Liverpool.\n\nProud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, and Entrepreneurialism is a key driving force behind our work culture.\n\nRole Overview:\nWe are looking for a Lead Narrative Designer to join our team. You will collaborate with the Director team to help shape the narrative design for all our games, and empower the Narrative Design team to create best-in-class storytelling.\n\nWhat you'll be doing:\n- Working with the Narrative Design Director to understand and shape all aspects of narrative design and storytelling\n- Attending regular meetings with our external writing partners, collaborating on the story creation and iteration of existing scripts\n- Overseeing the implementation of all gameplay narrative content, ensuring AAA quality standards\n- Collaborating with all disciplines to ensure gameplay storytelling beats are clear and consistent across the game\n- Proactively seeking issues with any aspect of storytelling, and suggesting improvements and iterations to address them\n- Iterating on scripts in Final Draft where necessary\n- Attending User Testing to learn first-hand how the narrative is being comprehended and enjoyed by players\n- Supporting the script preparation for mocap shoots and VO sessions\n- Leading the Narrative Design team day to day, including the line management of team members\n- Play a vital role in all growth, training and strengthening of the Narrative Design team\n- Overseeing all tools, systems, and pipelines that allow for rapid iteration and implementation\n- Managing and coordinating written and VO localisation \n\n#Location\nUnited Kingdom
\nWhy PlayStation?\n\nPlayStation isnât just the Best Place to Play â itâs also the Best Place to Work. Today, weâre recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStationÂŽ5, PlayStationÂŽ4, PlayStationÂŽVR, PlayStationÂŽPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.\n\nPlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.\n\nThe PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.\n \nJoin the award-winning team that created God of War\n\nSanta Monica Studio is seeking a Sr Staff Environment Artist for the development of a new unannounced title!\n\nCome join the award-winning team at Sony Santa Monica Studio as a Senior Staff Environment Artist! This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets.\n\nAs Senior Staff Environment Artist, you will effectively collaborate with a wide range of development team members outside of their direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations.\nResponsibilities\n\n\n* Own and drive a large game space throughout all aspects of game development: design block out, kit creation, world building, optimization and polish to final shipping quality\n\n* Possess strong time management and prioritization skills - this entails collaborating with Production to manage responsibilities and ensure goals will be met from a scope, schedule, or artistic perspective\n\n* Manage requests or information needs regarding any aspect of the environment/level art creation process\n\n* Capable of resolving a wide range of complex artistic development issues for artists and other team members\n\n* Deep understanding of development pipelines and processes with ability to span multiple disciplines\n\n* Independently undertake research and information gathering prior to a new task to ensure game design needs, reference materials, artistic direction and technological considerations are effectively managed to meet defined goals\n\n* Actively advance skill set, abilities and share knowledge by keeping aware of industry trends and techniques, conducting general research, developing innovative techniques, and testing new systems or tools\n\n\n\nRequirements\n\n\n* 7+ years industry experience\n\n* Two or more published AAA console titles\n\n* Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design)\n \n\n#Salary and compensation\n
$100,000 — $150,000/year\n
\n\n#Location\nLos Angeles
\nJoin a Global Team Making a Lasting Impact with Lumivero \n\n\nAre you ready to be part of a team thatâs changing the world? At Lumivero, we develop powerful data-intelligence software that empowers users to answer their most pressing questions. Our trusted research, decision-making, and organizational tools help academic and corporate professionals create impactful insights from their most complex data â enabling them to work more efficiently and make informed, confident decisions. \n\n\nThe Role \n \nââLumivero is looking for a high-performing Enterprise Account Executive to lead sales efforts of market-leading risk management software into EMEA government departments and commercial enterprise clients that deliver large capital projects. This is a strategic, high-impact role suited for someone who thrives in complex, consultative enterprise sales, understands thelong game of high-value procurement, and has a proven track record of building consensus across multi-stakeholder environments. \n\n\n We're seeking a sales leader with the business acumen of a strategist, the discipline of a top performer, and the credibility of atrusted advisor. If you're known for working cross-functionally to design tailored solutions, navigating complex procurementcycles with ease, and earning your seat at the table with C-level and technical stakeholders alike, this is your role.\n\n\n\nKey Responsibilities\n* Own and grow a portfolio of strategic government and enterprise accounts, serving as a trusted advisor across departments. \n* Lead stakeholder engagement efforts across project management, risk, procurement, and executive teams. \n* Develop and execute long-range account strategies tied to client outcomes and agency mission goals. \n* Lead RFP and tender responses, navigate panel contracts, and drive procurement alignment. \n* Facilitate strategic conversations on risk, compliance, and operational efficiency at the agency and departmental level. \n* Collaborate with pre-sales, delivery, legal, and product teams to shape compelling proposals and seamless implementations. \n* Build account plans focused on land-and-expand strategiesâdriving multi-year, multi-million-pound account growth. \n* Consistently exceed revenue and renewal targets through disciplined forecasting, pipeline management, and enterprise selling principles. \n\n\n\nRequired Skills and Experience\n* ââ6+ years of success in enterprise software sales, with a focus on long-cycle, multi-stakeholder dealsâparticularly in sectors and regulated industries that deliver large scale capital projects. â \n* ââRegarded as a âtop producerâ or âgo-toâ AE by past leadership and colleaguesâ \n* ââFluent in government procurement, including contracting frameworks, compliance constraints, and budgeting cycles.â \n* ââUnderstand how to sell both vision and quick winsâand can tailor messaging to both technical and executive audiences.â \n* ââComfortable leading strategic discovery conversations that influence roadmaps and funding priorities.â \n* ââCan orchestrate complex internal teams to deliver high-stakes deals and long-term value for your clients.â \n* ââThrive in ambiguity and bring structured thinking to complex challenges. â \n* ââProficient with modern enterprise sales tools (Salesforce, Outreach, LinkedIn Sales Navigator, etc.).â \n\n\n\nPreferred Skills and Experience\n* Deep knowledge of enterprise risk management, project risk, or decision intelligence software. \n* Familiarity with U.S. government and public infrastructure agencies (e.g., DOT, FEMA, Army Corps, transit authorities). \n* Strong grasp of risk domains including strategic, operational, project, or portfolio risk. \n\n\n\nBenefits\n* Annual base salary is up to 120,000 GBP, depending on qualifications. \n* Annual tech stipend to get what you need to do your best work.\n* Flexible remote first work environment and a diverse, global team. \n* Opportunities for career advancement as Lumivero grows.\n\n\n\n\n\nÂŁ97,000 - ÂŁ120,000 a yearPlus commission\n\nHelp Transform Our World with Powerful Insights â Join Our Team! \n\n\nAt Lumivero, we believe in the power of research and informed problem-solving. Our data-intelligence software helps professionals in academia and business collect, organize, and analyze structured and unstructured data to identify risks, opportunities, themes, and patterns. Lumivero empowers them to do it all smarter, better, and faster! \nOur diverse, global team is made up of experts in their fields and dedicated professionals building best-in-field software. Weâre passionate about the customers we serve, the products we create, and the problems we solve. \nLumivero is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, disability, sex, sexual orientation, gender identity, or national origin. Nothing in this job posting should be construed as an offer or guarantee of employment. \nLumivero is an E-Verify Employer. You can review the E-Verify Poster. Lumivero is committed to supporting individuals requiring accommodation in the application process. \n\n#Location\nUnited Kingdom
At ARB Interactive, creativity, tech, and play collide. Founded in 2022, we've grown to nearly 200 team members and were named one of LinkedIn's â2025 Top 50 Startups in the United Statesâ! We move fast, think big, and love bold ideas that push boundaries (and buttons). From new rewards to fresh game mechanics, every challenge is a chance to innovate and have fun doing it. Our culture is collaborative, curious, and full of laughter because great ideas grow best between coffee, code, and a few epic high-fives.Overview\nAs a Fullstack Software Engineer, youâll architect, build, and maintain modern, scalable systems across the stack. This is a hands-on role focused on both the frontend (React/Next.js/TypeScript) and backend (Node.js, MySQL, AWS) to deliver features that empower our users and drive business growth.What You'll Do* Design, develop, and maintain front-end features in React (Next.js) and TypeScript\n* Architect reliable backend services and APIs using Node.js, TypeScript, and MySQL\n* Lead initiatives across the stack, such as game lobbies, authentication, promotions, and payment integrations\n* Collaborate with product, design, business stakeholders, and QA to deliver polished, scalable features\n* Optimize for performance, accessibility, SEO, and responsiveness\n* Champion best practices, mentor team members, and lead code reviews\n* Support and enhance our AWS-based infrastructure\n* Ensure high quality deliverables through testing, QA collaboration, and monitoring\n\nRequirements* 5+ years of professional frontend engineering experience with React, TypeScript, and Next.js\n* 2+ years of backend development experience with Node.js, TypeScript, and MySQL\n* Experience in cloud environments (preferably AWS) and familiarity with serverless architecture\n* Strong understanding of state management, design systems, and component architecture\n* Familiarity with A/B testing, web analytics, and responsive design\n* Strong communicator with a proactive, team-oriented approach\n* Experience building or supporting high-traffic applications or gaming platforms is a plus\n* Bachelorâs degree in Computer Science or equivalent experience\n\nNice-to-Haves* Experience with Terraform and infrastructure-as-code\n* Exposure to online gaming or payment processing systems\n* Exposure to streaming or messaging technologies (e.g. event-driven systems)\n\nDiversity Commitment: We are focused on building a diverse and inclusive team. We welcome people of all backgrounds, experiences, abilities, and perspectives and are an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.Important Security Notice: Our recruitment team will only contact candidates through official channels using @arbinteractive.com email addresses and via our recruiting platform, Ashby. If you find a position on a third party careers page (LinkedIn, Indeed, etc.), the job posting will redirect you to our careers page (https://jobs.ashbyhq.com/arb-interactive) to begin your application. We will never request payment, banking information, or personal identification details during the application process. If you're ever uncertain about the legitimacy of communication claiming to be from our company, please forward it to recruiting@arbinteractive.com for verification before responding or clicking any links. \n\n#Location\nMiami
At ArenaNet, weâve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, weâre proud to share our passion for the online worlds weâve created with over 21 million players worldwide.\n\nArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.\n\nWe are looking for a Contract Senior Environment Concept Artist to create high-quality concept art for environments, props, and world-building elements. This role will deliver visually compelling assets that define the game world and support gameplay. This ideal candidate is highly skilled in illustration and concept design, self-motivated, and can work independently while collaborating with the Art Lead and other team members.\n\nWHAT YOU'LL DO\n- Produce high-quality concept art and multiple design iterations for environments, props, and world-building elements that align with the projectâs artistic vision.\n- Design and conceptualize immersive environments that support storytelling, gameplay, and world cohesion.\n- Create storyboards for Combat and VFX teams to visualize weapon skills, abilities, and progression.\n- Develop dynamic environment mood paintings, lighting studies, color keys, and color scripts.\n- Ensure all concepts adhere to artistic standards and maintain visual cohesion across teams.\n- Communicate design intent to stakeholders, incorporating feedback to refine concepts efficiently.\n\nWHAT YOU'LL NEED TO BE SUCCESSFUL\n- Bachelorâs degree in Art or related field, or an equivalent combination of education, training, and experience.\n- 5+ years of professional experience as a concept artist in game development.\n- Strong foundation in anatomy, shape language, composition, lighting, color theory, and visual storytelling.\n- Expertise in creating high-quality concept art that conveys the vision and mood of the game.\n- Highly proficient in Photoshop and other digital tools.\n- Ability to work independently, prioritize tasks, and deliver high-quality work on schedule.\n- Excellent communication, collaboration, and time-management skills.\n- Ability to give and receive feedback constructively and professionally.\n- Excellent attention to detail, with a passion for creating high-quality, innovative work. \n\n#Location\nRemote
At ArenaNet, weâve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, weâre proud to share our passion for the online worlds weâve created with over 21 million players worldwide.\n\nArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.\n\nWe are looking for a Contract Senior Creature Concept Artist to create high-quality creature concepts. In this role, you will focus on designing ambient and enemy creatures in close collaboration with the Creature team and Lead Concept Artist.\n\nThe ideal candidate has a strong foundation in anatomy, shape language, and the ability to design creatures that feel authentic within the game world based on gameplay prompts. We are looking for a highly skilled, self-motivated individual who can work independently and has a genuine passion for creature design and creating extraordinary assets for AAA games.\n\nWHAT YOU'LL DO\n- Generate high-quality concept art that aligns with the gameâs vision and storytelling.\n- Concept and develop creature designs based on game design prompts.\n- Collaborate with the design team to visualize ideas through quick sketches and iterations.\n- Work across disciplines to ensure overall quality and cohesion of creature assets.\n- Develop concepts for ambient and enemy creatures in collaboration with the Creature team.\n\nWHAT YOU'LL NEED TO BE SUCCESSFUL\n- Bachelorâs degree in Art or related field, or an equivalent combination of education, training, and experience.\n- 5+ years of professional experience as a concept artist in game development.\n- Strong foundation in anatomy, shape language, composition, lighting, color theory, and visual storytelling.\n- Expertise in creating high-quality concept art that conveys the vision and mood of the game.\n- Proven ability to create both quick sketches/color comps and polished finished paintings.\n- Ability to communicate ideas effectively through visual storytelling and articulate design choices.\n- Highly proficient in Photoshop and other digital tools.\n- Ability to work independently, prioritize tasks, and deliver high-quality work on schedule.\n- Excellent communication, collaboration, and time-management skills. \n\n#Location\nRemote
At ArenaNet, weâve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, weâre proud to share our passion for the online worlds weâve created with over 21 million players worldwide.\n\nArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.\n\nWe are looking for a Contract Senior Concept Artist to provide concept support across multiple disciplines, including world environments, creatures, characters, and weapons/props. This role delivers high-impact visual assets that bring the game world to life and support both artistic vision and gameplay goals. The ideal candidate is highly versatile, able to generate multiple ideas quickly, self-motivated, and can work independently while collaborating with the Art Lead and other team members.\n\nWHAT YOU'LL DO\n- Create high-quality concept art for environments, creatures, characters, weapons, and props that align with the project's artistic vision and gameplay goals\n- Generate multiple ideas rapidly through sketches, storyboards, and visual explorations.\n- Collaborate with the creature team to create concepts for ambient and enemy creatures.\n- Work with the character team to create outfits and hairstyles.\n- Create storyboards to show the idea of weapon skills and progression.\n- Develop orthographic sketches, material references, and other assets to support outsourcing pipelines.\n- Incorporate feedback from team members and stakeholders to refine concepts and ensure alignment with project goals.\n- Communicate effectively across teams to meet deadlines and maintain consistency in artistic vision.\n\nWHAT YOU'LL NEED TO BE SUCCESSFUL\n- Bachelorâs degree in Art or related field or an equivalent combination of education, training, and experience.\n- 5+ years of professional experience as a concept artist in game development.\n- Strong foundation in anatomy, shape language, composition, lighting, color theory, and visual storytelling.\n- Expertise in creating high-quality concept art that conveys the vision and mood of the game.\n- Highly proficient in Photoshop and other digital tools.\n- Ability to work independently, prioritize tasks, and deliver high-quality work on schedule.\n- Excellent communication, collaboration, and time-management skills.\n- Ability to give and receive feedback. \n\n#Location\nRemote
\nAt ArenaNet, weâve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, weâre proud to share our passion for the online worlds weâve created with over 21 million players worldwide.\n\nArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.\n\nWe are looking for a Contract Senior Environment Concept Artist to create high-quality concept art for environments, props, and world-building elements. This role will deliver visually compelling assets that define the game world and support gameplay. This ideal candidate is highly skilled in illustration and concept design, self-motivated, and can work independently while collaborating with the Art Lead and other team members.\n\nWHAT YOU'LL DO\n\n\n* Produce high-quality concept art and multiple design iterations for environments, props, and world-building elements that align with the projectâs artistic vision.\n\n* Design and conceptualize immersive environments that support storytelling, gameplay, and world cohesion.\n\n* Create storyboards for Combat and VFX teams to visualize weapon skills, abilities, and progression.\n\n* Develop dynamic environment mood paintings, lighting studies, color keys, and color scripts.\n\n* Ensure all concepts adhere to artistic standards and maintain visual cohesion across teams.\n\n* Communicate design intent to stakeholders, incorporating feedback to refine concepts efficiently.\n\n\n\n\nWHAT YOU'LL NEED TO BE SUCCESSFUL\n\n\n* Bachelorâs degree in Art or related field, or an equivalent combination of education, training, and experience. \n\n* 5+ years of professional experience as a concept artist in game development.\n\n* Strong foundation in anatomy, shape language, composition, lighting, color theory, and visual storytelling.\n\n* Expertise in creating high-quality concept art that conveys the vision and mood of the game.\n\n* Highly proficient in Photoshop and other digital tools. \n\n* Ability to work independently, prioritize tasks, and deliver high-quality work on schedule.\n\n* Excellent communication, collaboration, and time-management skills.\n\n* Ability to give and receive feedback constructively and professionally.\n\n* Excellent attention to detail, with a passion for creating high-quality, innovative work.\n\n* Proven ability to create both quick sketches/color comps and polished final artwork.\n\n\n \n\n#Location\nRemote
\nAbout Us đ\n\n\nImmutable is a global technology company, powering the leading platform for building games on Ethereum. We are on a mission to build the future of gaming by redefining how games are played and discovered. Founded in 2018, Immutable is one of the fastest Australian companies to hit unicorn status, having raised more than AUD $300M+ and a valuation of AUD $3.5 billion.\n\n\nCurrently, the Immutable Group consists of the Immutable Platform, the leading platform for building games on Ethereum powering successful games like RavenQuest and Immortal Rising 2, and Immutable Games, a global leader in web3 game development and publishing with leading titles Gods Unchained and Guild of Guardians.\n\n\nOur ambition is to make digital worlds real; we have incredible global growth plans as the fastest growing gaming chain in 2024 with 250+ games signed, more than in all previous years combined. đ\n\n\nAbout The Role đ¤\n\n\nImmutable is hiring a Customer Growth Lead based in Korea to help game studios grow, engage, and scale on the Immutable platform. This is a highly cross-functional role at the intersection of growth, strategy, and execution. You will partner with studios to uncover their biggest opportunities, design data-informed experiments, and deliver measurable impact across acquisition, engagement, and monetisation. \n\n\nWeâre looking for someone who combines structured problem-solving with practical execution. Youâll be part of a fast-moving, global team helping shape how the next generation of games reach and retain players across the web3 ecosystem. If you thrive in environments that value analytical thinking, creativity, and pace, this role offers the chance to move from ideas to action and see your work directly influence the success of our partners.\n\n\n\nYou'll Be Empowered To đŽ:\n* Define and execute growth strategies that deliver measurable commercial outcomes for Korean partner studios\n* Identify the most impactful levers across acquisition, engagement, and monetisation, and design clear experiments to test them\n* Translate learnings from growth initiatives into frameworks and repeatable playbooks that can scale across markets\n* Collaborate with product, marketing, and analytics teams to shape initiatives that drive player growth and studio success\n* Advise studio leadership on go-to-market planning, performance insights, and strategic opportunities for expansion\n* Track and report on outcomes such as MRR, retention, and conversion to inform future investment and prioritisation\n\n\n\nWe'd Love You To Bring đ¤:\n* A strategic foundation, ideally built through at least three years in top-tier consulting followed by hands-on experience in tech, startups, gaming, or digital environments\n* Proven ability to solve complex problems and turn insights into action\n* Strong analytical and quantitative skills with comfort interpreting data and business performance metrics\n* A bias toward delivery and tangible outcomes, with the ability to thrive in ambiguity\n* Excellent communication and collaboration skills in both Korean and English\n* Genuine curiosity about gaming, digital ecosystems, and emerging technologies like web3\n\n\n\nBonus Points For â :\n* Crypto native or prior exposure to web3, gaming, or digital assets\n* Experience in growth, performance marketing, or product experimentation\n* Familiarity with web3 ecosystems, NFT campaigns, or community-driven growth\n* Experience building and scaling growth frameworks or playbooks in high-growth teams\n* Exposure to cross-market initiatives across Asia or other global regions\n\n\n\n\n\n\nWe are proud of the benefits that we offer for all of our employees globally. Here is a snapshot: \n\n\nAttracting the best global talent:\nđ¸ We commit to paying globally competitive salaries and contributions & we share our products' success through Employee Stock Options. We also support our US Employees with Medical and 401K Insurance\nđť Our flexible working model blends the best of both worlds: Sydney-based employees enjoy three days a week in our vibrant head office, while remote team members can work from home or utilise access to global office hubs via a WeWork All-Access pass\nđ˛ We offer USD $500 WFH allowance to set up your home office and USD $600 per annum to put toward your internet and phone usage.\n\n\nLevelling up your growth\nđą We offer up to USD $1,350 per annum for any classes, courses or events to support your growth and development\nđ Enjoy access to free online courses via Udemy\n\n\nHelping you thrive\nđđ˝ââď¸ Enjoy USD $800 per year to put toward your health and wellbeing\nđ¤ Get 24/7 access to unlimited counselling for you and your family when you need it through our EAP Service\nđ Monthly subsidy and discounted rate with ClassPass, including a 1-year free membership to Breethe\n\n\nLeave when you need it the most: \nđ¨âđ§âđŚ New parents receive 12 weeks of paid leave in our gender-neutral offer. The birthing parent also gets an additional six weeks of leave for rest and recovery leading up to and after birth. We also offer Miscarriage Leave and extra leave for IVF treatments\nđ Enjoy 2 additional paid annual leave days at the end of the year and a paid day off for your birthday\n\n\nAdditional Information: \n\n\nImmutable is committed to building and fostering an inclusive, diverse workplace. We believe in incorporating everyone's perspectives and experiences as this has been a significant driver of our success so far. \n\n\nWe are a 2025 Circle Back Initiative Employer â we commit to responding to every applicant.\n\n\n*A note to recruitment agencies: Our internal team has this role covered, so there is no need to reach out - We don't accept unsolicited agency resumes and are not responsible for any fees related to unsolicited resumes. Thank you!\n\n\nJoin us in shaping the future of web3 gaming!\n\n\n#LI-Remote
\n\n#Benefits\n
đ° 401(k)\n\n
\n\n#Location\nSouth Korea
\nWhy PlayStation?\n\nPlayStation isnât just the Best Place to Play â itâs also the Best Place to Work. Today, weâre recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStationÂŽ5, PlayStationÂŽ4, PlayStationÂŽVR, PlayStationÂŽPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.\n\nPlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.\n\nThe PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.\n\n \nJoin the award-winning team that created God of War\n\nSanta Monica Studio is seeking an experienced 3D artist for the development of a new unannounced title!\n\nThis is an opportunity to contribute to the artistic vision and development of our products with a specialized focus on creating high-quality props and assets while leveraging your environment art background.\n\nAs a Senior 3D Artist, you will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers, and Producers, to achieve artistic goals and implementation in relation to design and technological considerations. You will also serve as a bridge between internal teams and external development partners.\nResponsibilities\n\n\n* Partner with external development teams by providing clear feedback, detailed briefs, and technical guidance to ensure delivered assets meet our quality standards and artistic vision\n\n* Take ownership of specific prop categories or asset sets and facilitate requests or information needs regarding any aspect of the prop creation process\n\n* Implement delivered assets into the game engine and perform technical optimization, including minor ZBrush mesh cleanup, UV layout improvements, and resolving technical inefficiencies with delivered art assets\n\n* Mentor junior and mid-level artists, including onboarding new team members, providing timely feedback, and directing work duties to support their growth and development\n\n* Possess strong time management and prioritization skills, collaborating with the Production group to develop task lists, ensuring assignments progress in alignment with schedules, milestones, and overall project goals\n\n* Clearly communicate updates and escalate concerns to appropriate team members and managers while representing the studio professionally in all external communications\n\n* Serve as a high-level contributor to the development of artistic techniques and processes utilized to create props and assets within the studio, drawing from comprehensive knowledge of environment art production pipelines and all\n\n\n \n\n#Salary and compensation\n
$60,000 — $90,000/year\n
\n\n#Location\nLos Angeles