\nTHE OPPORTUNITY\nWe are seeking a highly skilled animation lead to join our development team. Our ideal candidate is highly technical and has extensive experience working in Unreal Engine. This role offers the opportunity to lead and inspire a team of animators while collaborating across all disciplines to create incredible game experiences. This is a unique opportunity to lead a team creating animation and character movement in immersive underwater environments. \n \nThis is a remote position on a fully remote team supporting team members across multiple time zones from West Coast US to Western Europe.\n\nRESPONSIBILITIES\n\n\nLead and manage the animation team, providing mentorship and guidance to foster and promote their professional and creative growth.\n\nDevelop and maintain animation pipelines with tech art and engineering that optimize workflow and efficiency. \n\nCollaborate across disciplines to ensure animations enhance and integrate seamlessly into gameplay. \n\nEnsure animation content meets aesthetic and technical requirements with an eye towards game feel and performance. \n\nLead animation reviews and provide feedback to team members on a regular basis.\n\nWork with production to set priorities and expectations with the team on a per milestone basis. \n\nCreate high quality animations for characters, creatures, vehicles and other game assets.\n\n\n\n\nQUALIFICATIONS\n\n\n5+ years of experience in an animation field in the gaming industry, with at least two shipped titles.\n\nHigh level of proficiency with Unreal Engine and itโs animation systems including Blueprint and Sequencer experience. \n\nDeep understanding of character rigging and skinning techniques and processes including IK, FK, and procedural technologies.\n\nExperience evaluating animation project needs and resourcing that work. \n\nSelf-motivated with excellent leadership, communication, and strong technical problem solving skills. \n\nExpertise in keyframe animation techniques.\n\nExtensive knowledge of animation software including Blender, MotionBuilder, Maya, etc. Proficiency in Blender is strongly preferred. \n\n\n\n\nPREFERENCES\n\n\nExperience animating assets for underwater or zero gravity game environments.\n\nExperience working with external outsource animation partners. \n\nSolid understanding of gameplay movement mechanics and game feel.\n\nExperience with early access or other open development processes. \n\n\n\n\nReasonable Accommodation\n\nKRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.\n\nEEOC statement\n\nKRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.\n\nDue to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected].
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
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