Crystal Dynamics is hiring a Remote Lead Animator In Game Cinematics
\nCrystal Dynamics is seeking a Lead Animator (In-Game Cinematics) with a deep understanding of cinematic storytelling and expertise in realistic character animation. Your role will be to drive the creation and enhancement of narrative cinematics in our forthcoming titles. Your skills will be pivotal in delivering lifelike animations that blend seamlessly with our cinematic sequences, elevating the overall narrative experience for players. \n\nAs a Lead Animator (In-Game Cinematics), you will: \n\n\nWork closely with the cinematic team to elevate critical story scenes essential to the game's narrative. \n\nApply performance capture methodologies to capture and integrate realistic character movements, facial expressions, and emotions into in-game cutscenes, ensuring a high level of authenticity and immersion in the game. \n\nIntegrate scenes into Unreal Engine using Maya to ensure seamless integration and functionality. \n\nPartner with technical art teams to improve animation tools and production processes, optimizing workflows for efficient animation production. \n\nCollaborate with the Narrative and Design teams to help deliver and visualize any and all key story moments. \n\nEngage in regular feedback sessions and implement necessary revisions to achieve top-tier animation quality.\n\n\n\n\nTo be considered for this role, we require the following: \n\n\nSubstantial experience in cinematic animation roles, ideally working on AAA action-adventure titles. \n\nProficiency in Maya and Unreal Engine. \n\nDemonstrated expertise in effectively applying performance capture techniques for character animations in in-game cutscenes. \n\nExcellent written and verbal communication skills, able to articulate complex concepts with clarity. \n\nExamples of pertinent work, such as a demo reel, portfolio, or contributions to released titles, that demonstrate expertise in realistic human movements and exceptional facial animations. Please ensure the examples shared are up-to-date and clearly demonstrate your skills and areas of expertise. Inclusion of a breakdown sheet detailing your specific contributions to each piece is highly recommended. \n\n\n\n\nPreference will be given to candidates who have: \n\n\nA strong background in motion capture. \n\nExperience in leading animation teams or projects.\n\n\n\n\nIt'll be a bonus if you also have: \n\n\nShipped 1+ AAA title(s).\n\n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design and Design jobs that are similar:\n\n
$95,000 — $125,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nAustin, Texas, United States
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