This job post is closed and the position is probably filled. Please do not apply. Work for Turbulent x Cloud Imperium Games and want to re-open this job? Use the edit link in the email when you posted the job!
**What you will do**\n* As a member of the Game Services team for Star Citizen, you will be responsible for building the online MMO backend services & related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online with studios located in the US and the UK.\n\nYour main objectives will be to:\n\n* Design service APIs to power game features by working closely with Game Designers.\n* Develop scalable online macroservices in a large meshed service ecosystem\n* Program in tandem with Gameplay Developers to enable the game client\n* Take ownership of game features in the MMO architecture from inception to deployment and operation.\n* You will work in the following stacks:\n* Communications with gRPC & Protobuf\n* Gameplay services under Node.JS with Typescript\n* High throughput services with C++ and gRPC\n* C++ Game Client (StarEngine) communications with gRPC\n* Distributed message queues (Kafka)\n* Deployment with Kubernetes, Docker, and Linkerd2\n\n**Youโre Savvy in**\n* Communicating efficiently with people and translating technical jargon\n* Adapting to various contexts, sometimes shifting priorities\n* Managing your schedule to ensure productivity and efficiency in projects\n* Showing autonomy, being thorough and curious about new technologies\n* Getting things done, sharing good practices in backend development, contributing to implementing efficient processes\n\n**You have Accomplished**\n* Relevant programming experience or Bachelor in Computer Science\n* 4 years+ of experience in backend programming\n* 2 years+ of experience in programming with Node.js and experience with TypeScript\n* Good understanding of Linux shell, git and build pipelines\n* Good understanding of real-time network communication through gRPC, WebSocket\n* Knowledge of Event-Sourcing and Domain-Driven Design (DDD)\n* Experience with C/C++\n* Experience with Docker and Kubernetes;* an asset*\n* Experience working in a video game studio,* an asset*\n\n**Youโre Eager to Take On**\n* Build macroservices in a polyglot environment\n* Be part of a fast-iterating development environment\n* Estimate the effort to perform specific tasks, commit to delivery deadlines and help the team set and respect production timeline collectively\n* Mentor other developers on technologies you have learned to master\n* Designing innovative online services by focusing on fault-tolerance, scalability & security\n* Understanding the game features in order to provide clean, well defined, and documented service APIs\n* Using Cloud Native technologies to guarantee that Star Citizen is built on top of a sustainable ecosystem\n* Providing tools and applications to enable LiveOps teams to manage the game.\n* Interacting with infrastructure engineers to analyze, inform, review and improve the reliability and scalability of the gameโs backend\n\nSalary: 90.000$ **CAD **\n\nโญ๏ธVisit [https://turbulent.ca/](http://) to find out more about our craft and culture! \n\n*Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, colour, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.* \n\nPlease mention the words **EXPIRE FLAT PITCH** when applying to show you read the job post completely (#RMTguOTcuOS4xNzI=). This is a feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n
/year\n
\n\n#Location\nWorldwide
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
This job post is closed and the position is probably filled. Please do not apply. Work for Turbulent x Cloud Imperium Games and want to re-open this job? Use the edit link in the email when you posted the job!
**What you will do**\n* As a member of the Turbulent Game Services team working on Star Citizen, you will be responsible for building brand new features for the game, such as backend services and related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online - Timezone GMT-4 - alongside Cloud Imperium Gamesโ studios. A unique opportunity to contribute to the largest AAA space sim game ever!\n\n**Youโre Savvy in**\n* Communicating efficiently with people and translating technical jargon\n* Adapting to various contexts, sometimes shifting priorities\n* Managing your schedule to ensure productivity and efficiency in projects\n* Showing autonomy, being thorough and curious about new technologies\n* Getting things done, sharing good practices in backend development, contributing to implementing efficient processes\n* Working well in a cooperative environment\n* Showing a passion for developing and playing video games\n\n**You have Accomplished**\n* 4 years+ of experience in backend programming\n* Experience working in the game industry for at least 1.5 years on a AAA PC or console title using C++.* You have strong C++ programming skills.*\n* Experience programming game features and systems\n* Strong multi-threaded programming skills\n* Good understanding of development in CryEngine/Lumberyard\n* One or more shipped PC products; *an asset*\n* Online game or MMO development experience, including interfacing with backend server code; *an asset*\n\n**You Are Eager to Take On**\n* Collaborating with team members to develop various gameplay systems for the intergalactic game Star Citizen\n* Designing and implementing well-engineered, reliable, maintainable, and bug-free code\n* Developing and testing code, fixing bugs as well as profiling and optimize code as directed\n* Communicating with other team members, internal customers and external stakeholders to determine requirements\n* Identifying technical obstacles and generating solutions to overcome identified risks\n* Documenting and participating to peer review of technical designs with other software engineers\n* Working with the QA team in order to provide the information needed to fully test developed code\n* Providing support to internal customers for developed software\n* Keeping up to date on state-of-the-art software engineering methods, practices and technologies\n* Mentoring other software engineers as needed to increase their abilities and productivity\n\nSalary: 90.000$ **CAD **\n\nโญ๏ธVisit [https://turbulent.ca/](http://) to find out more about our craft and culture! \n\n*Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, colour, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.* \n\nPlease mention the words **SONG MUSEUM ASSAULT** when applying to show you read the job post completely (#RMTguOTcuOS4xNzI=). This is a feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n
/year\n
\n\n#Location\nWorldwide
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.