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\nAt Crystal Dynamics, we're searching for an established Lead Animator to spearhead our gameplay animation efforts. Playing an integral role in the vibrant landscape of game development, our Lead Animator is pivotal in creating unforgettable animation sequences. If you're enthusiastic about crafting impactful, resonant, experiences through animation, then weโd love for you to apply! \n\nAs a Lead Gameplay Animator, you will: \n\n\nLead by example, guiding a team of animators to seamlessly implement high-quality in-game animations within Unreal Engine.\n\nDevelop and integrate animation systems for gameplay fidelity while mentoring and sharing technical knowledge.\n\nBe the connecting link between internal teams and external co-developers to ensure effective collaboration and maintain our quality standards. \n\nCreate, implement, and enhance processes for capturing, refining, and reviewing gameplay animations in line with the Animation Director's vision.\n\nOversee the production and quality of gameplay animations, ensuring consistency across the board.\n\nOffer targeted and actionable feedback to internal and external teams to refining project quality.\n\nGuide the team to achieve creative excellence by ensuring the quality expectations for gameplay animations are clear and maintained throughout. \n\nCollaborate closely with various stakeholders including directors, designers, and fellow animators to ensure gameplay elements integrate seamlessly with the larger narrative.\n\n\n\n\nTo be considered for this role, we require the following: \n\n\nHave substantial professional experience as a Senior or Lead Animator (or equivalent) in the game development industry, having overseen quality of high performing animation teams to deliver high-quality, large scale, console titles. \n\nDeep comprehension of gameplay animation techniques with an affinity for realistic detailing. \n\nDemonstrated capacity to collaborate seamlessly with both internal and external teams. \n\nUp-to-date knowledge of leading animation software (i.e., Maya and Motion Builder) and ability to integrate animations in engine. \n\nExcellent written and verbal communication skills, able to articulate complex concepts with clarity. \n\nExamples of relevant work (i.e., demo reel, portfolio, or contributions to shipped title). An ideal reel will include: \n\n\nUp to date examples of realistic animations that clearly demonstrate your skills/expertise \n\nInclusion of a breakdown sheet detailing your specific contributions to each piece is highly recommended. Note: If you directed others, then we would be looking for a directorโs cut. \n\n\n\n\n\n\n\n\n Preference will be given to candidates who have: \n\n\nExtensive expertise in Unreal Engine. \n\nShipped a AAA title. \n\nPrevious work in games renowned for their gameplay animations. \n\nAbility to travel at least 2x a year, and/or as needed. \n\n\n\n\nIt'll be a bonus if you also have: \n\n\nIn-depth experience with motion capture techniques. \n\n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Travel and Senior jobs that are similar:\n\n
$100,000 — $155,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nSan Mateo, California, United States
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.