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๐Ÿ’ฐ 401(k)
๐ŸŒŽ Distributed team
โฐ Async
๐Ÿค“ Vision insurance
๐Ÿฆท Dental insurance
๐Ÿš‘ Medical insurance
๐Ÿ– Unlimited vacation
๐Ÿ– Paid time off
๐Ÿ“† 4 day workweek
๐Ÿ’ฐ 401k matching
๐Ÿ” Company retreats
๐Ÿฌ Coworking budget
๐Ÿ“š Learning budget
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๐Ÿฅง Pay in crypto
๐Ÿฅธ Pseudonymous
๐Ÿ’ฐ Profit sharing
๐Ÿ’ฐ Equity compensation
โฌœ๏ธ No whiteboard interview
๐Ÿ‘€ No monitoring system
๐Ÿšซ No politics at work
๐ŸŽ… We hire old (and young)
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closed

Improbable


๐Ÿ‡ต๐Ÿ‡ฑ Poland
๐Ÿ’ฐ $60k - $110k*

Design

 

Game

 

Technical

Programmer

Software

Code

C++

Lead

Content

Senior

Junior

Excel

Engineer

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


Weโ€™re leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready?\n\nYou will be part of the Metaverse Solutions group, the premier organisation for servicing and solving the problems of our metaverse. You will be working alongside experienced game developers familiar with all aspects of the game development lifecycle, including production, art, design, technology, and operations. You will be working with notable names from the industry who are our partners and customers. As this is a growing area of Improbable, you will be directly involved in shaping both the technical and commercial direction of how metaverse experiences are developed and launched.\n\nYour Opportunity:\n\n\n\n* Own the entire software development process and the overarching technical delivery plan within a customer project.\n\n* Own the design of our development infrastructure and interface with other groups within Improbable to keep the customer project running smoothly.\n\n* Expected to give and organise consistent and constructive critique on the code quality and tools within the customer project.\n\n* Own the discipline-specific expectations of the software team and ensure they are being delivered upon.\n\n* Drive the team to create consistent, high-quality code/tools in industry-standard timelines.\n\n* Proactively engage in creating world-class, scalable teams that can innovate technically and experience-wise.\n\n* Lead technical innovation in the metaverse experience space, helping industry-leading brands and IPs engage with their community in innovative ways never seen before.\n\n* Own the overarching delivery plan for gameplay within the game/experiences.\n\n* Enable never before seen gameplay experiences that redefine what metaverse experiences can be and expand on real life's capabilities.\n\n\n\nWhy Youโ€™re Made for This:\n\n\n\n* Successful history of interaction/collaboration with other development disciplines (e.g. engineering interactions with design, art, production, QA), and work with them in tandem when needed.\n\n* Experienced with managing senior and junior programmers across multiple engineering disciplines(e.g. rendering, gameplay, networking, engine, tools, etc.), enabling them to excel and improve both themselves and the team around them using methods such as coaching, tutorials, and other important documentation.\n\n* Lead by example, displaying a high degree of discipline in ensuring the team is following industry-standard software engineering processes. Through your work, other engineers understand and adopt best practices.\n\n* Experience with Unreal Engine 4 and C++ (preferable)\n\n* A track record of heavy involvement in the creation of Gameplay features and content pipelines/workflows to aid technical designers.\n\n* An expert in a Gameplay Programmer skill-set (e.g.: Programming, debugging, maths, etcโ€ฆ) with shipped products that show an end-to-end understanding of the process.\n\n* You maintain a deep understanding of common game technologies and general software development to a high standard.\n\n* You give constructive criticism on the quality of the gameplay features within the game/experiences we build.\n\n* You drive the team to create consistent, high-quality, scalable gameplay features and systems in industry-standard timelines.\n\n\n\n\n#LI-MP1\nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. \nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at Improbable \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Design, Senior and Engineer jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Poland
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ท๐Ÿ‡ด Romania
๐Ÿ’ฐ $60k - $110k*

Python

 

3d

 

Game

Technical

Support

Operations

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


Our metaverse group helps our partners realise their metaverse ambitions. The teamโ€™s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).\nAt Improbable, youโ€™ll collaborate with some of the best in the industry. Together, youโ€™ll create unique, tailored experiences that stretch the boundaries of whatโ€™s possible in digital spaces and virtual worlds โ€“ and help define what the metaverse can be.\nYour Opportunity:\n\n\n\n* Have a heavy involvement in the creation of Technical Art processes, pipelines, and discipline.\n\n* Give constructive critique on the quality of the Technical aspects of Art within the game.\n\n* Be an example of โ€˜what good looks likeโ€™ within the Technical Art team.\n\n* Improve the overall quality of all Technical Art features on the team by setting an example with their work and guiding others through constructive, creative feedback.\n\n* Take ownership of complex or challenging Technical Art tasks, delivering on time and to a high level of quality.\n\n* Be able to proactively support the Art team in regards to technical art support and guidance.\n\n\n\nWhy You're Made For This:\n\n\n\n* Fundamentally a Technical Art Generalist with a wide breadth of skills and experience.\n\n* Master of the principles of Technical Art - a true subject matter expert including specialisation in at least 1 area of the technical art discipline (including but not limited to Environments, Characters, Pipelines & Workflows, Procedural Systems, Destruction, Game Engine Automation / Optimisation). \n\n* Experienced in 2d & 3d Optimisation processes. \n\n* An expert in the processes involved in taking assets from conception to game integration.\n\n* Excellent understanding of how to set up art assets up in UE4 and capable of setting the technical benchmark for all assets in the game.\n\n* Working with pipelines that support multiple delivery platforms (PC, Console and Mobile).\n\n* Exceptional skills in Art packages with mastery of at least of the following: - Autodesk, Maya, Python and or C++, Unreal Engine (UE4), with sound knowledge of some of the following DCC Tools and Pipelines: Blender, Houdini, Substance Painter, Zbrush, Perforce, Adobe Photoshop.\n\n\n#LI-KH1\nThis role is available as remote, hybrid or in-office. We have a great office space in Spitalfields in London but are equally happy if you'd prefer to work from home some, or all of the time. We are 'Flexa' certified, meaning our entire employee experience is anchored around flexibility and autonomy.\nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. \nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at ImprobableDiversity, inclusion and belonging \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Python and Python jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Romania
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ต๐Ÿ‡ฑ Poland
๐Ÿ’ฐ $60k - $105k*

Python

 

Game

 

Technical

Support

Senior

Operations

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


Our metaverse group helps our partners realise their metaverse ambitions. The teamโ€™s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).\nAt Improbable, youโ€™ll collaborate with some of the best in the industry. Together, youโ€™ll create unique, tailored experiences that stretch the boundaries of whatโ€™s possible in digital spaces and virtual worlds โ€“ and help define what the metaverse can be.\nYour Opportunity: \n\n\n\n* Have a heavy involvement in the creation of Technical Art processes, pipelines, and discipline.\n\n* Give constructive critique on the quality of the Technical aspects of Art within the game.\n\n* Be an example of โ€˜what good looks likeโ€™ within the Technical Art team.\n\n* Improve the overall quality of all Technical Art features on the team by setting an example with their work and guiding others through constructive, creative feedback.\n\n* Take ownership of complex or challenging Technical Art tasks, delivering on time and to a high level of quality.\n\n* Be able to proactively support the Art team in regard to technical art support and guidance.\n\n\n\nWhy You're Made For This:\n\n\n\n* Master of the principles of Technical Art. A true subject matter expert with specialisation in at least one area of the technical art discipline, including but not limited to: Environments, Characters, Pipelines & Workflows, Procedural Systems, Destruction, Game Engine Automation / Optimisation. \n\n* Experience with rendering pipelines on web, Three.js and/or Babylon.js \n\n* Excellent understanding of how to set art assets up in UE4 and capable of setting the technical benchmark for all assets in the game. \n\n* Knowledge and experience in setting up Material Networks and delivering Lighting solutions and taking assets from conception to game integration. \n\n* Working with pipelines that support multiple delivery platforms (PC, Console and Mobile)\n\n* Exceptional skills in Art packages with mastery of at least of the following: - Autodesk, Maya, Python and or C++, Unreal Engine (UE4)\n\n* With sound knowledge of some of the following DCC Tools and Pipelines: Blender, Houdini, Substance Painter, Zbrush, Perforce, Adobe Photoshop\n\n\nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. \nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. \nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at Improbable \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Python and Senior jobs that are similar:\n\n $60,000 — $105,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Poland
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡จ๐Ÿ‡ฆ Canada
๐Ÿ’ฐ $60k - $110k*

Software

 

HR

 

Game

Unity

Technical

C++

Mobile

Management

Lead

Senior

Engineer

Engineering

Recruitment

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. Weโ€™re probably the most experienced multiplayer dev group in the world and weโ€™re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.\nWe hire the best people, our talented team is spread across the globe. Weโ€™re remote-friendly and big on wellbeing, so if you love the sound of us, weโ€™d love to hear from you!\nWhat you'll be doing:\n\n\n\n* Design and implement functionality for AAA external clients\n\n* Responsible for implementation in a number of areas including but not limited to gameplay, AI, UI, Multiplayer, Core Tech\n\n* Lead a team of Principal, Senior and non-Senior Engineers, with responsibility for performance management and development ensuring exceptional level of service to our clients\n\n* Identify and highlight any potential risks in the solutions that are being worked on\n\n* Solve problems through the application of sound software engineering principles\n\n* Continuously work to minimise technical and maintenance issues\n\n* Champion quality in MPG and our clients development process\n\n* Other duties as assigned\n\n\n\nWhat we'll need from you:\n\n\n\n* Extensive track record of commercial experience in game development, with at least four shipped games\n\n* Prior experience at mentoring team members\n\n* Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable\n\n* Excellent C++ programming skills\n\n* Experience of supporting HR initiatives including development discussions, recruitment and performance management\n\n* Knowledge of Unreal (UE4 or UE5), Unity and other proprietary engines is preferable\n\n* Experience with smart or mobile devices would be a plus\n\n* Attention to detail with a strong ability to analyse and comprehend direction\n\n* Awesome technical insight and a finisher of technical tasks on time\n\n* A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique\n\n* Excellent problem solving, debugging and optimisation skills\n\n\n \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Mobile, Senior and Engineer jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Canada
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom
๐Ÿ’ฐ $60k - $110k*

Python

 

Game

 

Technical

Support

Test

Quality Assurance

Animation

Lead

Content

Recruiting

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. Weโ€™re probably the most experienced multiplayer dev group in the world and weโ€™re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.\nWe hire the best people, our talented team is spread across the globe. Weโ€™re remote-friendly and big on wellbeing, so if you love the sound of us, weโ€™d love to hear from you!\nWe are actively recruiting a Lead Technical Artist to help MPG deliver expert technical art support & manage a growing team of technical artists across several projects.โ€ฏ You will work directly with the art & animation team, alongside production, design, QA and engineering teams in helping to deliver the best multiplayer experiences available.\nYou are an experienced Technical Artist who has delivered significant contributions to many games. You will be working with other technical artists to help ensure that game content is optimised & feasible, while helping to bring the art directorโ€™s vision to life. The track will be laid for others with the work you do, with tools & pipelines that can stand the test of time, and your expertise will guide the art team, while also bridging the gap between engineering and art.\nAs a lead you will also be responsible for managing a team of technical artists across the company, while being the bridge between the client and team where possible.\nWhat you'll be doing:\n\n\n\n* Managing a team of technical artists\n\n* Communicating with clients & engineering teams to help bridge the gap with art\n\n* Working with production to help plan out technical art workload & managing this\n\n* Advising on issues which require an expert level of knowledge in the field\n\n* Making solid technical recommendations based on experience\n\n* Representing technical art in stand-ups and meetings\n\n* Sharing knowledge with the wider team & writing documentation for others to follow\n\n* Helping to bring the art director's vision to life\n\n* Developing art pipelines for building optimised content\n\n* Working with engineering to ensure art content is optimised for target platforms\n\n* Building various tools to assist with various tasks and pipelines\n\n* Writing optimised shaders/materials for various purposes\n\n* Helping to build systems for various effects\n\n* Working with relevant DCCs, game development software, production tools, and source control\n\n\n\nWhat we'll need from you:\n\n\n\n* Experience with Unreal Engine (Blueprints)\n\n* Experience with managing & mentoring other team members\n\n* Examples of technical art work, and any art work is a bonus\n\n* Solid art development experience: having worked on multiple titles on all stages of game development\n\n* Strong problem solving skills & creative thinking\n\n* Attention to detail with a strong ability to analyse and comprehend visual direction and adapt style as needed\n\n* Excellent knowledge of typical art tools and game engines\n\n* Excellent communication skills\n\n\n\nWhat would help:\n\n\n\n* Background in art & understanding of art fundamentals and/or background in engineering\n\n* C++ or Python knowledge\n\n* Rendering knowledge (HLSL/GLSL)\n\n* Procedural content generation\n\n\n \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Python and Python jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - UK
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


Remote- Spain
๐Ÿ’ฐ $60k - $110k*

Software

 

Unity

 

Technical

Support

C++

Mobile

Senior

Engineer

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. Weโ€™re probably the most experienced multiplayer dev group in the world and weโ€™re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.\nWe hire the best people, our talented team is spread across the globe. Weโ€™re remote-friendly and big on wellbeing, so if you love the sound of us, weโ€™d love to hear from you!\nWhat you'll be doing:\n\n\n\n* Design and implement functionality for AAA external clients\n\n* Responsible for implementation in a number of areas including but not limited to gameplay, AI, UI, Multiplayer, Core Tech\n\n* Identify and highlight any potential risks in the solutions that are being worked on\n\n* Providing mentoring support to other members of the team as directed by the Lead/Technical Director\n\n* Solve problems through the application of sound software engineering principles\n\n* Continuously work to minimise technical and maintenance issues\n\n* Champion quality in The Multiplayer Group and our clients development process\n\n* Other duties as assigned\n\n\n\nWhat we'll need from you:\n\n\n\n* A strong engineer with professional experience in games\n\n* At least two or more shipped games\n\n* Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable\n\n* Excellent C++ programming skills\n\n* Knowledge of Unreal (UE4 or UE5), Unity and other proprietary engines is preferable\n\n* Experience of developing for multiplayer games highly desirable\n\n* Experience with smart or mobile devices would be a plus\n\n* Attention to detail with a strong ability to analyse and comprehend direction\n\n* Awesome technical insight and a finisher of technical tasks on time\n\n* A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique\n\n* Ability to use initiative and take proactive action to provide solutions\n\n* Excellent problem solving, debugging and optimisation skills\n\n\n \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Mobile, Senior and Engineer jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote- Spain
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable

 This job is getting a high amount of applications right now (11% of viewers clicked Apply)

๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom
๐Ÿ’ฐ $60k - $100k*

UI

 

UX

 

Design

Game

Designer

Technical

Senior

Recruiting

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. Weโ€™re probably the most experienced multiplayer dev group in the world and weโ€™re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.\nWe hire the best people, our talented team is spread across the globe. Weโ€™re remote-friendly and big on wellbeing, so if you love the sound of us, weโ€™d love to hear from you!\nYour mission:\nWe are actively recruiting a Senior UI UX Artist to help MPG deliver the best possible Game User Interfaces to our clients.โ€ฏ Are you driven mad by certain design choices: the colour choice for that button, or the positioning of it? Font choice, alignment and kerning? Hate it when they put a handle on a door that you have to push? If these little things make you tick, then this may be the role for you.\nYou will work alongside the UI lead, collaborating closely with the game designers, UX design, our global art team and production teams to deliver world class work and continue our drive for improvement in service and quality.\nYouโ€™ll be an advocate for great communication in User Interfaces. Sharing knowledge on the subject and contributing improvements to our processes. Youโ€™re a skilled artist/graphic designer, with a good understanding of Core Game and Meta Game design and the technical challenges of development for UI.\n\nWhat you'll be doing: \n\n\n\n* Creating professional UI experiences. Focussing on the development of excellent UX design, visual layout and concept\n\n* Organising and reviewing play-test of user interface prototypes and final in-game UI.\n\n* Iterating on playable game flows so that all stakeholders can get a feel for the UI before any expensive implementation is conducted.\n\n* Creating basic motion graphic mockups to illustrate complex interactions.\n\n* Communicating with stakeholders, extracting requirements and advising solutions\n\n* Leading by example, setting benchmarks, style guides, high quality standards, workflows, documentation and approvals \n\n* Reporting for internal and client needs\n\n* Youโ€™ll keep one eye on the future - research, evaluate and propose practices that keep us on the cutting edge!\n\n\n\nWhat we'll need from you: \n\n\n\n* Youโ€™re stylistically diverse, organised and precise.\n\n* You have a deep understanding of the roles and workflows of an UI art team, how an art team and the wider development team operates and integrates and supports with those workflows\n\n* Youโ€™re a fantastic Graphic Designer with a good knowledge of art theory\n\n* Expert knowledge of User Interface theory and practice - terminology and best practices\n\n* Expert knowledge of typical UI and graphic design tools and a general knowledge of typical art tools and game engines\n\n* Ability to create and present high level documentation, style guides, ideation, etc\n\n* Ability to advise team members on UI production matters - solid experience with production tools like Jira\n\n* Attention to detail with a strong ability to analyse and comprehend Visual Direction \n\n* A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique\n\n\n\nWhat would help: \n\n\n\n* Previous experience in a similar role is highly desirable\n\n* Experience working on several projects concurrently \n\n* Experience of direct communication with clients \n\n* UI concept art and White Box Wire Framing experience\n\n\n \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Design, Designer and Senior jobs that are similar:\n\n $60,000 — $100,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - UK
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom
๐Ÿ’ฐ $60k - $110k*

Software

 

Unity

 

Technical

Support

C++

Mobile

Senior

Engineer

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. Weโ€™re probably the most experienced multiplayer dev group in the world and weโ€™re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.\nWe hire the best people, our talented team is spread across the globe. Weโ€™re remote-friendly and big on wellbeing, so if you love the sound of us, weโ€™d love to hear from you!\nWhat you'll be doing:\n\n\n\n* Design and implement functionality for AAA external clients\n\n* Responsible for implementation in a number of areas including but not limited to gameplay, AI, UI, Multiplayer, Core Tech\n\n* Identify and highlight any potential risks in the solutions that are being worked on\n\n* Providing mentoring support to other members of the team as directed by the Lead/Technical Director\n\n* Solve problems through the application of sound software engineering principles\n\n* Continuously work to minimise technical and maintenance issues\n\n* Champion quality in The Multiplayer Group and our clients development process\n\n* Other duties as assigned\n\n\n\nWhat we'll need from you:\n\n\n\n* A strong engineer with professional experience in games\n\n* At least two or more shipped games\n\n* Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable\n\n* Excellent C++ programming skills\n\n* Knowledge of Unreal (UE4 or UE5), Unity and other proprietary engines is preferable\n\n* Experience of developing for multiplayer games highly desirable\n\n* Experience with smart or mobile devices would be a plus\n\n* Attention to detail with a strong ability to analyse and comprehend direction\n\n* Awesome technical insight and a finisher of technical tasks on time\n\n* A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique\n\n* Ability to use initiative and take proactive action to provide solutions\n\n* Excellent problem solving, debugging and optimisation skills\n\n\n \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Mobile, Senior and Engineer jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - UK
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ฎ๐Ÿ‡ช Ireland
๐Ÿ’ฐ $60k - $105k*

Software

 

Unity

 

Technical

Support

C++

Mobile

Senior

Engineer

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. Weโ€™re probably the most experienced multiplayer dev group in the world and weโ€™re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.\nWe hire the best people, our talented team is spread across the globe. Weโ€™re remote-friendly and big on wellbeing, so if you love the sound of us, weโ€™d love to hear from you!\nWhat you will be doing:\n\n\n\n* Design and implement functionality for AAA external clients\n\n* Responsible for implementation in a number of areas including but not limited to gameplay, AI, UI, Multiplayer, Core Tech\n\n* Identify and highlight any potential risks in the solutions that are being worked on\n\n* Providing mentoring support to other members of the team as directed by the Lead/Technical Director\n\n* Solve problems through the application of sound software engineering principles\n\n* Continuously work to minimise technical and maintenance issues\n\n* Champion quality in The Multiplayer Group and our clients development process\n\n* Other duties as assigned\n\n\n\nWhat we'll need from you:\n\n\n\n* A strong engineer with professional experience in games\n\n* At least two or more shipped games\n\n* Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable\n\n* Excellent C++ programming skills\n\n* Knowledge of Unreal (UE4 or UE5), Unity and other proprietary engines is preferable\n\n* Experience of developing for multiplayer games highly desirable\n\n* Experience with smart or mobile devices would be a plus\n\n* Attention to detail with a strong ability to analyse and comprehend direction\n\n* Awesome technical insight and a finisher of technical tasks on time\n\n* A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique\n\n* Ability to use initiative and take proactive action to provide solutions\n\n* Excellent problem solving, debugging and optimisation skills\n\n\n \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Mobile, Senior and Engineer jobs that are similar:\n\n $60,000 — $105,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Ireland
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ท๐Ÿ‡ด Romania
๐Ÿ’ฐ $60k - $110k*

Design

 

Jira

 

Teaching

Game

Support

Software

Testing

DevOps

Cloud

Senior

Junior

Operations

Engineer

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


Our metaverse group helps our partners realise their metaverse ambitions. The teamโ€™s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).\nAt Improbable, youโ€™ll collaborate with some of the best in the industry. Together, youโ€™ll create unique, tailored experiences that stretch the boundaries of whatโ€™s possible in digital spaces and virtual worlds โ€“ and help define what the metaverse can be.\nAs a Senior Build Engineer, you will be responsible for learning, building, teaching and researching the foundations of our internal studiosโ€™ development toolkits. You will deliver build systems, in-engine tooling, infrastructure components, automated testing solutions, development processes and alerting and reporting. Our central DevOps function is a resource for our internal studios, providing them the means to request and compose what they need to successfully develop their games.Your Opportunity: \n\n* Have heavy involvement in the creation of development processes, CI pipelines, and workflows, focused on game engines and their components\n\n* Architect infrastructure to support a growing customer base and adapt to changing customer requirements\n\n* Creating a platform for fast game development for many teams\n\n* Give constructive critique on the quality of the build systems and pipelines used within the project, using data-driven metrics as the guiding source of truth\n\n* Display a high degree of discipline in following the software engineering processes as well as passing this discipline to serviced customers\n\n* Own automated processes, through requirements gathering, design and implementation\n\n* Mentor junior engineers\n\n\nWhy You're Made for This:\n\n* An Expert in a Build Engineer skill set (e.g.: source control,ย  CI, bug tracking, automated testing, build engineering, Jira etc) with successful projects that show an end-to-end understanding of the process\n\n* Ability to integrate directly into customer teams to optimize their delivery models and set them up for future success\n\n* Prototype and rapid iteration mentality, using pragmatic delivery methods to have a fast impact and quickly identify the best solution for a problem\n\n* Experience with Unreal Engine 4 is essential\n\n* Experience with, or an understanding of Perforce (preferable)\n\n* Experienced with any popular cloud hosting provider (AWS, GCP, Azure) (preferable)\n\n* Able to mentor and create tutorials, guides, or other important documentation for more junior staff members\n\n* Skilled in one or more common scripting languages (Python, Bash, Powershell, etc)\n\n\nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply.ย \nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at Improbable \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Design, Testing, DevOps, Cloud, Senior and Engineer jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Romania
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ต๐Ÿ‡ฑ Poland
๐Ÿ’ฐ $60k - $100k*

Programmer

 

Design

 

Jira

System

Game

Software

Content

Senior

Junior

Operations

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


Our metaverse group helps our partners realise their metaverse ambitions. The teamโ€™s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).\nAt Improbable, youโ€™ll collaborate with some of the best in the industry. Together, youโ€™ll create unique, tailored experiences that stretch the boundaries of whatโ€™s possible in digital spaces and virtual worlds โ€“ and help define what the metaverse can be.\nYour Opportunity:\n\n\n\n* Have heavy involvement in the creation of software processes, pipelines, and discipline.\n\n* Give constructive critique on the quality of the Engine features within the game.\n\n* Display a high degree of discipline in following the software engineering processes.\n\n* Create high-quality Engine content within industry-standard timelines.\n\n* Have the ability to own a feature from receiving the design spec, through system design and implementation.\n\n* Own a discrete area of the game and execute it with a high degree of quality, e.g.: Animation, Engine Features, Networking, Physics, Rendering, etc.\n\n* Mentor more junior programmers.\n\n\n\nWhy You're Made For This:\n\n\n\n* An expert in an Engine Programmer skill set (e.g.: Programming, debugging, maths etc) with shipped products that show an end-to-end understanding of the process.\n\n* An excellent understanding of common game technologies, processes and software development.\n\n* Knowledge and experience in self-managing workloads through Jira or another tracking methodology.\n\n* Excellent in identifying issues and proposing solutions that improve software development processes or discipline.\n\n* Exceptional skills in C++.\n\n* Experience with Unreal Engine 4 (preferable).\n\n* Ability to mentor and create tutorials, guides, or other important documentation for more junior staff members.\n\n\n#LI-KH1\nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. \nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at Improbable \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Design and Senior jobs that are similar:\n\n $60,000 — $100,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Poland
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ฎ๐Ÿ‡ช Ireland
๐Ÿ’ฐ $60k - $100k*

Programmer

 

Design

 

Jira

System

Game

Software

Content

Senior

Junior

Operations

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


Our metaverse group helps our partners realise their metaverse ambitions. The teamโ€™s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).\nAt Improbable, youโ€™ll collaborate with some of the best in the industry. Together, youโ€™ll create unique, tailored experiences that stretch the boundaries of whatโ€™s possible in digital spaces and virtual worlds โ€“ and help define what the metaverse can be.\nYour Opportunity:\n\n\n\n* Have heavy involvement in the creation of software processes, pipelines, and discipline.\n\n* Give constructive critique on the quality of the Engine features within the game.\n\n* Display a high degree of discipline in following the software engineering processes.\n\n* Create high-quality Engine content within industry-standard timelines.\n\n* Have the ability to own a feature from receiving the design spec, through system design and implementation.\n\n* Own a discrete area of the game and execute it with a high degree of quality, e.g.: Animation, Engine Features, Networking, Physics, Rendering, etc.\n\n* Mentor more junior programmers.\n\n\n\nWhy You're Made For This:\n\n\n\n* An expert in an Engine Programmer skill set (e.g.: Programming, debugging, maths etc) with shipped products that show an end-to-end understanding of the process.\n\n* An excellent understanding of common game technologies, processes and software development.\n\n* Knowledge and experience in self-managing workloads through Jira or another tracking methodology.\n\n* Excellent in identifying issues and proposing solutions that improve software development processes or discipline.\n\n* Exceptional skills in C++.\n\n* Experience with Unreal Engine 4 (preferable).\n\n* Ability to mentor and create tutorials, guides, or other important documentation for more junior staff members.\n\n\n#LI-KH1\nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. \nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at Improbable \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Design and Senior jobs that are similar:\n\n $60,000 — $100,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Ireland
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ต๐Ÿ‡ฑ Poland
๐Ÿ’ฐ $60k - $110k*

Design

 

Jira

 

Teaching

Game

Support

Software

Testing

DevOps

Cloud

Senior

Junior

Operations

Engineer

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 9 months ago


Our metaverse group helps our partners realise their metaverse ambitions. The teamโ€™s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).\nAt Improbable, youโ€™ll collaborate with some of the best in the industry. Together, youโ€™ll create unique, tailored experiences that stretch the boundaries of whatโ€™s possible in digital spaces and virtual worlds โ€“ and help define what the metaverse can be.\nAs a Senior Build Engineer, you will be responsible for learning, building, teaching and researching the foundations of our internal studiosโ€™ development toolkits. You will deliver build systems, in-engine tooling, infrastructure components, automated testing solutions, development processes and alerting and reporting. Our central DevOps function is a resource for our internal studios, providing them the means to request and compose what they need to successfully develop their games.\nYour Opportunity: \n\n\n\n* Have heavy involvement in the creation of development processes, CI pipelines, and workflows, focused on game engines and their components\n\n* Architect infrastructure to support a growing customer base and adapt to changing customer requirements\n\n* Creating a platform for fast game development for many teams\n\n* Give constructive critique on the quality of the build systems and pipelines used within the project, using data-driven metrics as the guiding source of truth\n\n* Display a high degree of discipline in following the software engineering processes as well as passing this discipline to serviced customers\n\n* Own automated processes, through requirements gathering, design and implementation\n\n* Mentor junior engineers\n\n\n\nWhy You're Made for This:\n\n\n\n* An expert in a Build Engineer skill set (e.g: source control, CI, bug tracking, automated testing, build engineering, Jira etc) with successful projects that show an end-to-end understanding of the process\n\n* Ability to integrate directly into customer teams to optimize their delivery models and set them up for future success\n\n* Prototype and rapid iteration mentality, using pragmatic delivery methods to have fast impact and quickly identify the best solution for a problem\n\n* Ability to mentor and create tutorials, guides, or other important documentation for more junior staff members\n\n* Skilled in one or more common scripting languages (Python, Bash, Powershell, etc)\n\n* Experience with Unreal Engine 4 is essential\n\n* experience with, or an understanding of Perforce (preferable) \n\n* Experience with any popular cloud hosting provider (AWS, GCP, Azure), preferable\n\n\nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. \nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at Improbable \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Design, Testing, DevOps, Cloud, Senior, Engineer and Digital Nomad jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Poland
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ท๐Ÿ‡ด Romania
๐Ÿ’ฐ $60k - $115k*

Python

 

3d

 

Game

Technical

Support

Operations

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 10 months ago


Our metaverse group helps our partners realise their metaverse ambitions. The teamโ€™s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).\nAt Improbable, youโ€™ll collaborate with some of the best in the industry. Together, youโ€™ll create unique, tailored experiences that stretch the boundaries of whatโ€™s possible in digital spaces and virtual worlds โ€“ and help define what the metaverse can be.\nYour Opportunity:\n\n\n\n* Have a heavy involvement in the creation of Technical Art processes, pipelines, and discipline.\n\n* Give constructive critique on the quality of the Technical aspects of Art within the game.\n\n* Be an example of โ€˜what good looks likeโ€™ within the Technical Art team.\n\n* Improve the overall quality of all Technical Art features on the team by setting an example with their work and guiding others through constructive, creative feedback.\n\n* Take ownership of complex or challenging Technical Art tasks, delivering on time and to a high level of quality.\n\n* Be able to proactively support the Art team in regards to technical art support and guidance.\n\n\n\nWhy You're Made For This:\n\n\n\n* Fundamentally a Technical Art Generalist with a wide breadth of skills and experience.\n\n* Master of the principles of Technical Art - a true subject matter expert including specialisation in at least 1 area of the technical art discipline (including but not limited to Environments, Characters, Pipelines & Workflows, Procedural Systems, Destruction, Game Engine Automation / Optimisation). \n\n* Experienced in 2d & 3d Optimisation processes. \n\n* An expert in the processes involved in taking assets from conception to game integration.\n\n* Excellent understanding of how to set up art assets up in UE4 and capable of setting the technical benchmark for all assets in the game.\n\n* Working with pipelines that support multiple delivery platforms (PC, Console and Mobile).\n\n* Exceptional skills in Art packages with mastery of at least of the following: - Autodesk, Maya, Python and or C++, Unreal Engine (UE4), with sound knowledge of some of the following DCC Tools and Pipelines: Blender, Houdini, Substance Painter, Zbrush, Perforce, Adobe Photoshop.\n\n\n#LI-KH1\nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. \nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at Improbable \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Python and Python jobs that are similar:\n\n $60,000 — $115,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Romania
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom
๐Ÿ’ฐ $60k - $108k*

Jira

 

Python

 

Game

Technical

Support

Senior

Operations

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 10 months ago


Our metaverse group helps our partners realise their metaverse ambitions. The teamโ€™s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).\nAt Improbable, youโ€™ll collaborate with some of the best in the industry. Together, youโ€™ll create unique, tailored experiences that stretch the boundaries of whatโ€™s possible in digital spaces and virtual worlds โ€“ and help define what the metaverse can be.\nYour Opportunity: \n\n\n\n* Have a heavy involvement in the creation of Technical Art processes, pipelines, and discipline.\n\n* Give constructive critique on the quality of the Technical aspects of Art within the game.\n\n* Be an example of โ€˜what good looks likeโ€™ within the Technical Art team.\n\n* Improve the overall quality of all Technical Art features on the team by setting an example with their work and guiding others through constructive, creative feedback.\n\n* Take ownership of complex or challenging Technical Art tasks, delivering on time and to a high level of quality.\n\n* Be able to proactively support the Art team in regard to technical art support and guidance.\n\n\n\nWhy You're Made For This:\n\n\n\n* Master of the principles of Technical Art. A true subject matter expert with specialisation in at least one area of the technical art discipline, including but not limited to: Environments, Characters, Pipelines & Workflows, Procedural Systems, Destruction, Game Engine Automation / Optimisation. \n\n* Experience with rendering pipelines on web, Three.js and/or Babylon.js \n\n* An expert in the processes involved in taking assets from conception to game integration. \n\n* Excellent understanding of how to set art assets up in UE4 and capable of setting the technical benchmark for all assets in the game. \n\n* Knowledge and Experience in Setting up Material Networks and delivering Lighting solutions. \n\n* Working with pipelines that support multiple delivery platforms (PC, Console and Mobile)\n\n* Excellent in self-managing workloads through Jira or another tracking methodology.\n\n* Excellent in identifying issues and proposing solutions that improve the Technical Art process or discipline.\n\n* Exceptional skills in Art packages with mastery of at least of the following: - Autodesk, Maya, Python and or C++, Unreal Engine (UE4)\n\n* With sound knowledge of some of the following DCC Tools and Pipelines: Blender, Houdini, Substance Painter, Zbrush, Perforce, Adobe Photoshop\n\n\n \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Python and Senior jobs that are similar:\n\n $60,000 — $107,500/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - UK
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ท๐Ÿ‡ด Romania
๐Ÿ’ฐ $60k - $100k*

Jira

 

3d

 

Game

Technical

Director

Management

Lead

Senior

Junior

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 10 months ago


Weโ€™re leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready?\nYou will be part of the Metaverse Solutions group, the premier organisation for servicing and solving the problems of our metaverse. You will be working alongside experienced game developers familiar with all aspects of the game development lifecycle, including production, art, design, technology and operations. You will be working with notable names from the industry who are our partners and customers. As this is a growing area of Improbable, you will be directly involved in shaping both the technical and commercial direction of how metaverse experiences are developed and launched.\nYour Opportunity:\n\n\n\n* Actively participate in the constant improvement of work methods and pipelines.\n\n* Give constructive critique on the quality of the assets and visions.\n\n* Manage the discipline expectations of the art teams and ensure they are being delivered upon.\n\n* Manage the art teams to create consistent, high-quality assets that respect the artistic vision of the game and that donโ€™t block or reboot other departments, all within industry standards and timelines.\n\n* Work closely with the Art Director on transforming visions to deliverables\n\n* Day-to-day management of the teams to deliver exceptional quality environments and assets \n\n* Foster and maintain effective relationships inside and outside the art department.\n\n* Define and establish art standards/systems to ensure all creative material is consistent.\n\n* Report on (and represent) art effort and progress on your own project(s).\n\n* Analyse workload and productivity, flag issues and provide solutions. \n\n* Communicate well-considered, accurate delivery timescales for the teams, and can anticipate where issues may arise ahead of commitment.\n\n\n\nWhy Youโ€™re Made for This:\n\n\n\n* Good self-starter instincts and an ability to work with little to no oversight.\n\n* Previous experience in ONE or more art crafts as an Individual Contributor.\n\n* Experienced with managing senior and junior artists across multiple art disciplines (e.g. backgrounds, characters, game objects, user interface, animation, creation of 3D objects, particle effects, etc.).\n\n* Excellent in self-managing workloads through Jira or another tracking methodology.\n\n* Experience in managing outsource partners.\n\n* Excellent knowledge of typical art tools and game engines (Unreal would be preferable).\n\n\n#LI-MP3\nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. \nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at Improbable \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Senior and Senior jobs that are similar:\n\n $60,000 — $100,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Romania
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom
๐Ÿ’ฐ $60k - $110k*

Jira

 

3d

 

Game

Technical

Director

Management

Lead

Senior

Junior

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 10 months ago


Weโ€™re leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready?\nYou will be part of the Metaverse Solutions group, the premier organisation for servicing and solving the problems of our metaverse. You will be working alongside experienced game developers familiar with all aspects of the game development lifecycle, including production, art, design, technology and operations. You will be working with notable names from the industry who are our partners and customers. As this is a growing area of Improbable, you will be directly involved in shaping both the technical and commercial direction of how metaverse experiences are developed and launched.\nYour Opportunity:\n\n\n\n* Actively participate in the constant improvement of work methods and pipelines.\n\n* Give constructive critique on the quality of the assets and visions.\n\n* Manage the discipline expectations of the art teams and ensure they are being delivered upon.\n\n* Manage the art teams to create consistent, high-quality assets that respect the artistic vision of the game and that donโ€™t block or reboot other departments, all within industry standards and timelines.\n\n* Work closely with the Art Director on transforming visions to deliverables\n\n* Day-to-day management of the teams to deliver exceptional quality environments and assets \n\n* Foster and maintain effective relationships inside and outside the art department.\n\n* Define and establish art standards/systems to ensure all creative material is consistent.\n\n* Report on (and represent) art effort and progress on your own project(s).\n\n* Analyse workload and productivity, flag issues and provide solutions. \n\n* Communicate well-considered, accurate delivery timescales for the teams, and can anticipate where issues may arise ahead of commitment.\n\n\n\nWhy Youโ€™re Made for This:\n\n\n\n* Good self-starter instincts and an ability to work with little to no oversight.\n\n* Previous experience in ONE or more art crafts as an Individual Contributor.\n\n* Experienced with managing senior and junior artists across multiple art disciplines (e.g. backgrounds, characters, game objects, user interface, animation, creation of 3D objects, particle effects, etc.).\n\n* Excellent in self-managing workloads through Jira or another tracking methodology.\n\n* Experience in managing outsource partners.\n\n* Excellent knowledge of typical art tools and game engines (Unreal would be preferable).\n\n\n#LI-MP3\nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. \nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at Improbable \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Senior and Senior jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - UK
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom
๐Ÿ’ฐ $60k - $110k*

Programmer

 

Design

 

Jira

System

Game

Architect

Technical

Software

Content

Senior

Junior

Excel

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 10 months ago


Weโ€™re leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready?\nYou will be part of the Metaverse Solutions group, the premier organisation for servicing and solving the problems of our metaverse. You will be working alongside experienced game developers familiar with all aspects of the game development lifecycle, including production, art, design, technology and operations. You will be working with notable names from the industry who are our partners and customers. As this is a growing area of Improbable, you will be directly involved in shaping both the technical and commercial direction of how metaverse experiences are developed and launched.\nYour Opportunity:\n\n\n\n* Have heavy involvement in the creation of software processes, pipelines, and discipline.\n\n* Give constructive critique on the quality of the gameplay features within the game.\n\n* Display a high degree of discipline in following the software engineering processes.\n\n* Create high-quality gameplay content within industry-standard timelines.\n\n* Ability to own a feature from receiving the design spec, through system design and implementation.\n\n* Own a discrete area of the game and execute it with a high degree of quality, e.g.: Animation, Gameplay Features, Networking, Character Control etc.\n\n* Mentor more junior programmers.\n\n\n\nWhy You Were Made for This:\n\n\n\n* Expert in a Gameplay Programmer skill set (e.g.: Programming, debugging, debugging, maths etcโ€ฆ) with shipped products that show an end-to-end understanding of the process.\n\n* Understanding of common game technologies, processes and software development to a high level.\n\n* Driven to excel and improve themselves and the team around them.\n\n* Excellent in self-managing workloads through Jira or another tracking methodology.\n\n* Able to identify issues and proposing solutions that improve the software development process or discipline.\n\n* Experience with Unreal Engine 4 (preferable) and C++Able to create tutorials, guides, or other important documentation for more junior staff members.\n\n* Able to architect systems that consider the perspective of the wider team.\n\n* Lead by example, through your work other engineers should understand best practices.\n\n\n#LI-MP3\nWhile we think the above experience could be important, weโ€™re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. \nAbout Us\nImprobable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.\nWe do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.\nLife at Improbable \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Design, Senior and Digital Nomad jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - UK
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ญ๐Ÿ‡บ Hungary
๐Ÿ’ฐ $60k - $110k*

Software

 

Unity

 

Technical

Support

C++

Mobile

Senior

Engineer

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 10 months ago


The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. Weโ€™re probably the most experienced multiplayer dev group in the world and weโ€™re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.\nWe hire the best people, our talented team is spread across the globe. Weโ€™re remote-friendly and big on wellbeing, so if you love the sound of us, weโ€™d love to hear from you!\nWhat you'll be doing:\n\n\n\n* Design and implement functionality for AAA external clients\n\n* Responsible for implementation in a number of areas including but not limited to gameplay, AI, UI, Multiplayer, Core Tech\n\n* Identify and highlight any potential risks in the solutions that are being worked on\n\n* Providing mentoring support to other members of the team as directed by the Lead/Technical Director\n\n* Solve problems through the application of sound software engineering principles\n\n* Continuously work to minimise technical and maintenance issues\n\n* Champion quality in The Multiplayer Group and our clients development process\n\n* Other duties as assigned\n\n\n\nWhat we'll need from you:\n\n\n\n* A strong engineer with professional experience in games\n\n* At least two or more shipped games\n\n* Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable\n\n* Excellent C++ programming skills\n\n* Knowledge of Unreal (UE4 or UE5), Unity and other proprietary engines is preferable\n\n* Experience of developing for multiplayer games highly desirable\n\n* Experience with smart or mobile devices would be a plus\n\n* Attention to detail with a strong ability to analyse and comprehend direction\n\n* Awesome technical insight and a finisher of technical tasks on time\n\n* A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique\n\n* Ability to use initiative and take proactive action to provide solutions\n\n* Excellent problem solving, debugging and optimisation skills\n\n\n \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Mobile, Senior and Engineer jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - Hungary
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
closed

Improbable


๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom
๐Ÿ’ฐ $60k - $110k*

Programmer

 

Design

 

Jira

System

Game

Software

Content

Senior

Junior

Operations

Engineering

This job post is closed and the position is probably filled. Please do not apply. Work for Improbable and want to re-open this job? Use the edit link in the email when you posted the job! ๐Ÿค– Closed by robot after apply link errored w/ code 403 10 months ago


Our metaverse group helps our partners realise their metaverse ambitions. The teamโ€™s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).\nAt Improbable, youโ€™ll collaborate with some of the best in the industry. Together, youโ€™ll create unique, tailored experiences that stretch the boundaries of whatโ€™s possible in digital spaces and virtual worlds โ€“ and help define what the metaverse can be.\nYour Opportunity:\n\n\n\n* Have heavy involvement in the creation of software processes, pipelines, and discipline.\n\n* Give constructive critique on the quality of the Engine features within the game.\n\n* Display a high degree of discipline in following the software engineering processes.\n\n* Create high-quality Engine content within industry-standard timelines.\n\n* Have the ability to own a feature from receiving the design spec, through system design and implementation.\n\n* Own a discrete area of the game and execute it with a high degree of quality, e.g.: Animation, Engine Features, Networking, Physics, Rendering, etc.\n\n* Mentor more junior programmers.\n\n\n\nWhy You're Made For This:\n\n\n\n* An expert in an Engine Programmer skill set (e.g.: Programming, debugging, maths etc) with shipped products that show an end-to-end understanding of the process.\n\n* An excellent understanding of common game technologies, processes and software development.\n\n* Knowledge and experience in self-managing workloads through Jira or another tracking methodology.\n\n* Excellent in identifying issues and proposing solutions that improve software development processes or discipline.\n\n* Exceptional skills in C++.\n\n* Experience with Unreal Engine 4 (preferable).\n\n* Ability to create tutorials, guides, or other important documentation for more junior staff members.\n\n* Ability to mentor more junior members of the software team\n\n\n#LI-KH1 \n\n#Salary and compensation\n No salary data published by company so we estimated salary based on similar jobs related to Design, Senior and Digital Nomad jobs that are similar:\n\n $60,000 — $110,000/year\n
\n\n#Benefits\n ๐Ÿ’ฐ 401(k)\n\n๐ŸŒŽ Distributed team\n\nโฐ Async\n\n๐Ÿค“ Vision insurance\n\n๐Ÿฆท Dental insurance\n\n๐Ÿš‘ Medical insurance\n\n๐Ÿ– Unlimited vacation\n\n๐Ÿ– Paid time off\n\n๐Ÿ“† 4 day workweek\n\n๐Ÿ’ฐ 401k matching\n\n๐Ÿ” Company retreats\n\n๐Ÿฌ Coworking budget\n\n๐Ÿ“š Learning budget\n\n๐Ÿ’ช Free gym membership\n\n๐Ÿง˜ Mental wellness budget\n\n๐Ÿ–ฅ Home office budget\n\n๐Ÿฅง Pay in crypto\n\n๐Ÿฅธ Pseudonymous\n\n๐Ÿ’ฐ Profit sharing\n\n๐Ÿ’ฐ Equity compensation\n\nโฌœ๏ธ No whiteboard interview\n\n๐Ÿ‘€ No monitoring system\n\n๐Ÿšซ No politics at work\n\n๐ŸŽ… We hire old (and young)\n\n
\n\n#Location\nRemote - UK
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
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