### What you will do\nAs a member of the Game Services team for the AAA video game Star Citizen, you will be responsible for building the online MMO backend services & related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online with Could Imperium Games studios located in the US and the UK.\n\n#### Your main objectives will be to:\n* Design service APIs to power game features by working closely with Game Designers.\n* Develop scalable online macroservices in a large meshed service ecosystem\n* Program in tandem with Gameplay Developers to enable the game client\n* Take ownership of game features in the MMO architecture from inception to deployment and operation.\n\n#### You will work in the following stacks:\n* Communications with gRPC & Protobuf\n* Gameplay services under Node.JS with Typescript\n* High throughput services with C++ and gRPC\n* C++ Game Client (StarEngine) communications with gRPC\n* Distributed message queues (Kafka)\n* Deployment with Kubernetes, Docker, and Linkerd2\n\n### Youโre Savvy in\n* Communicating efficiently with people and translating technical jargon\n* Adapting to various contexts, sometimes shifting priorities\n* Managing your schedule to ensure productivity and efficiency in projects\n* Showing autonomy, being thorough and curious about new technologies\n* Getting things done, sharing good practices in backend development, contributing to implementing efficient processes\n### You have Accomplished\n* Relevant programming experience or Bachelor in Computer Science\n* 4 years+ of experience in backend programming\n* 2 years+ of experience in programming with Node.js and experience with TypeScript\n* Good understanding of Linux shell, git and build pipelines\n* Good understanding of real-time network communication through gRPC, WebSocket\n* Knowledge of Event-Sourcing and Domain-Driven Design (DDD)\n* Experience with C/C++\n* Experience with Docker and Kubernetes; *an asset*\n* Experience working in a video game studio, *an asset*\n### Youโre Eager to Take On\n* Build macroservices in a polyglot environment\n* Be part of a fast-iterating development environment\n* Estimate the effort to perform specific tasks, commit to delivery deadlines and help the team set and respect production timeline collectively\n* Mentor other developers on technologies you have learned to master\n* Designing innovative online services by focusing on fault-tolerance, scalability & security\n* Understanding the game features in order to provide clean, well defined, and documented service APIs\n* Using Cloud Native technologies to guarantee that Star Citizen is built on top of a sustainable ecosystem\n* Providing tools and applications to enable LiveOps teams to manage the game.\n* Interacting with infrastructure engineers to analyze, inform, review and improve the reliability and scalability of the gameโs backend\n\nTurbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, colour, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.\n\nThe salary displayed on the posting is an estimation. The compensation offered depends on the seniority and experience of each candidate. \n\nPlease mention the words **GLAD SHED FOAM** when applying to show you read the job post completely (#RMTguOTcuOS4xNjg=). This is a feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n
$70,000 — $80,000/year\n
\n\n#Location\nWorldwide
# How do you apply?\n\nPlease, apply via the following link: https://turbulent.breezy.hr/p/187810e60383-developpeur-euse-node-js-senior-senior-node-js-developer-star-citizen\nDo not hesitate to reach out at [email protected] if you have questions! ๐
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This job post is closed and the position is probably filled. Please do not apply. Work for Fleet and want to re-open this job? Use the edit link in the email when you posted the job!
๐ค Closed by robot after apply link errored w/ code 404 3 years ago
\nLet's start with why we exist.\n\nFleet builds open source software to manage and secure computing infrastructure: employee laptops, cloud servers, and more. Our technology helps IT and security teams build trust within their organization, while getting their jobs done more effectively.\n\nFleet is an all-remote company with experienced founders, including two creators of popular open source projects and a compelling lead investor. Our business model is inspired by the success of GitLab and Elastic, and we have incredible early customers ranging from startups to Fortune 500 companies with hundreds of thousands of endpoints.\n\n\nWhat happens when you join us?\n\n\n* As the first senior engineering hire, this position offers huge potential for growth.\n\n* You will write significant open source code, merging commits in your first days at the company.\n\n* You will work closely with the CTO and CEO to define technical and product vision.\n\n* Over time, you will establish yourself as a leader in Fleet's growing team and user community, whether through management or expert-level individual contributions.\n\n\n\n\n\nWhy should you join us?\n\n\n* Work from anywhere with good internet. (We're 100% remote. No office. No commute.)\n\n* Help make endpoint monitoring less intrusive and more transparent.\n\n* Safeguard the production servers and employee laptops of Earth's largest companies.\n\n* Build greenfield features and make key technical decisions that go live in days.\n\n* Most (if not all) of the code you write is public and highly visible at github.com/fleetdm/fleet.\n\n\n\n\n\nAre you our new teammate?\n\n\n* You are competent with source control in Git. You have great written communication skills.\n\n* You can mentor other developers and do code reviews. Maybe you managed open source projects before; maybe you collaborated closely with more junior engineers at work.\n\n* You look forward to working with designers to improve the user experience of stuff you work on.\n\n* You bring senior talent to our team and open source community, with 4+ years of equivalent experience in one or more of the Engineering Foundations below (and interest in digging into the others).\n\n* Nice to have: Experience working on an all-remote, distributed team.\n\n* Nice to have: Experience working in IT operations and/or cybersecurity.\n\n* Nice to have: Experience working with Mobile Device Management (MDM) APIs.\n\n* Nice to have: Experience deploying/monitoring/managing containers with Docker/K8s.\n\n\n\n\n\n\nEngineering Foundations\n\nAn ideal senior candidate has 4+ years equivalent experience in one or more of the following three engineering foundations (and interest in digging into the others):\n\nI. Frontend\n\nFleet’s frontend is a single page application (SPA) written in JavaScript with React and Redux. We strive for “convention over configuration”, offering a user experience that helps security and IT staff enjoy their jobs. There are many interesting challenges in helping our users understand the data collected from their laptops and servers.\n\n\n* Experience building and architecting SPAs in JavaScript/Typescript (2+ years of equivalent experience with React specifically.)\n\n* Expert CSS skills (we use Sass)\n\n* Ability to recommend and implement frontend testing patterns (E2E tests, etc.)\n\n* Nice to have: Experience developing responsive applications.\n\n* Nice to have: Familiarity with frontend performance profiling and optimization.\n\n* Nice to have: Experience building data visualizations (graphs, charts, etc.)\n\n* Nice to have: Experience with React Native, Electron.js, or similar.\n\n\n\n\nII. Backend\n\nFleet’s server is written in Go with go-kit. Deployments range from single servers to over 100,000 clients connected to horizontally scaled Fleet servers, handling tens of thousands of requests per minute. We aim to keep Fleet’s deployment as simple as possible to ease self-hosted deployment. MySQL and Redis are used for persistence and caching.\n\n\n* Experience building scalable, production quality servers.\n\n* Ability to recommend and implement backend testing patterns (E2E tests, etc.)\n\n* Familiarity with server and SQL performance profiling and optimization.\n\n* Familiarity with database migration strategies.\n\n* Nice to have: Experience programming with Go and go-kit.\n\n* Nice to have: Experience with Redis and/or MySQL.\n\n* Nice to have: Experience deploying and operating hosted SaaS services.\n\n* Nice to have: Experience working with Mobile Device Management (MDM) APIs.\n\n* Nice to have: Experience deploying/monitoring/managing containers with Docker/K8s\n\n\n\n\nIII. Endpoints\n\nFleet builds on top of the osquery agent (osquery.io), a Linux Foundation OSS project. Our CTO co-created osquery and serves on the Technical Steering Committee. On the endpoint we are building Orbit, a wrapper for osquery that will also become our platform for deploying additional open-source software such as Fleet Desktop (an interface for device users to interact with Fleet).\n\n\n* Experience developing applications on macOS, Linux, and/or Windows.\n\n* Familiarity with packaging tools: macOS .pkg, Linux .deb, Linux .rpm, Windows .msi, etc.\n\n* Familiarity with service persistence: macOS launchd, Linux systemd, Windows Services, etc.\n\n* Experience with building cross-platform user interfaces.\n\n* Experience managing and debugging performance of software installed on endpoints.\n\n* Readiness to write code that will directly impact performance for hundreds of thousands of people.\n\n* Nice to have: Go (for Orbit) and C++ (for osquery) programming experience.\n\n* Nice to have: Experience building and securing update systems for endpoint software.\n\n* Nice to have: Experience with low-level system APIs in macOS, Linux, and/or Windows.\n\n\n\n\nPlease include a few sentences about your experience with the Engineering Foundations in the "Experience" box of the application. \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Engineer, Developer, Digital Nomad, React, JavaScript, Cloud, CSS, Mobile, Senior, Junior, SaaS, Linux and Backend jobs that are similar:\n\n
$70,000 — $120,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.
This job post is closed and the position is probably filled. Please do not apply. Work for Turbulent x Cloud Imperium Games and want to re-open this job? Use the edit link in the email when you posted the job!
**What you will do**\n* As a member of the Game Services team for Star Citizen, you will be responsible for building the online MMO backend services & related tools, acting on both the server and game-client side. The team is based in Montreal but operates mostly online with studios located in the US and the UK.\n\nYour main objectives will be to:\n\n* Design service APIs to power game features by working closely with Game Designers.\n* Develop scalable online macroservices in a large meshed service ecosystem\n* Program in tandem with Gameplay Developers to enable the game client\n* Take ownership of game features in the MMO architecture from inception to deployment and operation.\n* You will work in the following stacks:\n* Communications with gRPC & Protobuf\n* Gameplay services under Node.JS with Typescript\n* High throughput services with C++ and gRPC\n* C++ Game Client (StarEngine) communications with gRPC\n* Distributed message queues (Kafka)\n* Deployment with Kubernetes, Docker, and Linkerd2\n\n**Youโre Savvy in**\n* Communicating efficiently with people and translating technical jargon\n* Adapting to various contexts, sometimes shifting priorities\n* Managing your schedule to ensure productivity and efficiency in projects\n* Showing autonomy, being thorough and curious about new technologies\n* Getting things done, sharing good practices in backend development, contributing to implementing efficient processes\n\n**You have Accomplished**\n* Relevant programming experience or Bachelor in Computer Science\n* 4 years+ of experience in backend programming\n* 2 years+ of experience in programming with Node.js and experience with TypeScript\n* Good understanding of Linux shell, git and build pipelines\n* Good understanding of real-time network communication through gRPC, WebSocket\n* Knowledge of Event-Sourcing and Domain-Driven Design (DDD)\n* Experience with C/C++\n* Experience with Docker and Kubernetes;* an asset*\n* Experience working in a video game studio,* an asset*\n\n**Youโre Eager to Take On**\n* Build macroservices in a polyglot environment\n* Be part of a fast-iterating development environment\n* Estimate the effort to perform specific tasks, commit to delivery deadlines and help the team set and respect production timeline collectively\n* Mentor other developers on technologies you have learned to master\n* Designing innovative online services by focusing on fault-tolerance, scalability & security\n* Understanding the game features in order to provide clean, well defined, and documented service APIs\n* Using Cloud Native technologies to guarantee that Star Citizen is built on top of a sustainable ecosystem\n* Providing tools and applications to enable LiveOps teams to manage the game.\n* Interacting with infrastructure engineers to analyze, inform, review and improve the reliability and scalability of the gameโs backend\n\nSalary: 90.000$ **CAD **\n\nโญ๏ธVisit [https://turbulent.ca/](http://) to find out more about our craft and culture! \n\n*Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, colour, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.* \n\nPlease mention the words **EXPIRE FLAT PITCH** when applying to show you read the job post completely (#RMTguOTcuOS4xNjg=). This is a feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.\n\n \n\n#Salary and compensation\n
/year\n
\n\n#Location\nWorldwide
# How do you apply?\n\nThis job post has been closed by the poster, which means they probably have enough applicants now. Please do not apply.