In 1995, after meeting Famicom(Dendy), I dreamed of creating my own games.
Since then, I has studied video games, and later studied game building and programming languages.
Assembly was my first programming language.
In the future, i actively studied and worked on C ++ / Qt on software for information security in the enterprise (multi-threaded server, code morphing, microfilters and microservices).
I can write shell codes with morphing, multithreading mechanisms, sockets, game engines, libraries,
IoT, detailed documentation, develop sites from scratch in PHP + CSS + SQL / PSQL.
In my spare time, I develop games for the Sega Mega Drive using Assembly/C/C++ with the help of low-level debugging tools. Let me remind you that the platform has a 16-bit processor with a frequency more than 500 times less than the current average processor core, as well as 64kb of RAM and video memory, up to 4mb of executable file and a complete lack of API and BIOS.
Also in my spare time I like to broadcast on Twitch, make videos for Youtube, develop IoT, but my true passion is Indie and Retro GameDev.
๐ Nationality | ๐ฆ๐ฒ Armenia |
๐ก Residency | ๐ฆ๐ฒ Armenia |
๐ Location | ๐ฆ๐ฒ Armenia |
Remote OK | rok.co/@segaman |
๐ Website | segaman.top |
GitHub | segaman8 |
X | segaman8 |
Skilled in | c c plus plus c sharp python assembly m68k 16bit cmake make qt qml html php css js sqlite postgresql linux windows androidqt |
Fluent in | russianenglish |
Preferred timezone | +4 |
Preferred annual pay (min) | $24,000/year |
Preferred hourly pay (min) | $30/hour |
Last seen | 1 year ago |
Signed up | 1 year ago |
Badges |
๐จโ๐ป Remote worker ๐ Early adopter |
2021 - 2022: QT/QML/C++ frontend developer @ Demlabs LLC
2016 - 2021: Lead Software Engineer @ TrustSoft LLC