Material Artist | Seedworld\n\nWe are seeking for experienced Shader Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.2+. As a material/shader artist you will deploy your excellent understanding of Unreal and usual artist softwares (Substance Painter, Designer, Zbrush, etc) to create and optimize shaders for assets and landscape for Seedworld.\n\n\nResponsibilities:To work closely with the Art Department team to develop shaders for assets and landscape as part of the vital look development phase.Shader development should match the artistic style of Seedworld.Shader and procedural textures development will be based on reference artwork, paint overs and look development target imagery under the Art Director supervision.To help create quality shaders for human characters as well as fantasy that match the Art Directorโs expectation.Apply knowledge of shader optimization for memory and frame rate budgets.Work with Art Directors, Technical Artists and Developers to understand technical requirements and ensure the pipeline is as efficient as possible.Research into new shader development techniques and apply to production.Ability to create custom nodes or functions required by the research and development.Active participation in technical and artistic discussions and problem solving.Ability to summarize his work and documentation to make internal and outsourcing communication better for the full team.\nRequired Qualifications:5+ years shader development experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years.5+ years of experience using Maya, Photoshop, Z-Brush, Mudbox or equivalent.5+ years of shader development for Unreal, on all its shading tools. (Node, Blueprint, HLSL, โฆ)Development experience would be an appreciated plus. (C++ programming, etc.) \nDesired Qualifications: Strong experience with developing and compiling shaders within Unreal.Good visual and technical understanding of shading, texturing and look development.Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director.Experience with complex and specific shaders (Water, SSS, Foliage, etc.)Experience with OpenGL GLSL/HLSLStrong experience of lighting both from a technical and artistic perspective within Unreal. Strong knowledge of all the 3D requirements before shader (UV, Texture Layout) and common texturing pipelines.Fast, organized, collaborative and able to handle feedback.Strong organizational, communication skills and a fluent level in english along with understanding production values, deadlines and priorities.\nBonus Skills:Experience with developing shaders in ShaderFX for Maya essential.Knowledge of scripting (Python, Mel, C++ scripting, Blueprint) useful.Experience with FX shaders. \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Senior and Senior jobs that are similar:\n\n
$80,000 — $120,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nRemote Vietnam
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