\n \n\nSenior UI/UX Designer\n\nWho We Are:\n\nMAKE LIFE EPIC\n\nFounded in 1996, Firaxis Games is a world-renowned game development studio with an unwavering mission to โbuild games that stand the test of timeโ. The name Firaxis, a fusion of โfieryโ and โaxis,โ communicates the companyโs dynamic development process that results in the creation of ground breaking titles with unparalleled gameplay delivered to gamers around the world. Under the creative direction of industry legend Sid Meier, Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development.\nCORE VALUES\n \nGAMEPLAY FIRST\nLet gameplay drive decision making\nBE ACCOUNTABLE\nDeliver great work for the studio, the team & yourself\nPEOPLE FOCUSED\nMaintain an environment where people are happy\nEMBRACE ENTHUSIASM\nFind opportunities to contribute and collaborate\nWORK SMART\nPut effort where it pays off the most\n\nJob Summary: We are seeking a talented Senior UI/UX Designer to join our dynamic team at Firaxis Games. The ideal candidate will be responsible for assisting in the design of intuitive and visually stunning user interfaces and experiences for our games. This role will involve collaborating closely with cross-functional teams including their Lead UI/UX Designer, Project Art Director, Game Designers, Artists, Engineers, and Producers to create engaging and immersive user experiences. You will be creating interfaces for some of the most complex strategy games around, so be prepared for opportunities which are both challenging and unique! \n\nResponsibilities:\n\nConceptualization, design, and implementation of user interfaces for video games across multiple platforms. As well as working in the game engine. Create wireframes, high-fidelity mockups, animation and prototypes to effectively communicate design ideas and concepts. Gather feedback to iterate and improve upon existing designs. Work closely with game designers to ensure that UI/UX design aligns with gameplay mechanics and overall player experience goals. Collaborate with artists to ensure consistency in visual style and branding throughout the user interface. Provide guidance and mentorship to junior members of the UI/UX design team. Stay updated on industry trends and best practices in UI/UX design. Advocate for the player by championing usability, accessibility, and player-centric design principles.\n\nQualifications:\n\n5+ years game development experience focused on UI/UX. Proficiency in UI/UX design tools such as Adobe XD, Sketch, Figma, or similar software. Strong understanding of user-centered design principles and methodologies. Experience using CSS for implementation. Experience designing for various platforms including PC, console, and mobile. Excellent visual design skills with a keen eye for typography, color, and layout. Experience with motion graphics and animation for UI elements. Ability to effectively communicate design ideas through wireframes, mockups, and prototypes. Strong collaboration and communication skills to work effectively with cross-functional teams. Knowledge of game development processes and an understanding of gameplay mechanics.\n\nSkills That Would Be a Plus:\n\nFamiliarity with game engines such as Unreal Engine and/or Proprietary engines. Understanding of front-end development technologies such as HTML and JavaScript. Experience with Coherent is a plus. 3D software such as 3D Studio Max or Maya for creation of 3D elements into the UI.\n\nThe Senior UI/UX Designer plays a critical role in shaping the overall user experience of our games, ensuring that players are immersed in intuitive and visually appealing interfaces that enhance their enjoyment and engagement. If you have a passion for gaming and a talent for creating exceptional user experiences, we encourage you to apply and join our team of passionate professionals in the video game industry.\n\nSTUDIO LEGACY:\n\nNamed Worldโs #1 Developer of the Year by Game Informer Magazine in 2012, Firaxis is very proud of its legacy of developing award winning titles. We have won multiple BAFTAs, D.I.C.E Awards, Game of the Year titles, and category awards (from โBest Strategy Gameโ to โBest PC Gameโ) across our products.\n\nAdditionally, our company was also featured in SmartCEOโs โBest-Run Bookโ for company culture and praised for a focus on โfamily, fun and flexibility.โ Firaxis was also named a finalist in SmartCEOโs Healthiest Company Awards for 2016.\n\nFiraxis Games prides itself on maintaining a quality of life inside and outside the studio โ when our team members are happy and healthy, creativity can flourish. We offer boot camp fitness and yoga classes at the office, a free gym with shower, regularly catered lunches and breakfasts, biweekly Friday Happy Hours, company events and parties, and a โFunZoneโ complete with billiards, foosball, video games, and tabletop gaming space. We are also a philanthropic studio and offer employees the chance to volunteer with local charities and nonprofits throughout the year.\n\nFulltime employees can also take advantage of Medical, Dental, and Vision coverage, 401K retirement savings, a wellbeing initiative with the opportunity to earn cash rewards, an Employee Assistance Program, and paid time off and paid holidays.\n\n \n\nPlease note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com and hangar13games.com accounts.\n\n#LI-Remote \n\n \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design, CSS, Senior and Junior jobs that are similar:\n\n
$77,500 — $117,500/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
A Technical Artist will work closely with artists and programmers to help with the asset and pipeline optimizations. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.\nRESPONSIBILITIES:The main and usual functions of the Technical Artist are:\nยท Setting up and maintaining production pipelines and workflow\n\nยท Develop and test tools that will be used by the artists to improve and assist their work in production\n\nยท Work with Art Leads, Technical Directors and QA to ensure that all the assets conform to technical requirements \n\nยท Use the best tools and methods for improving and facilitating the graphic workload\n\nยท Share best practices, conduct training sessions to the team to ensure proper use of tools and methods Integrate, validate and optimize graphic data in the engine by using scripts if needed\n\nยท Ensure that graphic bugs are fixed according to their priorities and provide support to the other artists\n\nยท Produce and maintain documentation on tools, methods, trainings, processes, and engine limits for consultation and future reference.\n\nยท Help and spearhead the QA Team on ensuring that assets are 100% bug-free and shippable\n\nยท Gatekeeper of Tech Art constraints, pushing for top visual quality and performance\n\nยท Optimization and Profiling\n QUALIFICATIONS:\nยท Knowledge in the following areas in game development: Modelling & TexturingScripting/Tools Development, LightingShaders (GLSL/HSLS), VFX Rendering & Post Processing Rigging and Animation, Strong understanding of Graphic Rendering Pipeline for next-gen technologies\n\nยท Experience working with Game Engines (Unreal) is essential\n\nยท Experience working with Source Control (Git, Perforce, Mercurial)\n\nยท Strong Technical Background on the Art Production Process and Workflows Programming Knowledge\n\nยท Knowledge of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus\n\nยท Strong communication and Interpersonal Skills\n\nยท Background in 3d development software (3DS Max, Maya, Blender, Motion Builder)\n\nยท Eagerness to learn current developing next-gen technologies for gamesAble to work under pressure, learn new skills, and develop a good relationship between the team\n\nยท Experience in collaboration between artists, programmers, technical directorsStrong organizational skills\n\nยท Creative at finding solutions\n \n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nWorldwide
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.
2K is hiring a Remote Senior Motion Graphics Artist
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the worldโs top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.\n \nWhat We Need:\n\nVisual Concepts is looking for a Senior Motion Graphics Artist to work directly on NBA2K game development alongside a versatile group of User Interface and Motion Graphics artists in the User Interface group. This is not for the marketing publishing team, you will be developing motion graphics amongst passionate game developers, game designs and fellow passionate and skilled artists.\n\nThis is a temporary role lasting 6 months and can be both remote or in-office. No sports knowledge is required, just a positive individual who can craft static screen layouts and motion graphics solutions to deliver clean assemblies to our dedicated programmers. You will be amongst a graphic design centric UI team, where we will work to support you, and other motion graphics artists.\n \nWho We Are:\n\nThe UI group is a people focused diverse art team where we put effort where it pays off the most, pick up our teammates when we encounter headwinds in our lives, and pride ourselves in working effectively without sacrificing mental health. We prize the happiness that comes from helping the team do our best work and take credit as a team. Afterwards we blow off some steam and play games together. Give us a chance to meet you so we can tell you more!\n \nWhat You Will Do:\n\nThrough collaboration with visual designers, modelers, animators and game designers, you will bring wireframes to life animating in Maya and creating game ready animated experiences for our end users. We are the best in class when it comes to creating visual experiences in next generation video games. Specifically, you will:\n\n\nConceptualize and assemble screen wipes, explainer animations, animated UI intros and outros, and lots more using a proprietary, but powerful UI layout system\n\nUse Maya to build instanced library of assets and help maintain them\n\nImplement UI/UX designs into interactive UI animations\n\nCollaborate with design and engineering to implement final art into the game engine\n\n\n\n \nWho Will Be A Great Fit:\n\n\nExcellent communication verbal and written skills, especially with a remote team. Be an excellent written communicator on messaging systems like Slack or MS Teams\n\nMinimum 3 years experience in a digital art content creation pipeline\n\nHave a solid sense of color theory, composition, typography with current design trends\n\nCuriosity to learn and assemble your work with our powerful proprietary game engine tools\n\nInterface with design and engineering to implement final art into the game engine\n\nComfortable working in Maya and Adobe Suite\n\nBe unyielding on naming conventions and understand the importance of them\n\nHave experience working with instanced art asset pipelines\n\nLearn and work predominantly in our proprietary assembly tool\n\nKnow how to offer and take constructive criticism. Ability to take direction well\n\nA strong work ethic is important โ managing your own time, you pride yourself in having capacity to work autonomously\n\nAble to diagnose and solve problems quickly and independently\n\n\n\n \nNice to Have:\n\n\nExcellent communication, yes this is worth mentioning multiple times because it's that important!\n\nLeadership or vendor/client relationship experience\n\nEnd-to-end knowledge of game production processes, and ability to scale your role to each phase. Understanding or learning of game engine limitations\n\nExperience with realtime shaders in a 3D modeling package and/or game engine (e.g. Unreal Engine/Unity)\n\nSome experience in scripting languages and rigging\n\nIs a casual or hardcore gamer. We make games and we also play them!\n\n\n\n\n \n\nCandidates may be asked to perform a test for consideration. Online Portfolio or REEL may be considered instead if provided.\n\nThis position is based in Novato, California but open to full or hybrid Remote.\n\n \nTo learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com \n\n#Salary and compensation\n
No salary data published by company so we estimated salary based on similar jobs related to Design, Video, Senior and Marketing jobs that are similar:\n\n
$45,000 — $95,000/year\n
\n\n#Benefits\n
๐ฐ 401(k)\n\n๐ Distributed team\n\nโฐ Async\n\n๐ค Vision insurance\n\n๐ฆท Dental insurance\n\n๐ Medical insurance\n\n๐ Unlimited vacation\n\n๐ Paid time off\n\n๐ 4 day workweek\n\n๐ฐ 401k matching\n\n๐ Company retreats\n\n๐ฌ Coworking budget\n\n๐ Learning budget\n\n๐ช Free gym membership\n\n๐ง Mental wellness budget\n\n๐ฅ Home office budget\n\n๐ฅง Pay in crypto\n\n๐ฅธ Pseudonymous\n\n๐ฐ Profit sharing\n\n๐ฐ Equity compensation\n\nโฌ๏ธ No whiteboard interview\n\n๐ No monitoring system\n\n๐ซ No politics at work\n\n๐ We hire old (and young)\n\n
\n\n#Location\nNovato, California, United States
๐ Please reference you found the job on Remote OK, this helps us get more companies to post here, thanks!
When applying for jobs, you should NEVER have to pay to apply. You should also NEVER have to pay to buy equipment which they then pay you back for later. Also never pay for trainings you have to do. Those are scams! NEVER PAY FOR ANYTHING! Posts that link to pages with "how to work online" are also scams. Don't use them or pay for them. Also always verify you're actually talking to the company in the job post and not an imposter. A good idea is to check the domain name for the site/email and see if it's the actual company's main domain name. Scams in remote work are rampant, be careful! Read more to avoid scams. When clicking on the button to apply above, you will leave Remote OK and go to the job application page for that company outside this site. Remote OK accepts no liability or responsibility as a consequence of any reliance upon information on there (external sites) or here.